Winter Solstice Update Patch Notes!
Winter Solstice Update Patch Notes
[p]Game Version Update Log (Oct 20, 2025 - Dec 9, 2025)[/p][hr][/hr][h3]Systems & Gameplay[/h3]- [p]Beast Ecosystem[/p]
- [p]Added three new beast types: Wolves, Bears, and Wild Boars, along with their respective lairs.[/p]
- [p]Implemented complete beast behavior logic, including wandering (random idle periods), enemy detection (detection radius), melee attacks, and chase-disengagement mechanics.[/p]
- [p]Added beast corpse resource piles (providing bones, hides, etc.).[/p]
- [p]Laborer Profiles[/p]
- [p]Introduced Laborer Profile Panels, allowing you to view a laborer’s background, stat history, and current status.[/p]
- [p]Added random hairstyles and facial features for laborers, greatly expanding character customization.[/p]
- [p]Encyclopedia Rebuild (Renamed “The Grand Atlas of the Realm”)[/p]
- [p]Rewrote most tutorial texts for better immersion.[/p]
- [p]Added new sections: “State Affairs”, “Exploration” (resource nodes, enemy intel), and “Military” (unit introductions), with dynamic images, text, and tutorial videos for entries.[/p]
- [p]Public Opinion System[/p]
- [p]Updated public opinion calculation: now adjusts based on the percentage of squads meeting criteria for individual opinion factors.[/p]
- [p]Real-time display of public opinion status.[/p]
- [p]Gathering Buildings[/p]
- [p]Removed resource-adjacent placement rules; buildings now function as long as their range covers resource nodes. Lifted the construction limit per resource node.[/p]
- [p]New Buildings[/p]
- [p]Sanitation: Added “Waste Pit” (dry latrine) with models, recipes (fertilizer/waste), and resident - using animations.[/p]
- [p]Water Supply: Added “Well” with resident water - seeking logic and water - fetching animations, plus a groundwater richness map.[/p]
- [p]New Features[/p]
- [p]Bulk construction for buildings (e.g., Laborer Tents), supporting up to 10 identical structures at once.[/p]
- [p]Combat Performance[/p]
- [p]Implemented a knockback system: units hit hard (e.g., by catapults, soldier charges) will be knocked back, fall, and get up with animations.[/p]
- [p]Tuned charge speed curves, acceleration, damage multipliers, and post - charge inertia.[/p]
- [p]Unit Adjustments[/p]
- [p]Melee units in hold - position mode can now slightly reposition for better attacks.[/p]
- [p]Ranged unit range indicators now match actual attack distances.[/p]
- [p]Fortification Equipment[/p]
- [p]Adjusted Ballista and Catapult health and collision for better battlefield balance.[/p]
- [p]Improved ladder - mounting logic for easier use. Added fertilizer to the Clay Pot recipe.[/p]
- [p]Weapons[/p]
- [p]Sword - and - Shield units get a starter Wooden Club (crafted at Sawmills) for early - game progression.[/p]
- [p]City Gates[/p]
- [p]New Gate buildings can replace sections of existing walls. Added open/close controls in the Gate UI.[/p]
- [p]Scene Details[/p]
- [p]Added flying birds. Upgraded terrain textures (grass, cliffs, rivers, shallows, logged areas), added new tree species, and adjusted winter foliage changes. Improved lighting, added volumetric light effects, and enhanced shadows.[/p]
- [p]Weather & Seasons[/p]
- [p]Dynamic snow accumulation/melting on terrain and vegetation. Adjusted seasonal exposure curves for natural transitions. Optimized rain puddle range, raindrop particles, and global illumination for better frame rates.[/p]
- [p]Audio[/p]
- [p]Adjusted combat sound falloff for better spatial audio. Refined Public Opinion audio cues and processing - building sound effects.[/p]
- [p]Fixed blurry visuals on high - res displays (incorrect 1080p scaling).[/p]
- [p]Resolved full - screen flickering on launch.[/p]
- [p]Fixed mining animation/effect glitches, building overlap issues from old placement rules, and laborer idling during stone mining.[/p]
- [p]Addressed navigation mesh - related unit stalling/falling. Fixed save - load data loss, crashes, and version mismatches.[/p]
- [p]Corrected multi - language UI text overlap/missing issues, leftover path decals after building removal, and laborer assignment bugs at Supply Yards.[/p]
- [p]Fixed ranged unit jitter, Waste Pit production bugs, gate - blocking failures on uneven terrain, catapult pathing errors, main menu laborer animation glitches, and placement bugs at Lumberyards/Jujube Orchards.[/p]
- [p]Fixed tree - cutting loot/model mismatches, laborer animation bugs when planting trees, Well size/texture errors, Forge texture issues, Spacebar UI misinputs, Encyclopedia crash bugs, and delayed fuel alerts.[/p]
- [p]Added auto - save (interval adjustable in settings) and Steam Cloud Save support.[/p]
- [p]GPU Crashes: Not fully resolved. Update your graphics driver and restart the game if you crash on launch or save creation. We apologize and are working on fixes.[/p]
- [p]High - Res UI Blurriness: 2K+ screens may have blurry UI. This is a temporary fix as we’re hiring UI staff—thank you for your patience.[/p]
- [p]Recommended Hardware: Use desktops for stability; avoid laptops for now.[/p]