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Gambit Patch - Increased difficulty, fixed unlocks and a lot more!

Hey Sand Lizards,

We're back with yet another patch! We've read countless feedback on the game's difficulty, so we tried to tweak everything to make it more challenging. _Let us know how it went!_
We also fixed and improved a loooot of things based on y'alls feedback, keep 'em coming!
[h2]CHANGELOG[/h2]

[h3]BALANCE[/h3]

  • Upgrading weapons is now more effective
  • Amplifier damage boost is now adjusted for a better balance between all the weapons
  • The first pair of pistols do more damage
  • Certain weapons that were weak in their respective categories got a slight damage buff
  • Campaign missions are more combat-intense, especially in co-op modes
  • Enemies will hit harder and shoot more accurately
  • Enemies will react more often to getting flanked while hiding behind a cover
  • The boss characters on the last mission have more health
  • Loot boxes now provide more money
  • Healing items now provide less bonus score


[h3]GAMEPLAY[/h3]

  • Fixed items not unlocking when they should
  • Completing the tutorial now requires activating the Gun Fever weapon
  • Players can go back to the special weapon posters while playing the tutorial to recharge Gun Fever
  • Buttons in the lobby station area are now also timed in co-op and the reward can still be collected by a solo player
  • Hitting headshots are more effective
  • Characters, including players now cannot pass through ladders


[h3]UI[/h3]

  • The displayed weapon power is now calculated differently, and react to weapon upgrades
  • Poisoned enemies are now highlighted properly


[h3]MULTIPLAYER[/h3]

  • Increased consistency between solo campaign and co-op campaign modes
  • The number of enemies now scale more reliably with the number of human players in co-op campaign, making it more challenging
  • Weapon charms now work as intended in multiplayer modes
  • Deathmatch and Municipal Mayhem modes now initiate the battle music from the campaign modes
  • Municipal Mayhem will now only connect same-ranked players in the same server Region
  • Municipal Mayhem may randomly start on earlier arenas that the player has already unlocked


[h3]MISC[/h3]

  • Updated ragdoll physics
  • Player hands now stay in contact with the Gesund arcade machine more consistently
  • Fixed a few weapon skin's unlock conditions
  • Fixed the electric shock attack of enemies
  • Enemies will now spawn more consistently during Gun Fever


That's all for now, thanks and keep on rockin'!