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"Mandate Order" - livestream is about to start!! - Phase 4

[h3]"Mandate Order" - Still Hammering Away Dev Log #4 | Nov 28[/h3][p]Another week of flat-out development has flown by, and as usual, we’re here to chat with you all! This week, the team continued to tweak the combat and building mechanics—we’ve gone through yet another whiteboard covered in dense revision lists. Of course, we’ve been jotting down all your comments and suggestions from the comment section, so let’s dive into the progress update![/p][p][/p][h3]I. What Exciting Updates Did We Roll Out This Week?[/h3][p]Thanks for sticking with us through every step—here’s the latest progress, per our usual tradition:[/p]
  • [p]Now with "Impact Traces"![/p][p]We’ve added moderately exaggerated visual effects to all attack actions (still grounded in realistic physics): think boulders from catapults roaring through the air and sending soldiers flying, or chariots slamming into enemies and flinging them dozens of meters away. We want every hit to feel like more than just a number—we want it to deliver a tangible, physics-driven destruction experience.[/p]
  • [p]City Gates Now "Creak" Open![/p][p]Gates are no longer just static textures—they now physically open and close, welcoming allies and facing down attackers. It’s a small detail, but it adds so much immersion.[/p][p][/p]
[h3]II. Addressing Your Smart Ideas[/h3]
  • [p]"Can we dig trenches or moats?"[/p][p]→ Great idea! It’s actually on our roadmap, but it’s further down the line—thanks for your patience![/p]
  • [p]"Grid-based building and middle-mouse button map panning—I’ll comment every dev log until these are added!"[/p][p]→ Thanks for your persistence! Free-form building is core to our design, and we’re considering adding middle-mouse panning.[/p]
  • [p]"The enemy attack timer feels immersion-breaking—can we change it to something like ‘Scout report: Enemy forces expected to reach the city in three months’?"[/p][p]→ Done and dusted! We’ve updated the text as you suggested—thanks for the great input![/p]
  • [p]"Can we replace wooden sticks with pitchforks/hoes? Any plans for custom flags?"[/p][p]→ Pitchforks and hoes would theoretically require metal resources. Wooden sticks are crude, but they’re perfect for the early game. As for custom flags, we actually have similar designs in the works—stay tuned![/p][p][/p]
[h3]III. Livestream Announcement: Next Thursday, We’re Showing the Goods![/h3][p][/p][p]Join us on the official Mandate Order Bilibili channel next Thursday (Dec 4) at 7 PM CST for a live demo—no empty promises, just actual gameplay! Producer Niko will be at the helm to show you:[/p]
  • [p]How we’ve revamped the "frustrating" parts—like free placement, logistics overhauls, cloud saves, and more;[/p]
  • [p]How the world comes alive—villagers with unique backstories, more dynamic environments, and so on;[/p]
  • [p]Details about our planned second playtest in late December.[/p][p][/p]
[p]Got questions or requests? Drop them in the comments section of this dev log![/p][p]That’s a wrap for this edition of "Still Hammering Away"!We’ll see you next Thursday in the livestream—don’t forget to subscribe to our Bilibili channel and set a reminder![/p][p][/p][h3]Get in Touch:[/h3][p]Best regards,[/p][p]Development Team[/p][p]Winter 2025[/p][p][/p]