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Winter Solstice Version Beta Test Update Notes – December 23

[h3]To All City-Builders[/h3][p]We have completed the version update at 10:40 AM on December 23, 2025.[/p][p][/p][h3]Issues Fixed in This Update[/h3]
  1. [p]Optimized performance, reducing CPU usage by 30% in late-game scenarios with large numbers of units.[/p]
  2. [p]Fixed the issue where the Surplus Grain effect incorrectly counted unprocessed food.[/p]
  3. [p]Fixed the issue where the spring BGM would play regardless of the current season after loading a save.[/p]
  4. [p]Fixed the black blocks that appeared when zooming the minimap.[/p]
  5. [p]Fixed the abnormal ground textures that appeared during construction.[/p]
  6. [p]Fixed the unit control glitches for soldiers after loading a save.[/p]
  7. [p]Fixed the abnormal display of deployed siege ladders after loading a save.[/p]
  8. [p]Fixed the issue where the last structure in batch construction would face the opposite direction of others.[/p]
  9. [p]Fixed the issue where felled trees would not display after loading a save.[/p]
  10. [p]Fixed the abnormal health bar display for certain structures in Alt Mode.[/p]
  11. [p]Fixed the incorrect prompt for insufficient processing materials.[/p]
  12. [p]Fixed the misplaced held items for some laborers.[/p]
  13. [p]Fixed the issue where player siege equipment could not pass through enemy city gates.[/p]
[h3]Known Issues Pending Fix[/h3]
  • [p]We are aware that some laborer and warrior models are missing, and our team is working diligently to resolve this.[/p]
  • [p]We have identified the issue where building city gates on roads triggers a "structure overlap" prompt. This will be optimized in a future update as soon as possible.[/p][p][/p]
[p]Thank you for your support![/p][p]Happy City-Building![/p]