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Development Log 15

- Attack Bar will show whenever the player needs to do an attack
- Player can deal damage by pressing an attack button (Ex. Spacebar in this case) and the damage output will be calculated based on the color that the player hit on the Attack Bar.
White Section = Weak Hit (Deals less damage)
Blue Section = Normal Hit (Deals normal damage) (Low-Risk to fail combo)
Red Section = Critical Hit (Deals critical damage) (High-Risk to fail combo)
Black Section = Miss Hit (Failed Hit)
- If the player press an attack hit in the black section or does not press an attack until the white indicator has passed the next attack section (Last Pixel of each black section) the hit will be counted as Miss Hit (Failed Hit) and will be prevented to make any further attack
- Player can choose between
Low-Risk hit (Blue Section) with normal damage and have lower chance to make a Miss Hit in Black Section
or High-Risk hit (Red Section) with critical damage and have a higher chance to make a Miss Hit in Black Section

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