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Free Demo of Mandate Order for Steam Next Fest Now Available Today

[h3]A "Focused Commitment": From City-Building to Principle-Upholding, Experience a Poem of Survival[/h3][p]The backdrop of Mandate Order ("Feng Sha") is set in a war-torn era where "nations have no fixed borders." Players take on the role of a defender holding fast to a region, experiencing the survival and choices of a small faction amid chaos—from constructing cities, deploying resources, and managing production to arranging troops in the face of enemies. The development team admitted in an interview: "What we want to create is a strategy game that we ourselves are willing to play repeatedly, and one that is worthy of players’ investment of time and effort."[/p][p][/p][h3]Four Core Gameplay Features: Forge Your Unique Survival Logic in a Dynamic World[/h3][p]The demo version released this time focuses on the game’s core gameplay loop, allowing players to experience:[/p]
  • [p]Gridless Free Construction System: Leverage mountain terrain and landforms to freely layout city walls, workshops, and farmlands, making architecture itself an integral part of your strategy.[/p]
  • [p]Dynamic Environment & Survival Rhythm: The rotation of seasons and changes in weather not only shape the visual atmosphere but also directly impact resource output and army movement efficiency.[/p]
  • [p]Line-Drawing Tactical Deployment System: Achieve tactical intentions such as encirclement, defense, and assault through simple drag-and-drop operations, reducing operational complexity while enhancing battlefield immersion.[/p]
[p]The team also emphasized that the content of the current version is still limited, and both tutorials and in-game systems are under further refinement.[/p][p][/p][h3]Facing Players Sincerely: Eager to Polish the Game Together with Real Feedback[/h3][p]Since Mandate Order first communicated with the public, it has sparked considerable discussions around theme selection, gameplay integration, and development background. In response, the team stated: "We don’t care about labels, nor do we fear criticism. The only thing we care about is the real feelings of players after they experience the game with their own hands."[/p][p]Whether it’s feedback like "the logistics system is overwhelming" or "the scholars from various schools are immersive," the team noted that every piece of feedback will serve as the "most important guide" for subsequent development.[/p][p][/p][h3]Join the Playtest Now, and Together Ignite the Next Beacon of War[/h3][p]If you also agree with the following:[/p]
  • [p]Strategy games should not only feature "conquest by massive armies" but also allow for "the perseverance of small states";[/p]
  • [p]Oriental-themed games should not be mere "skin changes" but should embody their own philosophy of war;[/p]
  • [p]The growth of a game can be shaped jointly by developers and players...[/p]
[p]We welcome you to download the demo now and join this "city-building" journey—one that is not yet perfect, but filled with sincerity.[/p]