Game Development Journey Update
Hi there! It's been a while since I last shared what's happening in my game development journey, so I wanted to catch you up on some exciting news.
As many of you might be aware, there's been a recent announcement regarding the pricing changes in Unity Engine. Due to this, I've made the decision to transition from using Unity to diving into the Godot game engine. In a nutshell, Unity introduced some changes to their Terms of Service, including a new runtime fee for installations, even for older games. This move has sparked concerns, especially regarding privacy and the potential for more changes in the future.
In light of these developments, I've moved all my work over to Godot, a fantastic free and open-source game engine. Now, I understand that it may not have all the fancy features that Unity offers, but it provides me with peace of mind. No more worrying about surprise fees or changes in terms and conditions.
Now, regarding my DevLog updates – I'll have to postpone them until everything is settled. I'll continue my development work, but I want to ensure that everything runs smoothly before sharing more. I appreciate all the interest in my game development, and please stay tuned for more updates coming your way!
For more details about the Unity Engine announcement,
Unity Plan and Pricing Updates
As many of you might be aware, there's been a recent announcement regarding the pricing changes in Unity Engine. Due to this, I've made the decision to transition from using Unity to diving into the Godot game engine. In a nutshell, Unity introduced some changes to their Terms of Service, including a new runtime fee for installations, even for older games. This move has sparked concerns, especially regarding privacy and the potential for more changes in the future.
In light of these developments, I've moved all my work over to Godot, a fantastic free and open-source game engine. Now, I understand that it may not have all the fancy features that Unity offers, but it provides me with peace of mind. No more worrying about surprise fees or changes in terms and conditions.
Now, regarding my DevLog updates – I'll have to postpone them until everything is settled. I'll continue my development work, but I want to ensure that everything runs smoothly before sharing more. I appreciate all the interest in my game development, and please stay tuned for more updates coming your way!
For more details about the Unity Engine announcement,
Unity Plan and Pricing Updates