Winter Solstice Version Beta Test Update Notes – December 26
[h3]To All City Builders[/h3][p][/p][p]We will perform a version update at 10:20 AM on December 26, 2025:[/p][p]This update attempts to fix the GPU crash issue, and we will continue to monitor and resolve this problem.[/p][p][/p][p]Other Fixed Issues:[/p]
- [p]Adjusted the attack power of certain ranged siege weapons and added a minimum attack range (requires a new gear level to take effect).[/p]
- [p]Fixed the issue where enemy city defense weapons would not attack our structures.[/p]
- [p]Tuned the parameters of handcarts and transport wagons, increasing both their production time and durability.[/p]
- [p]Added more loading points at the Weapon Workshop.[/p]
- [p]Adjusted the tree-felling animation for more precise motion matching.[/p]
- [p]Added additional loading slots at the Siege Workshop to prevent congestion.[/p]
- [p]Fixed the issue where soldiers in formation would not update their target-locking logic.[/p]
- [p]Added movement sound effects for handcarts and oxcarts.[/p]
- [p]Fixed the issue where Steam Cloud Saves were not functioning.[/p]
- [p]Adjusted the display order of the Village Center construction UI to prioritize residential buildings.[/p]
- [p]Fixed the issue where ballistae would not draw enemy aggro when attacking.[/p]
- [p]Added death animations for siege weapons.[/p]
- [p]Fixed the flickering issue of tabs when opening the building panel.[/p]
- [p]Attempted to fix the issue where the Priority Construction function was not working.[/p]
- [p]Fixed the incorrect loading range prompt for water wells.[/p]
- [p]Fixed the issue where closed city gates could still be passed through after loading a save file.[/p]
- [p]Fixed the false "insufficient copper ingots" prompt when setting tree-planting areas.[/p]
- [p]Fixed the issue where enemies would attack hunting spots.[/p]
- [p]Fixed the issue where other tabs would display prematurely when constructing new buildings.[/p]
- [p]Fixed the issue where city walls could be relocated.[/p]
- [p]Fixed the issue where storage depots were unable to transport water.[/p]
- [p]Fixed the issue where battering rams could not attack city gates.[/p][p][/p]