Development Log 21
Gameplay
- Added Archer animations.
- Added Ranged attack for Longbow that can attack further 6 tiles away from an attacker but can't attack any enemy in 3 tiles range.
- Any Character can only attack targets that are in Line of Sight, any character that is obstructed by terrain cannot be attacked.
- Characters can move through their allies but not their enemies.
- Added Character's rotation at the end of turn that allows player to change the rotation of their troops before the end of each turn.
- Characters will rotate to face the enemy when attacking.
Animation
- Added Archer normal attack animation.
- Added 3rd attack animation for Swordman
- Added Projectile animation (Arrow) that can be used by Archer troops.
Visual
- Added Damage Pop-Up that shows damage numbers and damage type in each hit.
- The camera will focus on both attacker and the defender when attacking and transparent any characters that are not relevant to that attack.
- Added UI that shows what tiles that current character turn can attack.
- Added UI that shows what tiles that obstruct by terrain and the character can't attack those tiles.
Bug Fixes
- Fixed a bug where troops rotate around when they are on stairs and cannot move.
[previewyoutube][/previewyoutube]
- Added Archer animations.
- Added Ranged attack for Longbow that can attack further 6 tiles away from an attacker but can't attack any enemy in 3 tiles range.
- Any Character can only attack targets that are in Line of Sight, any character that is obstructed by terrain cannot be attacked.
- Characters can move through their allies but not their enemies.
- Added Character's rotation at the end of turn that allows player to change the rotation of their troops before the end of each turn.
- Characters will rotate to face the enemy when attacking.
Animation
- Added Archer normal attack animation.
- Added 3rd attack animation for Swordman
- Added Projectile animation (Arrow) that can be used by Archer troops.
Visual
- Added Damage Pop-Up that shows damage numbers and damage type in each hit.
- The camera will focus on both attacker and the defender when attacking and transparent any characters that are not relevant to that attack.
- Added UI that shows what tiles that current character turn can attack.
- Added UI that shows what tiles that obstruct by terrain and the character can't attack those tiles.
Bug Fixes
- Fixed a bug where troops rotate around when they are on stairs and cannot move.
[previewyoutube][/previewyoutube]