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Patch notes 0.50.10 | Small update

Dear Pioneers,

Thank you all for the warm reception of our latest major update, "Decisions." Your feedback suggests that we are continuing in the right direction and that our efforts are starting to pay off.

Following this update, here's a set of fixes addressing the latest features or minor issues that existed prior to "Decisions".

  • Fixed several non-functional buffs and events.
  • Fixed some pathing issues related to the rover.
  • Improved inventory management to make double-clicks more reliable.
  • Fixed a bug in the magnetic storm loading gauge.
  • Fixed several loading bugs in the new station module.
  • Fixed a bug preventing some machines from being recycled properly.
  • Fixed a bug that made some equipment crates invisible.
  • Corrected the display of certain fonts (type and size).
  • Fixed issues related to daily meetings events.
  • Fixed several missing or incorrect translations.
  • Improved the readability of the construction panel.
  • Adjusted the colors indicating the character's skill level in event-related buttons.
  • Added prerequisite information to notify players when they lack sufficient resources for building a block.
  • Fixed the size of minimum inputs for saves.
  • Fixed a display bug that incorrectly highlighted the VFX of magnetic rocks.
  • Corrected the daily events panel to prevent information from showing on hover over elements below it.
  • Fixed minor issues related to using the rover's cannon.
  • Fixed a bug in the hangar crane.
  • Moved some ship element spawn points so they are not buried too deep.
  • Fixed a display bug preventing sulfur lakes from showing on certain setups.
  • Enhanced the temperature management system to provide more accurate data to the player.
  • Fixed holes that appeared in the terrain.