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Hey Everyone! Hope your week starts out nicely.
Just wanted to give an update to let you know that the entire area for the Alpha is almost ready - Only the texturing of the town itself is needed before I can start dressing up the scene with props, foliage, and all sorts of things.
Below you can see a few untextured screens that show a peek into the overall level design of the town, such as the hidden cracks you can crawl through to reach places you shouldn't be -
if you turn into a bug.
(These scenes are quite barren as its only the base world mesh - things like railings, windows, doors, furnitures etc. etc. are added in Unity, because they are standardized props, which are all breakable.)
Below the images you can find the Patch Notes for 0.0.16 Demo Update!As always, feel free to let me know anyone has great suggestions or just questions about SH!
Keep being awesome.![]()
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0.0.16[/p]
- [p]Fixed sprint attack spamming making input stuck[/p]
- [p]Fixed being able to throw an object while picking it up[/p]
- [p]Slightly increased Dodge iframes[/p]
- [p]Fixed being able to pick up and lift an item[/p]
- [p]Fixed being able to place items on characters shoulders[/p]
- [p]Clamped push impact - (Fix for Characters sometimes going underground, becoming invisible etc.)[/p]
- [p]Fixed collision of Broken Rich Bookshelf[/p]
- [p]Fixed being able to interact with itemslots while trading window is closing[/p]
- [p]Fixed being able to interact with grounditems while in dialogue[/p]
- [p]Fixed being able to clip items through walls by leaving inventory in specific circumstances[/p]
- [p]Fixed being able to use an ability and an interactable in the same frame[/p]
- [p]Fixed being able to use instant-abilities mid-air[/p]
- [p]Buffed Surge[/p]
- [p]Buffed Psi Regen[/p]
- [p]Fixed Memory leak causing crash on some systems[/p]
- [p]Adjusted Greyskin behaviours to keep them from resuming praying if alert[/p]
- [p]Adjusted some heavy weapon colliders[/p]
- [p]Fixed being able to cursor-move owned items[/p]
- [p]Non-combat routine fixes[/p]