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Sword Hero News

October Mini-Devlog

[p]Hey everyone!

Thank you all for the continued stream of feedback, it's been extremely valuable to me and of course as the project at large. Even though it's been a few days since the last update, I still keep fixing the bugs you're reporting, on my end.

As to why there haven't been updates to the Demo as of late? Check out today's mini-devlog!

And keep being awesome.

[/p][previewyoutube][/previewyoutube]

0.0.15.6

[p]0.0.15.6[/p][p]-Fixed NPCs spin like a helicopter at times (whoops)
-Fixed NPC behaviour when throwing one of their owned items[/p]

0.0.15.5

[p]0.0.15.5[/p]
  • [p]CombatAI improvements[/p]
  • [p]Made Psi-Regen faster[/p]
  • [p]Made jumping more consistent[/p]

0.0.15.4

[p]0.0.15.4

- Made NPC ability to parry and feint be based on their Tier. (No more ninja drunkard)[/p][p]- Fixed bleeding "ping" blocking buttons.[/p][p]- Added toggle between Scroll-based and Cursor-based limb selection to Settings.[/p]

0.0.15.2

[p]0.0.15.2[/p][p]- Made interaction radius slightly larger[/p][p]- Fixed "Agile" perk making movespeed with bow fast.[/p][p]- Internal error fix[/p][p]- Fixed animal ragdoll issue[/p][p]- Fixed creatures not reacting to projectile shots[/p][p]- Rolled back Bodypart Selector experiment[/p][p]- When destroying a Bodypart, the nearest intact one will be selected automatically[/p][p]- Made Limb selector UI be hidden with global toggle[/p][p]- Fixed thrown items occasionally colliding with throwing character[/p][p]- Made eligible NPCs be able to sprint[/p][p]- Allowed NPCs to perform parries[/p][p]- Allowed NPCs to interrupt some of their ongoing combat actions (to feint, etc.)[/p][p]- Fixed issue with NPCs not timing their dodges properly[/p]