1. Naval Hurricane
  2. News

Naval Hurricane News

Update 0.174a. Manage damage control teams dialog at any phase of the turn.

[p]Changelog:[/p]
  1. [p]A new dialog box for managing damage control teams has been added for all turn phases. It can be opened by clicking the button in the “Crew” section of ship status panel in the upper right corner of the screen. It allows to disband, reassemble and replenish damage control teams.[/p]
  2. [p]The decrease in the efficiency of impaired damage control teams has been reduced.[/p]
  3. [p]A couple of bugs have been fixed.[/p]

Update 0.17a. Damage control rework.

[p]Changelog:[/p]
  1. [p]The damage control system has been reworked. I wrote a detailed article about this on Indie DB.[/p]
    • [p]Added Damage control teams that can be assigned to repair modules, firefighting and holes patching. Damage control teams replaced the old priorities assignment system.[/p]
    • [p]The maximum priority of module maintenance tasks has been reduced to 3.[/p]
    • [p]Damage log button has been added to UI screens of all ship parts that can be selected during the damage control phase.[/p][p][/p]
    • [p]Added the UI window allowing to select a specific Compartments group or deck area if there were multiple compartment groups/deck areas under the mouse pointer when the player clicked.[/p][p][/p]
    • [p]On every ship, except civilian ships, additional compartments in the bow and stern were designated as counterfloodable.[/p]
    • [p]Now, during the damage control phase, only those compartments that can be used in counterflooding are marked with color, and not the entire compartments group, as was the case previously.[/p]
    • [p]Water pumping performance has been significantly increased.[/p]
    • [p]The speed of module repair has been significantly reduced.[/p]
    • [p]The speed of patching holes has been significantly increased.[/p]
    • [p]The X-Ray view key command (default key "i") can now be used during the damage control phase to show the normal view of the ship.[/p][p][/p]
    • [p]Updated tooltips for module repairing, fire-fighting, holes patching and water pumping tasks.[/p]
    • [p]Updated the water pumping capacity tooltip on the upper resources panel of damage control phase.[/p]
  2. [p]Several changes have been made to the damage model:[/p]
    • [p]The resistance of armor plates to structural damage has been increased.[/p]
    • [p]Slightly increased armor weakening effect from continuous hits. Armor thickness is now ignored in case if the hit position falls into a hole from a previous hit.[/p]
    • [p]Slightly increased structural damage from projectile hits.[/p]
    • [p]Slightly reduced structural damage from fragments.[/p]
    • [p]Significantly increased structural damage from underwater explosions.[/p]
    • [p]Significantly increased the chance of magazine detonation from underwater explosions.[/p]
    • [p]Chance of detonation of artillery and torpedo turrets from direct hits and blast waves has been slightly reduced.[/p]
    • [p]The AP power of underwater explosions has been reduced, but the range of the blast wave has been increased.[/p]
  3. [p]Several visual effects updates have been made:[/p]
    • [p]The visual effect of the magazine detonation has been slightly changed.[/p]
    • [p]Added fire particle effect for compartments with large portholes.[/p][p][/p]
    • [p]Increased the maximum value of the “Smoke lifetime” slider in the Graphics tab of the Settings screen.[/p]
  4. [p]The critical trim angle has been reduced from 20 to 15 degrees.[/p]
  5. [p]The radius of the sun overbright effect has been greatly increased.[/p]
  6. [p]Removed support for 4:3 screen resolutions.[/p]
  7. [p]Projectile dispersion is now increased if the target is poorly visible.[/p]
  8. [p]The random distribution method for artillery projectiles dispersion has been changed from uniform to Gaussian.[/p]
  9. [p]The gong sound effect when firing artillery has been removed for all destroyers and light cruisers.[/p]
  10. [p]Added fog range tooltips to the handler and ‘Thinner’ and ‘Denser’ text labels of the Fog slider of Custom Battle main menu screen.[/p]
  11. [p]The content of Help window have been actualized.[/p]
  12. [p]Several performance improvements have been made.[/p]
  13. [p]A couple of minor UI changed have been made.[/p]
  14. [p]A lot of bugs have been fixed.[/p]
[p]The changes are really big this time, so please be patient with more bugs than usual.[/p]

Update 0.165a. New sounds of ship sinking.

  1. Added a set of screech sounds of the hull of sinking ships.
  2. Barbette and casemate artillery turrets are now susceptible to soot as a result of fire, just like open deck mounts.
  3. Fire extinguishing in a compartment can now be performed even if the fire is so strong that the crew can’t be in the burning compartment, but can be in one of the adjacent compartments.
  4. Several bugs have been fixed.

Update 0.16a. Von der Tann battlecruiser and a more natural list and trim.

A big update that is the result of long period of work to give a more natural list and trim behaviour to a partially submerged ship. The first German battlecruiser, Von der Tann, is also here.
Changelog:
  1. Von der Tann class battlecruiser has been added for German Empire.
  2. More physically based centers of mass of all ships have been set. This allows ships to sink after losing stability and makes their roll more natural.
  3. Battle AI changes:
    • During artillery combat the AI can now gradually close the distance to enemies. It depends on the bravery of the AI commander and the power balance between the AI and its enemy.
    • The AI can now switch firing side in artillery combat if the opposing side has significantly more working artillery or the artillery on the current side doesn’t have sufficient range due to ship inclination.
  4. Changes in damage calculation:
    • The chance of detonation of torpedo tubes and spare torpedoes has been slightly reduced for direct kinetic hits and significantly reduced for blast waves.
    • Slightly reduced the slowdown of projectiles and debris inside ship compartments (they now lose speed less).
    • Structural damage has been significantly reduced.
    • Slightly increased the chance of fire from surface blast waves.
    • Significantly reduced the chance of fire from underwater blast waves.
    • Increased the effect of armor weakening from multiple hits in the same place.
  5. UI/UX changes:
    • “Counterflooding” button has been added to the damage control window for appropriate compartment groups.
    • “Enable X-Ray view for enemy ships” checkbox has been added to the Difficulty tab of the Settings screen to enable X-Ray view hotkey when an enemy ship is selected. X-Ray view hotkey is now always enabled for all allied ships.
    • “Display the status of enemy and allied ships in equal detail” checkbox has been added to the Difficulty tab of the Settings screen allowing detailed information about a selected enemy ship to be displayed in the upper right corner of the battle UI, just like it would be for a selected allied ship.
    • “Smoke lifetime (longer smoke trails)” slider has been added to the Graphics tab of the Settings screen to control the length of smoke trails.
    • Added the ability to select a sinking ship and switch the camera to it by mouse double clicking.
    • The “Abort battle” option has been added to the battle escape menu, allowing you to interrupt the battle and display the report screen.
  6. A couple of bugs have been fixed.

Update 0.153a. New weather and time of day options.

  1. New weather and time of day options have been added.

    • A "Fog" slider has been added to Custom Battle screen.
    • Thunderstorm and cloudy weather have been added to the Weather selector of the Custom Battle screen.
    • The Morning and Evening Time of Day options of the Custom Battle screen have been divided into early and late morning/evening.
  2. An artillery fire gong has been added for main guns of all ships except armed merchants. "Artillery fire gong" checkbox has been added to the Audio tab of the Settings screen to disable this effect.
  3. The amount and duration of smoke of detonation particle effect has been slightly increased.
  4. Slightly reduced structural damage from surface explosions.
  5. A couple of minor UI changes have been made.
  6. A couple of bugs have been fixed.