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Playtest Update v.0.1.3

Friends, thank you for your feedback and comments. Last week, we dedicated our efforts to improving character control responsiveness, fixing bugs, and making minor visual enhancements to the level.



Detailed List of Changes in Playtest Update v,0.1.3:

- Added a main menu. Users with weaker graphics cards are advised to set the graphics to Low in the main menu before launching the demo level.

- Fixed a bug where character control broke after jumping.
- Improved character control sensitivity, refined stop animation, and enhanced control responsiveness when changing camera angles.
- Changed the internal logic of interacting with interactive items, fixing bugs that caused progression blocks during rapid interactions.
- Fixed a bug where bugs could become aggressive even after using the A-2 wave at the station.
- Transition to and from the station should now be faster.
- Improved camera behavior and fixed errors related to incorrect camera switching.
- Refined station geometry and enemy placement for non-combat playthrough options.

- Enhanced visuals and lighting inside the station, along with some visual bug fixes.
- Improved depth of field effects in cutscenes.
- Enhanced fade effects for entering and exiting cutscenes.
- Upgraded VFX, animations, lighting, and overall visual styling in certain cutscenes.



Known Issues:

- Using the kick move can cause improper IK behavior in the character. A temporary fix: remove the weapon and try the kick several times to exit the broken state.
- Jumping and shooting simultaneously can break the animation, making the jump animation appear incorrect.
- On Steam Deck and monitors with non-standard resolutions, the Esc menu may not display correctly.
- Visual artifacts when minimizing and maximizing.
- Excessively long level loading times.
- Crashes on PCs with weaker hardware. We're continuing to work on optimization.
- We're also working on improving the combat system and aiming, as well as reworking enemy AI.



Please report any issues you encounter during the playtest. Your feedback helps us improve Drake.

Thank you for your interest in the project in 2023. This year, we've significantly reworked and improved the game's foundation. In 2024, we aim to build on and enhance these results with additional gameplay mechanics and new content. All of this would not be possible without your support. Please continue to share your thoughts on the game and stay tuned for more updates in the new year of Drake!

Thank you very much, Merry Christmas and happy New Year! 🎄