1. Story of Nararale
  2. News
  3. Development Log 22

Development Log 22

[h2]Gameplay[/h2]

Character Controls
  • Any character can be moved without interrupting any actions, such as attacking and guarding. This means that the player does not have to wait for the characters to reach their destination before commanding another troop.


Player Strategy Phase
  • The player can choose troops to deploy before the battle starts. Any troops deployed on the battlefield will not reveal their visions in this phase.


Attack Bar Mechanics
An Attack Bar will appear when a player or enemy attacks. There are four types of hits:
  • Normal Hit (deals x1 damage)
  • Critical Hit (deals x2 damage)
  • Miss Hit (deals 0 damage)
  • Fail Hit (deals 0 damage and the character cannot execute any further combo hits)


Projectile Hit Detection System
  • Any projectiles will detect hit collisions and can become stuck with terrain, trees, and even other enemies that are not the primary target of the attack.



Direction Damage Multiplier System
  • Direct attacks from the front of the character will have an x1 damage multiplier.
  • Direct attacks from the side (left or right) of the character will have an x1.5 damage multiplier.
  • Direct attacks from the back of the character will have an x2 damage multiplier.


Skill System
  • Any character will have one special ability to use, except for normal attacks.


Troop Power
  • Any character can have a maximum of 10 troop power. When troop power reaches 0, the character dies and disappears from the battlefield once the attack ends.


[h2]UI[/h2]
  • Added Character Portrait, which the player can click on to lock the camera onto that character and take control of them.
  • Added Faction Flag UI, which appears at the top of the screen and shows the troop power of any factions (Ally, Enemy, Neutral). The player can click on the ally flag to end the turn.
  • Added Character Cards, which appear at the bottom of the screen during the Strategy Phase. The player can drag-and-drop these cards to deploy troops.
  • Added UI Projectile Trail, which shows the direction of any projectile attack.
  • Added UI Direction Damage Multiplier, which shows the direction of an attack based on the target character.


[h2]Visual[/h2]
  • Changed the color of the Moveable and Attackable Tiles Highlight to make it cleaner and more comfortable to look at for longer periods of gameplay.


[h2]Animation[/h2]
  • Added an "Archer Aim High" animation that uses the skill "Arrow Shower."


[h2]*** Removed System ***[/h2]
  • Removed any troop group-related mechanics and allowed only one character max on each tile.


[previewyoutube][/previewyoutube]