Development Log 16
- Weather System (Rain)
- Characters can jump on different areas (over the bridge, down to the river), this makes more ways for fighting mechanic
- Added more attack animations to Zoel character (Slash and Stab) on All 4 Sides
- Camera will auto adjust determined by the height of the terrain
- When in Move Phase the arrows UI on the ground will appear and make more visibility to what tiles the character is going to move through
- On Day time lights will reflect more and make some post-processing effects like Bloom Effect
- On Night time Vignette will appear and makes the player have less visibility, this effect will be diminished until disappeared on Day time
[previewyoutube][/previewyoutube]
- Characters can jump on different areas (over the bridge, down to the river), this makes more ways for fighting mechanic
- Added more attack animations to Zoel character (Slash and Stab) on All 4 Sides
- Camera will auto adjust determined by the height of the terrain
- When in Move Phase the arrows UI on the ground will appear and make more visibility to what tiles the character is going to move through
- On Day time lights will reflect more and make some post-processing effects like Bloom Effect
- On Night time Vignette will appear and makes the player have less visibility, this effect will be diminished until disappeared on Day time
[previewyoutube][/previewyoutube]