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Turbo Kid News

Development Update February 9

What’s good wastelanders?!

This week, we take a quick look at the in-game Turbo Kid comic book by Jeik Dion and we give a shout-out to our marketing partners at 1minus1.

[h2]A Comic Book to Complete the Story [/h2]



While scavenging the Wasteland, you will gather scraps, weapons, and power-ups, but if you keep your eyes peeled, you’ll also find pieces of memorabilia that will enrich the lore of Turbo Kid. One such keepsake is the infamous Turbo Kid comic book, written and illustrated by Quebec cartoonist, author, designer, colorist, screenwriter, and our friend, Jeik Dion.

Over 20 pages have been scattered throughout the vast wasteland! Here’s one of them, picturing Jeik himself as part of the adventure. Find them all to complete the story



[h2]Self-Publishing = New Friends![/h2]



As many of you know, we are self-publishing Turbo Kid. As daunting as it may seem, it also means that we have more control over how we market the game. That being said, as we got closer and closer to the release of the game, we started needing help with our marketing efforts. Thankfully, the awesome people at 1minus1 swooped in and made a real difference in our marketing and promotion efforts to ensure Turbo Kid is a success!



Once again, be sure to follow us on socials to get the latest Turbo Kid news! See you soon!

Development Update January 26

This week, we'll take a look back at the film that sparked the whole thing and see how it influenced the production of the game.

[h2]Nine Years Ago...[/h2]

On January 26th 2015, nine years ago to the day, the public feasted their eyes on Turbo Kid for the first time as the film premiered at the Sundance film festival in Park City, Utah.



The film went on to win multiple awards at the Saturn Awards, SXSW Film Festival, Sitges, Fantasia and FANCINE to name a few.

Reviewers were impressed, calling the film:

Originally posted by author
“A pitch-perfect pastiche that never mocks its inspirations, the picture is silly fun to warm the hearts of aging fanboys and delight hipsters who weren’t yet born the first time Mel Gibson donned Max’s leathers.”
- John DeFore, Hollywood Reporter
Originally posted by author
“Perhaps the most colorful film ever made with a postapocalyptic setting, Turbo Kid is a loud, energetic homage to Eighties kitsch.”
- Laura Kern Film Comment Magazine
Originally posted by author
“A ferociously fun throwback to a time when B-movies went way over-the-top without a single care.”
- JimmyO, JoBlo's Movie Network




For fans of the film, this is the essence we’re aiming to keep in the game. We’ve been working with the team behind the film to make sure that their vision of the lore, tone, and humor are respected.

[h2]Calling Back to the Film[/h2]

Adding to your immersion, iconic scenes from the film will be revisited in dreamy in-game flashbacks, giving more context to the characters' emotions and motivations.



[previewyoutube][/previewyoutube]

What's the comic book the Kid's talking about? Find out in two weeks when we dive into the world of in-game collectibles.

Mathieu Fecteau – Producer at Outerminds

Development Update - January 12 2024

Happy 2024!


Hello wastelanders!

We hope you had a merry happy solstice time. The Outerminds team took a short break, but we are now back to work on Turbo Kid.

[h2]This Is Fine[/h2]

This is it, the last stretch before launch! We should have content freeze in a few weeks, at which point we’ll finish up stabilization, optimization, balancing, and debugging.

Many devs who are in that situation will tell you they have everything under control and aren’t facing any severe problems with their game. But they’re all lying, they’re freaking out! They’re trying to reassure themselves, and you, but deep down they know that the whole thing could blow up in their faces at any moment.

But we’re different. We are 100% NOT LYING when we say that we have everything under control and we aren’t facing any severe problems with Turbo Kid. No one here is freaking out, OK?! This of course explains why we have so little news for you this week.



[h2]And, That's It[/h2]

Told you it was a quick one.

We leave you with this image which actually sums up what we think 2024 will be like: bright, beautiful, and turbo!



We'll be right here in two weeks with more stuff. In the meantime, stay updated on our socials.

Gear up for a Turbo-charged 2024!

Hello folks! Gear up for a Turbo-charged 2024! 🚴‍♂️

There are more exciting Turbo Kid news on the horizon and we can't wait to share the adventure with you!

Wishing you an absolutely RAD journey into the new year! 🌟

If you haven't yet, be sure to wishlist the game & join us on the Turbo Kid Discord server!



https://store.steampowered.com/app/1733250/Turbo_Kid/

Development Update December 29

One Last Time Before the New Year


With the solstice behind us and as the year draws to a close, we thought we’d give you the 411 on some of the questions we’ve seen popping up about the development of the game. You guys have been super patient, and it is extremely appreciated so, it only makes sense that we would be as transparent as possible.

But don’t worry, the news is good.

So, put on your helmet and let’s jump straight into it!

[h2]So, Just How Far Along Are We?[/h2]

We’ve seen some of you guys speculate on how far along we are and when the game will be released. So, here’s the good news:

The game design, narrative design, and level design are final and the game is feature-complete. We’ve also created and integrated most of the art into the game and, as we stand, animations, VFX and overall polish are 95% done. A lot of the SFX and music have been integrated. We’ve also been working tirelessly on optimization while Triple Boris works on the Switch port.

So, “what’s left to do?” you ask.

Here’s the breakdown of what we still have on our plate:

  • Integrating some side quests and cut-scenes
  • Polishing the art
  • Finalize audio integration
  • Language localization
  • Some balancing
  • Optimization
  • Finalize Nintendo Switch port
  • Debugging

In other words, we’re very much in the last strech of development.

As far as an actual release date, we’ll be sure to announce it as soon as we can, but don’t despair, it’s coming.


[h2]Got It! Now, Show Me Some of that Art![/h2]

Alright, calm down!

More good news on that front! The art has evolved significantly in the past weeks, and we're quite proud of it. Here’s a small compilation of some of our favorite shots of the game.

First, we’ve been working on creating a sense of heat and desolation in the Wasteland using some lighting. To give you an example, the title screen looks like this now:



The world of Turbo Kid is vast and diverse. While exploring it, you'll come across a wide array of vistas, from mesmerizing outdoor landscapes to oppressive underground areas.









You’ll also encounter the many strange characters and communities that inhabit these parts. Take this guy, for instance. You’ll find him burrowing somewhere in the depths of the wasteland. He might have a few missions for you.



“I smell a human-thing, yes-yes. I am shivers, I am best-greatest!”


And, that's a wrap for this year! The Outerminds team wishes you a fantastic New Year, which will undoubtedly be THE YEAR of Turbo Kid!

Cheers!

Mathieu Fecteau – Producer at Outerminds