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Of Life and Land News

🛠️ Update – Balancing & Fixes (04.12.2025) 🛠️

Hey settlers 👋

Today’s patch brings balancing improvements to the Kerzoven-C scenario, clearer tutorial guidance, and lots of useful fixes and tweaks!

✨Highlights:
  • Biberstein's political requests are now easier, especially when expanding west
  • Tutorial now helps you reach the desert and unlock trading with Hochdorf for copper
  • Better achievement descriptions for "Prince in peril" and "A noble cause"
  • Faction animals now have a different color on the minimap 🐄
  • Various text, UI and localization fixes
  • Slightly improved fish baiting chance 🎣
🎉Winter Discount!
Of Life and Land is 50% off on Steam but only until January 5th!
If you’ve been waiting to jump in (or bring a friend), now’s the perfect time.

Your Team Kerzoven 🥰

Wishlist our new game If Red Then Stop:
Program traffic lights, barriers & more to solve traffic problems!
https://store.steampowered.com/app/3987060/If_Red_Then_Stop/






Full Patch Notes:
  • Balanced the political requests of Biberstein in the Kerzoven-C scenario. It is now easier to expand to the west.
  • Improved the tutorial in the Kerzoven-C Scenario, guiding more how to pass Biberstein to get to the desert.
  • Using the specific faction partner target to make it clear you need to unlock trading with Hochdorf to be able to buy copper.
  • Fixed a typo in the bloomery upgrade: You save two coal, but the text only indicated that you would save one.
  • Made it more clear that the "Prince in peril" and "A noble cause" achievement are in the Kerzoven scenario.
  • Improved the default in-game window position.
  • Fixed a missing tile in the mountains map.
  • Fixed an issue where the upgrade target description in the item usage UI was not fully localized for the community centre and fishery.
  • Faction animals are now marked on the mini-map with a different color than wild animals.
  • Fixed an issue where the healing bathhouse could not be used if other buildings were not present.
  • Slightly increased the chance that pikes take bait from the fishery or fishing place.

Please nominate us for Most Innovative Gameplay

[p]Hey settlers 👋

The Steam Awards are just around the corner. We would be super happy if you would nominate Of Life and Land for the “Most Innovative Gameplay” Award.[/p][p]
Cheers and a big thank you,
Your Team Kerzoven 🥰[/p]




🍎 Small Update - Balancing & Better Food Info (24.10.2025) 🥕

[p]Hey settlers 👋

This small update improves early game guidance and food balancing based on your feedback.

Patch Notes:[/p]
  • [p] The low food warning is not shown until the first few buildings are built in a new scenario to make it more meaningful and to not overwhelm new players.
    [/p]
  • [p] The low food warning can now be clicked where you get additional information about it and what you can do against it. [/p]
  • [p] Balanced when the low food warning is visible to get better guidance.
    [/p]
  • [p] Using a more realistic sprout weight for the set calories.
    [/p]
  • [p] Balancing: Slightly increased the size of fruits, vegetables and mushrooms = more calories per item.
    [/p]
  • [p] Added more info to food and drink items, allowing them to be compared better with each other.
    [/p]
[p]Your Team Kerzoven 🥰[/p]
[p][/p]
[p][/p]

🔧 Update - Fixes & Improvements (20.10.2025) 🔧

[p]Hey settlers 👋[/p][p]We’ve given the stone walls a visual upgrade and polished up several systems based on your feedback.[/p][p]This update also improves the building UI, resource behavior, and fixes multiple rare crashes — making Of Life and Land even more stable and satisfying to play.[/p][p]
📋 Patch Notes:[/p]
  • [p]Finally improved the visuals for the stone wall.[/p]
  • [p]The setting to disable hover markings now also consistently disables the hover markings when building new things.[/p]
  • [p]Construction sites can now show the range information of the finished building as well.[/p]
  • [p]I mproved the way people select where to get the resource from by improving the human bias cutoff for larger stocks.[/p]
  • [p]Fixed an extremely rare crash where a lock statement did not lead to a full memory barrier for the critical variables at initialization time.[/p]
  • [p]Fixed an extremely rare issue where a saving thread could start its work too early and access uninitialized data.[/p]
  • [p]Fixed a rare crash when the text for a person's faction need is created at the same time as this person dies.[/p]
  • [p]Fixed a crash when a person's faith needs info was inspected when the person just has died.[/p]
  • [p]Fixed a rare crash when a person was just thrown out of a faction while wondering if there are monumental buildings in the faction.[/p]
[p]Thanks again for your support and bug reports 💚[/p][p]Your Team Kerzoven 🥰 [/p]




🚦 New Starting Map & Game Announcement! 🚦

[p]Hey settlers 👋 [/p][p]We just released a new starting map for the Lenzburg scenario! 🏰
Many of you enjoyed building around Lenzburg Castle. So we’ve made the iconic fortress more central and adjusted the resource layout around it. Time to rediscover the region in a fresh way![/p][p]This update also includes gameplay improvements, UI fixes, and new options in production buildings . Full patch notes below. 👇
[/p][h3]💚 And Of Life and Land is currently 50% off on Steam![/h3][p]This is our biggest discount ever, so it’s a perfect time to grab the game or gift it to a friend![/p][p][/p][p]
👀 But that’s not all…[/p][h2]🌟 REVEALING OUR NEXT GAME 🌟[/h2][p]You know that moment when you’re stuck in traffic and think,
“Why is this light still red? 🤬”
Well… we made a game about that. [/p][p]🎉 Say hello to If Red Then Stop! Our brand new project![/p][p][/p][p]Over the past few months, alongside our work on Of Life and Land, we've been quietly developing a new project.

In If Red Then Stop you program traffic lights, barriers, and more to solve your city’s traffic problems! Improve your coding skills by learning to control time-dependent processes with realistic state machines.[/p][p]👇 Follow and wishlist our new game on Steam 👇[/p][p][dynamiclink][/dynamiclink]More info coming soon! Thank you all for the continued support!! 💚
Your Team Kerzoven 🥰[/p][p][/p]




[p][/p][p]Patch Notes:[/p]
  • [p]Added a new Lenzburg starting map[/p]
  • [p]Slightly increased the bias for the forester's hut to go for bigger trees instead of small ones that are close.[/p]
  • [p]The stonemason can now carry more stone blocks or cut stones from other locations to craft higher tier items.[/p]
  • [p]The stonemason will now always prefer own stocks if available.[/p]
  • [p]Fixed an issue where people with only non-tradable items in their inventory would still go to the community centre instead of trashing them directly.[/p]
  • [p]The task of processing common and exotic fruits in the winery has now been split into two. This provides more customisation options and makes it clearer whether you require one type of product or the other.[/p]
  • [p]The material storage can now also store coal.[/p]
  • [p]Fixed an issue where humans on tier 6 and 7 could have the visuals from tier 1 and 2.[/p]
  • [p]The faction storage UI now shows all tradeable items even if the stocks are zero.[/p]
  • [p]Made the build menu title more consistent.[/p]
  • [p]Added new upgrades to the winery, barber and apothecary requiring glass.[/p]
  • [p]The version info is now hidden per default in the bottom left of the UI.[/p]