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๐Ÿ› ๏ธ Update โ€“ Improved UI, Better Explanations & Helpful New Features 30.05.2025

Hey settlers๐Ÿ‘‹

Thank you for all the feedback! This helped us to see what information is missing and what can be understood in which way. With this patch we added a lot of new information about the different systems in the game, more guidelines, tips and additional wiki entries with examples for common questions weโ€™ve received.
We also implemented many new features requested by our players to make the game even more fun and easier to use. Of course we also fixed issues and crashes reported to us.

๐Ÿ“š New Explanations, Help & UI Improvements:

  • More info for buildings like: Stonemason, Smelter, Gatherers Shack, Farm, Beehive, Barn, and more,

New help views on:
  • How to delete things
  • How pollution & heat work
  • How to get food
  • How the marketplace works
  • Warnings for common marketplace config mistakes
  • Clearer feedback for work-related problems & specializations
  • Improved info on why villagers died, how fields/weirs work, and how to increase efficiency
  • New counter in the construction UI to show how many of a building exist
  • Many small UI fixes and help text additions across the board
๐ŸŒง๏ธ Balance & Gameplay Tweaks:

  • Less flooding in default scenario (less rain, fewer springs)
  • Root Cellar now uses open dairy as source even if stock is low
  • Rebalanced marketplace upgrades and dairy upgrade power
  • Water now washes off dirt in the Lenzburg Castle
  • Improved survival chances of NPC villages in Kerzoven scenarios
  • Fishery can now clean their landing stage
  • Several visual/UI layout adjustments for clarity


๐Ÿž Crash Fixes:

Fixed crashes related to:
  • Visual updates during agent removal
  • Cats hunting dead targets
  • Editor water bodies during startup
  • Apprentices removed during job search
  • Rare engine-level multithreading edge cases
  • Dynamic level timers


๐Ÿงฐ Modding Improvements:

  • Made critical fields read-only and thread-safe
  • Defensive copies for mesh batching to avoid engine-level crashes
  • World timers are now protected
  • More stability for complex mods interacting with multithreading


Once again, thank you for your help and support! your feedback shapes the game every week!
If you play Of Life and Land, weโ€™d love it if you could take a moment to leave a Steam review. It really helps more than you think. ๐Ÿ’š

Here are the complete patch notes: https://store.steampowered.com/news/app/1733110/view/515211349279639212

Team Of Life and Land ๐ŸฆŠ







๐Ÿ› ๏ธ Update 30.05.2025 Patch Notes

Here are the complete patch notes for the: ๐Ÿ› ๏ธ Update โ€“ Improved UI, Better Explanations & Helpful New Features 30.05.2025

  • Added more information about the Stonemason Shop, Smelter, Bloomery, Gatherers Shack, Farm, Forester, Beehive, Barn, Small Cabin and Shrine.
  • Added a new help view to explain how to delete things, how the pollution works, how the heat works, how to get food and how to buy something from the marketplace.
  • Balanced the water in the default scenario: Less rain in the mountains. Less springs on the start map = less floods. Moved water drainage in hills. Reduce winter rain on the start map. Made the AI a little more resistant to extinction.


  • The Root Cellar now also considers the open dairy as a source even if the stock is not that high.
  • Fixed a missing description for the mountain pass.
  • Fixed an issue where the trade change event to solve the tutorial was not triggering correctly if it was set as a text without pressing enter.
  • Improved the weather event data in the default scenario.
  • Tutorial: Saving the done status for fields and trees as well.
  • Improved the help UI.
  • Added warnings to the marketplace trade entry if 'sell over' or 'provide over' is set to 0 and explain what it means in detail.
  • Improved the wiki trade entry visual.
  • Added an info hint if no worker could be found to hire in a location. Also added additional help if work specialization is activated in the guild house.
  • Added an option so that the right mouse button does not deselect construction blueprints.
  • The road and delete tool in the bottom bar now toggle if they are selected a second time.
  • Added a counter in the construction UI to see how many instances you already have of this kind on your map.
  • Explain more how the marketplace storage works and what its limits are.
  • Added more help text to the cell side constructions on how to remove them again.
  • Added more help text to the Finn torch on how it works.
  • Added more info about why someone has died.
  • Made it more clear on how the weir works.
  • Made it more clear on how the fields work and how to increase efficiency.
  • Slightly improved the text margins in the construction UI.
  • The building range text hint also shows if there is something bad in range like another beehive next to the red building marker.
  • The building range text hint no longer takes into account targets that would be replaced by the building.
  • Improvements:
  • The fishery can now also clean their landing stage.
  • Fixed an issue where the weather events could apply to a different map than the starting map.
  • Kerzoven: Increased gold rewards a bit. Applied to all Kerzoven scenarios.
  • Improved survival chances for NPC villages in the Kerzoven Scenario. Now it should be quite difficult to get them extinct.
  • Balanced the market place upgrades.
  • The water can now wash off the dirt in the Lenzburg castle, keeping it clean.
  • The camera now preserves the zoom level when you follow something and then select the next target to follow.
  • Food crates and material places now more often check if they can be safely removed when they are empty.
  • Added two more entries for the hunters hut.
  • Made the dairy upgrades much, much stronger.
  • Crashes:
  • Fixed a potential rare crash when the visual update was still going on while an agent was removed.
  • Fixed a rare potential crash when the cat tried to hunt a target that just died in the same moment as it was inspected.
  • Fixed a potential rare crash in the dynamic level timer only curing on very specific systems with lots of interrupts.
  • Fixed a rare issue where the the editor could crash when a water body tried to register at startup in the same time while being replaced with another water body by the user.
  • Fixed an issue where the game could crash when an apprentice was looking for a job and was removed by the user with the editor tools at the exact same time.
  • Modding:
  • Modding: Ensure the world timers are read only.
  • Modding: Added a defensive copy to the mesh array builder to prevent a potential rare crash where the engine released the mesh cache while it was batched.
  • Modding: Made critical fields read-only and added defensive copies in the DynamicObjectBehaviour to ensure it works well with mods editing this area in a multi threaded context.

๐Ÿ› ๏ธ Hotfix: Crash Fixes & Improvements - 22.05.2025 ๐Ÿ“

Hey settlers ๐Ÿ‘‹

Hereโ€™s another small update focused on stability, balance, and small UI improvements. Thanks again for your feedback and crash reports! ๐Ÿ’š

๐Ÿฅฐ Reviews
As always, we would be super happy if you could let us know how you liked Of Life and Land with a review.

๐Ÿ”ง Improvements & Balancing
  • Increased default inventory space of the open dairy to better interact with root cellar storage.
  • Increased Twitch emote duration.
  • Balanced wheat field and garden bed: better flood resistance and deeper root access.
  • The church and cathedral can now prepare services using milk or wine instead of only honey.
  • Added separate storage for fruits and exotic fruits to reduce storage conflicts.
  • Slightly adjusted groundwater values under waterfalls.
  • Buffed immigration bonuses for T1โ€“T3 and slightly reduced them for T6โ€“T7.
  • Improved UI visibility for road & deconstruction tools.
  • Made inactive spin boxes in the market less transparent for better clarity.
  • Fixed a bug where wheat fields appeared fully grown in the UI while flooded.


๐Ÿž Crash Fixes
  • Fixed a crash when inspecting the faith or thirst need of a deceased villager.
  • Fixed a rare crash caused by uninitialized agent positions during dirt simulation.
  • Fixed a crash in the world timer by marking certain data fields as immutable.
  • Fixed a graphics pipeline issue caused by background apps interfering.


Thanks for helping us make Of Life and Land what it is today ๐ŸŒพ

Your Team Kerzoven ๐Ÿฅฐ





๐Ÿ› ๏ธ Hotfix: Crash Fixes & Improvements - 20.05.2025 ๐Ÿ“

Hey settlers ๐Ÿ‘‹

Weโ€™ve just released a small update to fix some rare crashes and improve stability after the full release. Thanks again for all your feedback and reports. If you would like to give us some feedback or report a bug, please join us on Discord. It really helps! ๐Ÿ’š



๐Ÿฅฐ Reviews
As always, we would be super happy if you could let us know how you liked Of Life and Land with a review.

๐Ÿ”ง Fixes & Improvements:
  • Fixed the double โ€œorโ€ in the tutorial text (โ€œPress the B key or or clickโ€ฆโ€).
  • The faction building list is now sorted alphabetically.
  • New sound when selecting a building in the construction UI.
  • Improved the resource check for secured gates.
  • Bigger precondition text box for longer messages.
  • The collapse button for the building menu is now easier to see.
  • The building menu now remembers if it was collapsed or open.
  • Animals can no longer access the food crate directly in the Kerzoven scenario.
  • Reduced wetness in the northern valley to improve early farming.


๐Ÿž Crash Fixes:
  • Fixed a rare crash during auto saves + reduced memory usage.
  • Fixed crash when an AI tooltip was called on a missing animal.
  • Fixed a rare multi-threading crash related to agent backtracking.
  • Improved thread safety for inventory tracking.
  • Fixed rare pathfinding issue when a construction site is removed while being targeted.
  • Fixed potential crash during simultaneous save and state update.

Thank you again for your support and happy building!
Team Of Life and Land ๐ŸŒฟ





Halfway between Manor Lords and Minecraft, gorgeous Steam city builder hits 1.0

Just over one year since it launched into early access, gorgeous city builder Of Life and Land has just hit its full 1.0 release. Its blocky aesthetics call Minecraft to mind, yet this surprisingly deep strategy game uses an involved simulation that demands careful management of your citizens, resources, and facilities to succeed. The result is at once as pretty and presentable as the likes of Against the Storm, yet with a systemic richness that will tickle the brains of anyone who enjoys games like Rimworld or Oxygen Not Included, and you can get it cheap to celebrate it stepping out of early access.


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