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Wishlist Surpassing 10,000!

[h2]Thank You[/h2][p]To all City-Builders of MandateOrder : When we saw the wishlist count exceed 10,000 in the backend, there were no cheers with raised arms in the office—instead, we all sincerely repeated "thank you" over and over again while looking at the number on the screen.[/p][p]We know that for many products, this might just be a starting number. But for a team like ours that is still exploring and moving forward, these 10,000 expectations are not just data—they are 10,000 heavy loads of trust.[/p][p][/p][h2]We Listen to Every Word of Yours[/h2][p]Since the demo became available for download, we have read every piece of your feedback one by one, just like soldiers defending a city reviewing military reports. We noticed:[/p]
  • [p]Someone said "the logistics system feels like taking an exam"—we’ve received this feedback. We have been adjusting the guidance logic and simplifying the operations of the logistics system, with the goal of making it "in-depth but not discouraging".[/p]
  • [p]Someone pointed out "unclear UI information, too-small icons, and lack of values on soldier tokens"—we’ve noted this. A comprehensive UI optimization has become our top priority task now, and we hope to make information clear at a glance and decision-making confident.[/p]
  • [p]Someone complained "too weak guidance, no idea how to farm at the start"—we’ve started addressing this. A complete novice guidance and prompt system is under development, and we will never let any city defender give up due to confusion.[/p]
  • [p]Someone mentioned "blurry distant views, unreasonable storage range of buildings"... All these issues have been categorized, organized, and added to our optimization list, becoming the "city-building blueprints" for our upcoming version iterations.[/p]
  • [p][/p]
[h2]The Road Ahead Is Long, but We Are Already on Our Way[/h2][p]We know that the current MandateOrder is still a "semi-finished" border city, with many aspects that may make you frown. However, it is precisely because you are willing to spend hours experiencing it, feeling confused, and even "raiding villages" (we saw that!), and willing to honestly point out these problems—that this city has the possibility to truly become solid.[/p][p]These 10,000 wishlist entries are our common starting point. They mean 10,000 voices telling us: this road is worth taking.[/p][p]Therefore, we would like to sincerely invite you again:[/p]
  • [p]Try the encyclopedia in our game: To reduce the understanding threshold of the current version as much as possible, we have set an "Encyclopedia" entry (question mark icon) at the bottom right of the demo’s game interface, which contains system explanations and basic operations, hoping to provide you with references.[/p]
  • [p]Stay tuned: Keep MandateOrder on your wishlist and witness how it grows from a "rough blank" to a real city under our joint polishing.[/p]
  • [p]Continue to give criticism: Every piece of your advice is still our most precious "resource". Welcome to join our official Discord: https://discord.gg/RUkvaBntwd, and communicate directly with the development team.[/p]
  • [p]Keep that "distrust": We don’t ask you to believe us immediately. We only hope to use our upcoming version updates and optimization logs to prove that we "haven’t run away" and "are still listening".[/p]
[p]The road ahead is long and arduous.But as long as you are watching, we can keep this beacon of fire burning.[/p][p] [/p][p] Sincerely,The Frontier Sands Development Team[/p][p] Autumn 2025[/p]