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Development Log 20

Gameplay
- Any character's movement and animation speed will change depending on the tile they are on.
- Troops will rotate clockwise and keep their positions within the current formation when moving.
- Added 3 Formations for troops to use
- Line Formation: troops will move and adjust their positions to lines with a max of 5 troops per row and the flag troop will move to the front line of the group.
- Loose Formation: troops will move and adjust their positions to make equal spaces between troops with a max of 3 troops per row and the flag troop will move to the front line of the group.
- Shield Wall Formation: troops will move and adjust their positions to the front and guard against any attacks with their shields with a max of 4 troops per row, the flag troop will move to the back line of the group.
- Added Parallel Movement function to enable for the player to move and command their troops continuously.

Animation
- Added Flag-Bearer troop for each group of troops.
- Added Attack Combo 2nd for the Swordman troops.

Visual
- Added Waterfall, Stone, and Tree (Variant 2).
- Added Fog Particle around the player's vision.
- Adjust World Lighting that affects the character and makes it more realistic.
- Added Dynamic Skybox that changes its color to correspond to the current world lighting.
- Any Fire Particles will cast a shadow with real-time lighting.

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