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Update 0.16a. Von der Tann battlecruiser and a more natural list and trim.

A big update that is the result of long period of work to give a more natural list and trim behaviour to a partially submerged ship. The first German battlecruiser, Von der Tann, is also here.
Changelog:
  1. Von der Tann class battlecruiser has been added for German Empire.
  2. More physically based centers of mass of all ships have been set. This allows ships to sink after losing stability and makes their roll more natural.
  3. Battle AI changes:
    • During artillery combat the AI can now gradually close the distance to enemies. It depends on the bravery of the AI commander and the power balance between the AI and its enemy.
    • The AI can now switch firing side in artillery combat if the opposing side has significantly more working artillery or the artillery on the current side doesn’t have sufficient range due to ship inclination.
  4. Changes in damage calculation:
    • The chance of detonation of torpedo tubes and spare torpedoes has been slightly reduced for direct kinetic hits and significantly reduced for blast waves.
    • Slightly reduced the slowdown of projectiles and debris inside ship compartments (they now lose speed less).
    • Structural damage has been significantly reduced.
    • Slightly increased the chance of fire from surface blast waves.
    • Significantly reduced the chance of fire from underwater blast waves.
    • Increased the effect of armor weakening from multiple hits in the same place.
  5. UI/UX changes:
    • “Counterflooding” button has been added to the damage control window for appropriate compartment groups.
    • “Enable X-Ray view for enemy ships” checkbox has been added to the Difficulty tab of the Settings screen to enable X-Ray view hotkey when an enemy ship is selected. X-Ray view hotkey is now always enabled for all allied ships.
    • “Display the status of enemy and allied ships in equal detail” checkbox has been added to the Difficulty tab of the Settings screen allowing detailed information about a selected enemy ship to be displayed in the upper right corner of the battle UI, just like it would be for a selected allied ship.
    • “Smoke lifetime (longer smoke trails)” slider has been added to the Graphics tab of the Settings screen to control the length of smoke trails.
    • Added the ability to select a sinking ship and switch the camera to it by mouse double clicking.
    • The “Abort battle” option has been added to the battle escape menu, allowing you to interrupt the battle and display the report screen.
  6. A couple of bugs have been fixed.

Update 0.153a. New weather and time of day options.

  1. New weather and time of day options have been added.

    • A "Fog" slider has been added to Custom Battle screen.
    • Thunderstorm and cloudy weather have been added to the Weather selector of the Custom Battle screen.
    • The Morning and Evening Time of Day options of the Custom Battle screen have been divided into early and late morning/evening.
  2. An artillery fire gong has been added for main guns of all ships except armed merchants. "Artillery fire gong" checkbox has been added to the Audio tab of the Settings screen to disable this effect.
  3. The amount and duration of smoke of detonation particle effect has been slightly increased.
  4. Slightly reduced structural damage from surface explosions.
  5. A couple of minor UI changes have been made.
  6. A couple of bugs have been fixed.

Update 0.151a. Bug fixes.

  1. A hotkey to focus the camera on the selected ship (“F” by default) has been added.
  2. A couple of bugs have been fixed.

Update 0.15a. Battle report UI.

  1. "View report" button displaying "Battle Report" UI screen has been added to the UI showing the battle result.
  2. Free camera is now automatically activated along with the UI displaying the battle result.
  3. All ships can now surrender if their position is bad. The chance of warships surrendering is very low, while the chance of civilian ships surrendering is much higher.
  4. A lightly armed version (with a single aft turret) of the existing 8000 tons cargo ship has been added for both playable nations.
  5. “Use binocular view as projectiles tracking camera” checkbox has been added to Difficulty settings tab.
  6. AI logic to move slowly and get closer was added to finish off immobilized and nearly unarmed enemies in artillery combat.
  7. A couple of minor UI changes have been made.
  8. A couple of bugs have been fixed.

Update 0.144a. Bugfixes for 0.143a and artillery accuracy adjustments.

  1. The positive effect of the best fire control systems on projectile spread has been slightly reduced.
  2. The algorithm for generating random commanders has been changed to make their professional characteristics more equal.
  3. The calculation of the effect of ship pitching on artillery accuracy has been changed from per turn estimating of the ship model pitching in the 3D world to a constant value based on wind strength (Beaufort scale) and the type of the ship.
  4. Starting distance selection slider has been added to Custom Battle screen.
  5. Several bugs have been fixed.