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Naval Hurricane News

Update 0.102a. Bugfixes and changes in difficulty levels

  1. For difficulty levels, a multiplier has been added that controls the effect of crew levels and commander characteristics in order to increase difference between difficulty levels.
  2. A couple of minor UI changes have been made.
  3. A couple of bugs have been fixed.

0.101a. Tiny update fixing a couple of bugs in the movement phase map.

  1. A couple of bugs have been fixed.

Update 0.1a. Movement phase map and a couple of other changes and bugfixes

  1. Commanders for custom battles and missions now have a random level and professional qualities.
  2. Added map UI for the movement phase.
  3. Settings UI has been redesigned.
  4. A couple of changes have been made to the Artillery firing history UI, including the addition of ‘Bearing’ column.
  5. A couple of other minor UI changes.
  6. Changed the flooding model to completely eliminate flooding through undamaged bulkheads.
  7. Reduced flooding speed.
  8. Slightly reduced the structural damage multiplier for penetration cases.
  9. Slightly changed the AI distance estimation logic when aiming artillery.
  10. Artillery bearing and elevation keys can now be held to repeatedly perform corresponding actions.
  11. Underwater transmission colors have been slightly changed to make the underwater environment less blue.
  12. Several bugs have been fixed.

Update 0.099a. Various changes and fixes

  1. Minor changes in the logic of the save and load UI screens, including checking of the save file for compatibility with the game version.
  2. Balance changes:
    • The radius of structural damage by projectiles has been slightly reduced. Flooding areas from heavy projectiles should now be slightly smaller.
    • Slightly increased the chance of fire spreading to adjacent compartments and deck areas.
    • Slightly increased fire extinguishing efficiency.
    • The mechanics of estimating the distance delta between ships, which is used by the AI, have been slightly changed. AI artillery fire accuracy should now suffer more from changes in distance between ships.
  3. The game is now actively plays with centers of mass of ships after they are declared sinking. This made ship sinking more realistic.
  4. A couple of minor UI changes have been made.
  5. Many bugs fixed.

Update 0.098a. Autosave functionality and a couple of bugfixes

  1. Auto save with an interval of five player turns has been added. The ability to change the interval through the Settings screen will be added later.
  2. Increased the opacity of the inactive show object report buttons to make them more noticeable.
  3. Slightly increased the damage to modules from fire.
  4. A couple bugs have been fixed.