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Of Life and Land News

🛠️ Trading Improvements (09.02.2025) 🛠️

[p]Hey settlers 👋
This update focuses on improving trading, market behavior, and faction takeovers, making large-scale commerce smoother and more impactful. Especially in the mid and late game.

Trading is now faster, smarter, and better balanced when factions join you, while marketplaces can handle much higher volumes than before.

🍣 Metaroot Game Celebration
Of Life and Land is part of the Metaroot Game Celebration and currently available with a 50% discount on Steam!
👉 https://store.steampowered.com/publisher/Metaroot/sale/metarootgamecelebrationfeb
[/p][p]This is a great opportunity to get the game or gift it to a friend.

🛠️ Patch Notes[/p]
  • [p] Joining factions now bring their wealth with them[/p]
  • [p] Marketplace settings of joining factions are reset to avoid accidental spending[/p]
  • [p] Duplicate marketplaces are removed if you already own one[/p]
  • [p] Your existing community center or guild house has priority when factions merge[/p]
  • [p] Market transactions now happen much more frequently with more merchants[/p]
  • [p] Trading is processed faster overall[/p]
  • [p] New carry capacity upgrade for the marketplace[/p]
  • [p] Trade log history has been extended[/p]
  • [p] Merchants now choose resource sources more intelligently[/p]
  • [p] Construction UI hint added: hold ALT or CTRL to paint large plant areas[/p]
  • [p] Building preview selection is now mixed to better show available variations[/p]
  • [p] Winery now produces three times larger bottles, making wine a strong late-game option[/p]
[p][/p][p]Thanks for all your feedback and support! It helps us keep improving Of Life and Land. 💚[/p][p]Happy trading and see you in the village! [/p][p]Your Team Kerzoven 🥰[/p]





🔧 Small Update - Editor Unlocks & Crash Fix (23.12.2025) 🎁

[p]Hey settlers 👋 [/p][p]This small update addresses a crash with the guild house if there was no path. Additionally, we unlocked all mystical places in the editor.[/p][p][/p][p] Patch Notes:[/p]
  • [p] Fixed an issue where a locked-in student could crash the game if a path to the guild house and his home could not be found repeatedly.[/p]
  • [p] Enabled to build Vulcanos, the Ancient Tropical Tree, Hot Springs and Moon Lilies in the editor.[/p]
[p][/p][p]Thanks again for your support and bug reports 💚[/p][p]Your Team Kerzoven 🥰[/p]




🛠️ Update – Balancing & Fixes (04.12.2025) 🛠️

Hey settlers 👋

Today’s patch brings balancing improvements to the Kerzoven-C scenario, clearer tutorial guidance, and lots of useful fixes and tweaks!

✨Highlights:
  • Biberstein's political requests are now easier, especially when expanding west
  • Tutorial now helps you reach the desert and unlock trading with Hochdorf for copper
  • Better achievement descriptions for "Prince in peril" and "A noble cause"
  • Faction animals now have a different color on the minimap 🐄
  • Various text, UI and localization fixes
  • Slightly improved fish baiting chance 🎣
🎉Winter Discount!
Of Life and Land is 50% off on Steam but only until January 5th!
If you’ve been waiting to jump in (or bring a friend), now’s the perfect time.

Your Team Kerzoven 🥰

Wishlist our new game If Red Then Stop:
Program traffic lights, barriers & more to solve traffic problems!
https://store.steampowered.com/app/3987060/If_Red_Then_Stop/






Full Patch Notes:
  • Balanced the political requests of Biberstein in the Kerzoven-C scenario. It is now easier to expand to the west.
  • Improved the tutorial in the Kerzoven-C Scenario, guiding more how to pass Biberstein to get to the desert.
  • Using the specific faction partner target to make it clear you need to unlock trading with Hochdorf to be able to buy copper.
  • Fixed a typo in the bloomery upgrade: You save two coal, but the text only indicated that you would save one.
  • Made it more clear that the "Prince in peril" and "A noble cause" achievement are in the Kerzoven scenario.
  • Improved the default in-game window position.
  • Fixed a missing tile in the mountains map.
  • Fixed an issue where the upgrade target description in the item usage UI was not fully localized for the community centre and fishery.
  • Faction animals are now marked on the mini-map with a different color than wild animals.
  • Fixed an issue where the healing bathhouse could not be used if other buildings were not present.
  • Slightly increased the chance that pikes take bait from the fishery or fishing place.

Please nominate us for Most Innovative Gameplay

[p]Hey settlers 👋

The Steam Awards are just around the corner. We would be super happy if you would nominate Of Life and Land for the “Most Innovative Gameplay” Award.[/p][p]
Cheers and a big thank you,
Your Team Kerzoven 🥰[/p]




🍎 Small Update - Balancing & Better Food Info (24.10.2025) 🥕

[p]Hey settlers 👋

This small update improves early game guidance and food balancing based on your feedback.

Patch Notes:[/p]
  • [p] The low food warning is not shown until the first few buildings are built in a new scenario to make it more meaningful and to not overwhelm new players.
    [/p]
  • [p] The low food warning can now be clicked where you get additional information about it and what you can do against it. [/p]
  • [p] Balanced when the low food warning is visible to get better guidance.
    [/p]
  • [p] Using a more realistic sprout weight for the set calories.
    [/p]
  • [p] Balancing: Slightly increased the size of fruits, vegetables and mushrooms = more calories per item.
    [/p]
  • [p] Added more info to food and drink items, allowing them to be compared better with each other.
    [/p]
[p]Your Team Kerzoven 🥰[/p]
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