1. Of Life and Land
  2. News

Of Life and Land News

๐Ÿ“ Enhanced Quests UI and Exploration - Patch Update 2024.08.07 ๐Ÿ“

Hey settlers๐Ÿ‘‹,
Check out our latest patch! You can now see quest requirements and rewards directly in the UI, and weโ€™ve boosted hunterโ€™s weapons by 20%. Enjoy improved fishing and smarter animal navigation. Weโ€™ve also streamlined map exploration and fixed several bugs for smoother gameplay.
Thank you for your feedback and support, tell us what you think by writing a review! โค๏ธ ๐ŸฆŠ









Patch notes:
  • Buffed the hunters weapon by an additional 20%.
  • Fixed a possible edge case where something could be exactly at the border of the map when it has uninitialized data.
  • Added option to add custom item ID and counts & workload to map exploration.
  • Balanced the map exploration requirements for the Kerzoven scenario.
  • Slight immigration balancing that you get a bit more on level 4/5 and a little less on level 3.
  • Different maps now need different items and work preparations to discover them.
  • Improved the navigation that animals can no longer traverse through corner pieces into the next tile in the direction of the lake.
  • When people or materials are moved between maps, they now arrive at the correct waypoint.
  • Fixed a rare race condition when the state of a human was requested to collect problems in the faction at the exact moment the list is updated.
  • Fixed a rare issue where the game could crash when a home is deconstructed while a human just left the home at the exact same time.
  • Fixed a rare race condition where the game could crash when the trade log was inspected at the exact time a trade happened and the old values were still in cpu cache.
  • Bees can now fly over fences and can now as well access areas small animals can.
  • Buffed fishing. Fishing places have bigger stores and better upgrades. Pike and trout provide more meat per fish.
  • Now uses the engine's smooth camera motion interpolation, which is less susceptible to FPS changes for its motion speed than the previous one.
  • Slight weight balancing between animals: Hares, rats, cats and raccoons drop slightly more meat (around +15%), while wolves, sheep and deer drop slightly less (around -5%).
  • Added a check to ensure the WorldDescription.json exists in the save files. If not we display an error that the file is missing.
  • Insufficient item requirements in production tasks are now more visible.
  • Added checks for the settings background scene if someone edited the scene (mods or by hand) and can not be loaded.


๐Ÿ“ Hydrology, Thermals & UI Improvements - EA 2024.07.18 ๐Ÿ“

Hey settlers ๐Ÿ‘‹
We are hard at work and surprise you today with the biggest update of this quarter. ๐Ÿ‘€
In this patch we have taken care of a better visualization of the water simulation and the manipulation of temperature. We've also made some changes to the UI thanks to your feedback! ๐Ÿ’š

Water Levels:
Water level changes are now visually represented. Now you can see how deserts get the water they have been waiting for from the mountains, or how pastures use up all the water.


Temperature Manipulation:
You can now build a wind catcher tower to cool down an area.





You can now build a finn torch to heat up an area.


UI Improvements:
We added faction attractiveness and immigration details to the community center.


We reworked the market place UI to make it easier to use, explain more what is going on, and provide a better overview.






Villager Pathfinding Improvements:
Villagers can now automatically improve their commute time by switching homes if their location is not locked when you have a community centre. Implemented an iterative linear balanced assignment problem solver.

Full Patch Notes:
  • Water level changes are now visually represented.
  • You can now build a finn torch to heat up an area.
  • You can now build a wind catcher tower to cool down an area.
  • Added faction attractiveness and immigration details to the community centre.
  • Reworked the market place UI.
  • Villagers can now automatically improve their commute time.
  • Implemented an iterative linear balanced assignment problem solver.
  • Resetting the time to the default time when a new scenario is created in the editor.
  • Monastery can now be heated, which fulfils the T4 need of a heated home as well.
  • Humans now have a need to build or visit prestigious buildings.
  • Added a check if a file is missing/deleted and display the problem in the UI. This helps modders when they move files and forget to remove the references to deleted files.
  • Made it more clear when the set production limit in the activity view is maxed out or there is no limit.
  • Made it possible to show up to 4 digits of for production limits in the activity view.
  • Fixed an issue, where the camera start position was interpreted in a wrong way in certain regions of the world. (3.00 was read as 3000)
  • Added stone stairs for biome transitions and integrated the automatic upgrade.
  • Fixed a rare crash when the pollution is affecting humans and animals.
  • The Stonemason storage upgrade is now cheaper.
  • The water flow for the sawmill has been adapted so that it can also be connected to the water corner tiles.
  • Fixed the beehive entrance marker for the second winter model.
  • Improved the clickable area of the healing bathhouse.
  • Adjusted the colors of the stone road in the desert to fit better to the biome.
  • The fruit tree yields a little more fruit when fully grown.
  • Slightly adapted the waterfall mesh to fit better to the water levels.
  • Fish will now adapt their swim height to the water levels.
  • Increased the lake water capacity.
  • Waterfall animation stops if there is no water flowing anymore.
  • A crash has been fixed if you left the window of a dead person or animal open and tried to inspect a specific need of that entity.
  • Added an option to strictly assign humans to a specific building.
  • Added an option to lock a free bed to prevent automatic assignments.


If you're reading this, you've plowed through our biggest patch notes yet. ๐Ÿ”ฅ
Thank you for your time and interest in Of Life and Land. It really means a lot to us! ๐ŸฆŠ ๐Ÿ’š

If you haven't picked up the game yet or have friends who want Of Life and Land: We are currently 20% off in two sales the Automation Games Sale and Simfest 2024 and the discount will be active until July 30th.

If you want to support us in Early Access, we appreciate every review, it really helps us small indies! ๐Ÿฅฐ

Your Team Kerzoven





Steam Summer Sale: 20% Off "Of Life and Land" for the First Time! ๐Ÿ‘€๐ŸŒป

Hey Settlers๐Ÿ‘‹,

Of Life and Land is discounted by 20% for first time in Steam Summer Sale! ๐ŸŽ‰
Perfect time to cross it off your wishlist or recommend it to your friends. ๐Ÿ‘€

Dive into a charming settlement-building strategy game paired with a rich simulation experience.๐ŸฆŠ๐Ÿชด

Thanks to all of you who have already bought the game. ๐Ÿฅฐ
Your Team Kerzoven ๐Ÿฅฐ



https://store.steampowered.com/app/1733110/Of_Life_and_Land/

๐Ÿ“ Stone Stairs, Clean Animals, and More - EA 2024.06.26 ๐Ÿ“

Hey settlers๐Ÿ‘‹,
Here's a new update with a few changes! Stairs are now automatically updated to stone when connected to a stone road. Animals have a home concept and will clean their homes. Fruit trees, cacti and palms can be fertilized. Many bugs have been fixed, such as the correct setting of barn capacity after reloading.
Thank you for your feedback and support, tell us what you think by writing a review! โค๏ธ ๐ŸฆŠ







Patch notes:
  • Stairs will now upgrade to stone if they are connected to a stone road.
  • Cows, hares, and rats now have a concept for 'being at home' as well.
  • Foxes, wolves and rabbits will clean their den if it is dirty, cats and raccoons now have a need to be clean too.
  • Improved how animal groups with a hierarchy move and made it more performant as well.
  • Fruit trees, cactus and palm trees can now also be fertilised.
  • Made the collection process clearer for picking fruit in different climates.
  • Changed the honey count to make it clear which part of the honey can be collected from bees, as they need some for themselves.
  • Fixed an issue where the barn capacity and fodder type was incorrectly set after reloading the game for certain animal types.
  • Fixed an issue where the progression for road construction sites were not saved.
  • Improved the windmill visuals to make it more clear where the walk areas are.
  • buffed the hunters weapon and reduces the defence of cows to make it reasonable to hunt them
  • Fixed a problem where the item grid in the reallocation view was not showing the correct stock if it was 0 on the selected map.
  • Animals and humans now correctly start at the age of 0.
  • Fixed typo showing the wrong tier requirement in the T6 & T7 progression quest.

โš–๏ธ Better Old People, New Animations and More - EA 2024.06.10 ๐Ÿง“

Hey settlers๐Ÿ‘‹ ,
We've got some great new features for you in this update! You can now see all of your faction's trade transactions in the marketplace, and you can filter them to show trade within your faction, local trade only, or trade between you and other factions.โš–๏ธ
And you can see the new animations we've added for old people! ๐Ÿง“

Onward to 150 Reviews - We're Already at 116! ๐ŸŽ‰ ๐ŸฆŠ
Together and thanks to you, we have already achieved over 100 reviews! We are super proud of that.โค๏ธ

Our next goal is to crack the 150 review mark. Remember, every piece of feedback helps us to improve and grow, so thank you again for taking the time to leave a review! ๐Ÿ™ ๐Ÿฅฐ







Patch notes:
  • Old people now have a custom animation when they walk to make it more clear they walk slowly because they are old.
  • Added logging and wood cutting animation
  • People have a new custom animation when they relax
  • Added more trade log details and new filters.
  • The trade log can now display all trades in your faction.
  • Added 74 more names.
  • People will slightly favor stores with larger stock of the item they are looking for that are a little further away over stores with only partial stocks.
  • Farmers will now coordinate a little more when fertilizing the plants.
  • If a barn is destroyed, animals are now correctly released to the wilds again.
  • Slightly balanced the metabolic energy cost for reproduction according to new findings of scientific research.
  • Slightly balanced the forest sizes on the start map
  • Increased animal history max count from 512 to 1840.
  • Fixed an issue where an invalid source cell position is selected to find a good place to nap.
  • Added option to set additional keys for camera rotation, mouse move, zoom in and zoom out.
  • Added option to only show the last 10 years, 50 years or all data in the census.
  • Fixed a water tile in coast, hills and Mountains.bin
  • Fixed a rare crash that occurred when a house UI was opened at the exact moment a resident left the building.