Mandate Order Update Log: Grilling the Producer -Phase 6
[p][/p][h3]"Mandate Order" Winter Solstice Version: Grilling the Producer[/h3][p]
[/p][p]The Winter Solstice Version Closed Beta has been live for 5 days. Thank you to all the city-builders for your enthusiasm—we’re truly touched![/p][p]With over 20 team members working around the clock, we’ve rolled out 1-2 updates per day recently, and we’re practically running on fumes. That said, we owe you an update every Friday—so today, we’re dragging Producer Niko into the spotlight to answer for the key bugs and issues you’ve encountered.[/p][p] [/p][p]
[/p][h3]Let the criticism rain down![/h3][p] [/p][h3]● Crash, Freeze, and Loading Issues[/h3][p]● Player Feedback: "Crashes, freezes, and snail-paced loading—are we even supposed to play this?!"[/p][p]● Player Feedback: "The game gets stuck at around 80% loading, and the cursor freezes completely."[/p][p]● Producer Niko: The main cause of crashes has been identified as GPU failures on first launch. We take this extremely seriously and are fully committed to resolving it. The issue stems from resource loading during startup. We released an update on the morning of the 26th to address this, and we’ll continue monitoring and troubleshooting closely![/p][h3]● Tutorial and Guidance Issues[/h3][p]● Player Feedback: "The tutorial is terrible—building functions are unclear, soldiers are dumb, and workers often just stand around doing nothing!"[/p][p]● Producer Niko: We’ll rebuild the tutorial once core features are finalized. For now, we’ll add enhanced prompts in in-game tooltips and the quest log to reduce confusion. As for worker inactivity, the root cause lies in flaws in the underlying logistics and transportation system. We’ll overhaul this system after New Year’s Day to minimize "slacking" and ensure workers stay productive![/p][h3]● Model Disappearance Bugs[/h3][p]● Player Feedback: "Soldiers’ body models vanish—they become floating heads or invisible! Some workers carrying wood also disappear."[/p][p]● Producer Niko: We’re aware of this issue, but it’s proven difficult to replicate and diagnose (player save files don’t exhibit the bug when loaded on our end). Please give us a little more time to investigate.[/p][h3]● Logistics System Issues[/h3][p]● Player Feedback: "The game won’t succeed unless the logistics system is fixed. I have resources, but no idea how to transport them!"[/p][p]● Player Feedback: "Can you optimize the logistics? Warehouses are a hassle—if I don’t check stock constantly, other villages run out of food or materials. Manually sending supplies takes time and is super inconvenient."[/p][p]● Producer Niko: We’ll conduct a major iteration of the logistics system in January. The goal is to reduce manual player intervention and make the system more automated.[/p][h3]● Resource and Building Visuals[/h3][p]● Player Feedback: "Did you steal models from overseas? The walls look like they’re just covered in a layer of cloth in the middle of winter!"[/p][p]● Player Feedback: "I don’t want to live in tents—I want brick houses! Can’t buildings be upgraded?"[/p][p]● Producer Niko: Great news! We’ve scheduled the building upgrade feature for development. As workers’ living standards improve, you’ll be able to upgrade buildings to unlock new traits and gameplay. We’re also iterating on existing building models to enhance their detail and visual appeal.[/p][h3]● Model and Perspective Requests[/h3][p]● Player Feedback: "I want to enter the city I built and admire the scenery up close."[/p][p]● Player Feedback: "Please add a protagonist perspective—let me whip those lazy workers who refuse to work!"[/p][p]● Producer Niko: We’ve noted the request for a character perspective![/p][h3]● Other Bugs and Optimization Requests[/h3][p]● Slow army assembly/unable to operate before assembly completes: We’re developing features to end assembly early and speed up response times.[/p][p]● Warehouses not storing/transporting resources as expected: This will be optimized alongside the logistics system overhaul.[/p][p]● Bug preventing occupation of village centers: Fixed! You’ll need to start a new save.[/p][p]● Workers failing to chop wood nearby: Scheduled for a fix.... And many more—we won’t list them all here.[/p][h3]Next Up: Version Roadmap (Teasers Ahead!)[/h3][p]● Player Request: "We want a peaceful mode and larger maps!"[/p][p]● Producer Niko: Our future main mode will be a sandbox (not the current beta map). The sandbox will let you customize settings like development paths and enemy difficulty—we hope to launch it soon.[/p][p]● Player Request: "How is this a farming game if we can’t farm freely?!"[/p][p]● Producer Niko: You absolutely will be able to farm and raise livestock—this is confirmed! We already have an internal build of the farming system. Silkworm farming may also be added later.[/p][p]![]()
[/p][p]● Player Request: "We want more unit types/hero units, improved combat, and battles against other lords!"[/p][p]● Producer Niko: That’s a spoiler![/p][p]● Player Request: "We want a complete campaign storyline!"[/p][p]● Producer Niko: Spoiler alert![/p][p]● Player Request: "We want natural disasters and human conflicts to have a significant impact!"[/p][p]● Producer Niko: Another spoiler! We have some cool ideas in the works—we’ve even implemented partial disaster effects in the internal build.[/p][p]We sincerely apologize for the many gameplay issues in this beta. At the same time, we’re thrilled to see everyone’s discussions and suggestions. We’ll keep working tirelessly to make Mandate Order live up to your expectations.[/p][p]To all city-builders: Keep the questions coming—we’re ready for more grilling![/p][p][/p][h3]Contact Us[/h3][p]● Join our Communities to talk with producer[/p][p]● Overseas Email: [/p][p][email protected][/p][p][/p][p][/p][h3]A Promise for the Future[/h3][p]Please add Mandate Order to your Steam Wishlist—stay tuned for the next wave of updates![/p][p]Mandate Order on Steam[/p][p][/p][p]The MandateOrder Team[/p]