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The Pioneers: surviving desolation News

Patch notes 0.37.02 | Small update

[h2]Dear Pioneers,[/h2]

Please find a small update that fixes many small bugs and add a first version of the ship construction site. Enjoy the game !


Patch notes 0.37.02


[h3]Graphics[/h3]

  • Added a construction site when you start to repair a ship part. More polish to come on this feature
  • Improved dust VFX


[h3]Sound[/h3]

  • Added zipline SFX


[h3]Bug prevention[/h3]

  • Improved climbing to prevent some bugs if the arrival point has no navmesh


[h3]Bug fixes[/h3]

  • Fixed diamond and battery processing that was not working properly since the last patch
  • Fixed crates 3D models display
  • Fixed processing timer calculation
  • Fixed pathfinding around the medical bed
  • Fixed zipline speed. It no longer depends on the distance between 2 posts
  • Fixed ascensumophobia trait
  • Fixed idle item
  • Fixed storm bolt that was not applying the correct debuff effect
  • Fixed various sound volumes
  • Fixed various save issues

Patch notes 0.37.01 | Automation

Dear Pioneers,

Releasing a game is not an easy task. You have to manage the influx of new bugs, work on fixes, prepare major updates, take care of your growing community... After more than 3 months of intensive work, the whole team needed to take a moment to rest. That's why we took a little more time than usual to bring you this new patch.

We still took advantage of this low intensity period to set up our new offices. It's really quite new. As you can see on the picture, the computers are not even plugged in yet, but we are happy to finally have a proper place to work!



This week's patch brings you a new batch of all kinds of fixes, as well as a much-awaited feature for the community: production automation on all processing machines.

More details below. Enjoy!

Patch notes 0.37.01


[h3]Gameplay[/h3]

  • Automation's upgrades are now available on processing machines. You can use them to batch the desired amount of material to be processed
  • You can also now queue automated and non-automated processing tasks
  • Deep rework of the looting gameplay. The crates are now specialized, visually distinguished and distributed differently on the map. The farthest loots also usually contain better rewards
  • Characters now appear in game in the order in which they were selected (when setting the mission)
  • Added a new defeat condition if the mental health of all characters (or the last one) drops to zero


[h3]UI[/h3]

  • Added a "support the game" button in the main menu and in an easter egg in the station's hub
  • Added a hierarchy system to the action menu to navigate through different levels of commands
  • Polished action menu animations


[h3]Twitch extension[/h3]

  • Added a leveling system to voting options. The extension is now better balanced and more interesting for both viewers and streamers. Please tell your favorite content creator to give it a try!


[h3]Bug fixes[/h3]

  • Improved pathfinding system to avoid most of "I prefer to turn around this thing instead of using it" issues
  • Fixed a bug that made the crashed probe inaccessible since the lakes update
  • Fixed a bug on character selection
  • Fixed Maggie that were sometimes not visible when the roof was displayed
  • Fixed custom traits calculation
  • Fixed various save issues
  • Fixed various localization issues


Thanks for reading. See you on Io!


https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/


Patch notes 0.36.03 | Small update

[h2]Dear Pioneers,[/h2]
Following our latest batch of updates, please find here a few additional fixes and changes.

Patch notes 0.36.03


[h3]Bug fixes[/h3]

  • Fixed difficulty presets layout that was not updating properly
  • Fixed game score screen. Level and score should now be correctly displayed
  • Fixed resources cost in the victory conditions UI panel
  • Fixed recycling feature. You should now recover the right amount of resources
  • Fixed a main airlock / elevator bug that could occur if you saved a game when a character was in the airlock
  • Fixed heavy injuries that were not triggering death properly
  • Fixed various localization strings


[h3]Bug prevention[/h3]

  • Refactored quest and buff game systems to make them more resilient and ready to welcome more content (Q2 update preparation)


Thank you for playing!

[h3]If you like the game, do not hesitate to demonstrate your support by posting a Steam review! It helps a lot![/h3]
Cheers!

PS: 2 days left before 15% discount is ending.

https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/

Patch notes 0.36.02 | Recycling

Dear Pioneers,

Thank you for playing the latest build. We know it's far from perfect, but we'll be improving the player XP and trait systems as we work on the next update. In this week's push, expect some interesting changes, fixes and new features. Please read this note for more details.

Patch notes 0.36.02


[h3]Gameplay[/h3]

  • Added new feature: Recycle. You can now dismantle existing machines and modules. Use the construction terminals to start the recycling process and recover half of the invested resources. This feature has been requested by many of you. We hope it will help!
  • At start of each day, average temperature increase is now displayed


[h3]Graphics[/h3]

  • New VFX: Camera particles before storms
  • New VFX Cascade before storms
  • New VFX: Psschhhhhhh psschhhhhhh when you open a life pod
  • New VFX: Foot steps dust
  • New shader: Liquid/solid sulfur lakes
  • New camera shot at game launch


[h3]UI[/h3]

  • Improved traits selection system: animations, VFX, SFX has been added to make the feature smoother
  • Improved a lot of tooltips, especially on machines
  • Added new tips in the loading screen


[h3]Twitch extension[/h3]

  • Fixed subs/bits calculation
  • Improved viewer overlay usability


[h3]Bug fixes[/h3]

  • Fixed a rare bug that prevented some new games to be started
  • Fixed a pathfinding bug that caused some navigation problems in fully installed modules
  • Fixed cave entries that were sometimes unselectable
  • Fixed decals in the station's hub
  • Fixed some loading issues
  • Fixed terrain colliders
  • Fixed score panel button
  • Fixed reward panel


https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/

MAJOR UPDATE #1 | Player XP, traits, game modes, Twitch Extension and more...

Dear Pioneers,


We hope all has been well for you. At Supercube, we are super proud to release the first major update for The Pioneers. According to the roadmap announcement, this is the first game changing patch from a serie of six that will lead us to the 1.0 release

[h3]Let's have a quick overview of what is new here[/h3]

[h2]Difficulty settings[/h2]
Game setup now has options to adjust the mission's difficulty. Play with different parameters or use a preset to fit your skills and overall challenge. Just note that harder games lead to higher scores



[h2]Player XP[/h2]
The end-game score has been changed to include the missions difficulty. You should now see a larger spread of scores between different players and runs. The score is also converted into player XP, to progress through player levels. For each level you gain, you unlock a unique reward that will offer you to replay the game in a different setting



[h2]Game modes[/h2]
Based on your player XP, you will unlock new game modes to choose from. At the moment, we have implemented two modes, but this system is going to evolve in the future to offer a lot of new scenarios and challenges. Here are the modes available now:

Survivor mode: enjoy the vanilla experience of the game with only... one survivor.
Apocalypse mode: start the game with an active volcano...



[h2]Traits[/h2]
Based on your player XP, you will also unlock personality traits to customize your characters. Before launching a mission, you can add positive and negative traits to your selected survivors. For each positive trait you must have a negative trait, but you can have more negative traits than positive overall. :)



[h2]Characters[/h2]
You now have to unlock characters through the progression system if you want to select them at the beginning of a mission



[h2]Twitch Extension[/h2]
We are very excited about the beta version of The Pioneers Twitch Extension (Chat Revenge).
We hope you will enjoy it as much as we had fun to design it. Do not hesitate to ping your favorite streamer to try it.

[h3]How does it work?[/h3]
In this game mode, you can influence the environment to ruin your streamers life and prevent them from achieving their survival goal

[h3]Community votes[/h3]
Each round lasts between 6 and 12 minutes. During this phase of the game, you can vote for the penalty you want to inflict on your streamer among the 6 random disasters proposed, using the interface of the extension. You can change your mind, but only your last vote is taken into account. The votes of the whole chat are counted and sorted by popularity at the top of the streamers screen

[h3]Subs/bits[/h3]
During each round, you can increase the difficulty of the game by using subs or bits. Each contribution raises the difficulty and triggers more penalties among those chosen by the community

[h3]End of each round[/h3]
At the end of the round, all the penalties are activated and the streamer faces the disasters that the chat has chosen. The added difficulty from bits will expire, and a new round of suffering begins

[h3]Note[/h3]
If the difficulty level maxes out, extra subs/bits roll over into increasing the difficulty of the next round.
Of course, subs and bits work as usual and only go to the streamer



[h2]OTHER CHANGES (v 0.36.01)[/h2]

[h3]Gameplay[/h3]
  • Since many of you asked us to rework the end-game, seismic activity and heat system have been balanced to avoid soft-locking situations. You will now have more occasions to explore the map, even if the seismic activity has raised to a very difficult point
  • Reworked EVA cooling module. It slows heat increase instead of cancel it
  • Added new possible spawn points for radioisotopes
  • Added new possible spawn points for crew life pods

[h3]UI[/h3]
  • Added station inventory button in the left HUD

[h3]Graphics[/h3]
  • Added a burn shader effect when a character walks in sulfur lakes
  • Added a transparency shader effect on characters

[h3]Balancing[/h3]
  • Increased fruit farm cost (from 7 carbon nanotubes to 15 carbon nanotubes and 2 electronic parts)

[h3]Bug fixes[/h3]
  • Fixed character XP system that was sometimes buggy
  • Fixed panic attacks that could be canceled if mental health is higher than zero


[h3]All the team thank your for your support and hope you will enjoy those additions. Do not hesitate to join us on Discord and share your feedback![/h3]



To celebrate this update, we are participating in the spring sales and offering a 15% discount for one week.

https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/