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Sword Hero News

Sword Hero - Follow on Kickstarter!

Hey hey guys! I'm back!

The new systems have become stable enough so I did the only sensible thing - Give them -extremely- simple baby AI and watch them wreak havoc!

No decision making for now, just pure button mashing is all they can do, but hey - Check out the Sword Hero Kickstarter page to be first in line when the doors open!

https://www.kickstarter.com/projects/itspossible/sword-hero

Let me know in the comments if you have any questions at all about the development or our current goals - Or if you have suggestions!

Take Care!

Csaba (ForestWare)

https://youtube.com/shorts/hJeYc5NFmQY?feature=share

End of the first Demo period, Overhaul Incoming!

Hello Everyone, ForestWare here!

I would like to offer everyone a heartfelt Thank You, this first public Demo have been a huge milestone in the lifetime of the Project. Your presence here means a lot to me!

But new and interesting things are coming in the close future.

Based on all the feedback you have provided me, some data and big decisions to move the game closer to my heart, about 2 weeks ago, I have started working on a huge overhaul, that will completely change the game without taking away what makes Sword Hero fun to play.

Expect more of the following:

-Exploration
-Secrets
-Interactivity
-Ergonomy

Also, to allow me to put larger emphasis on the Fun aspects of the Game, starting from here on, Sword Hero will steer away from Roguelite elements, and lean on more on a Semi-Open World design, filled with secrets and goals you can approach using multiple methods!

This means hand crafted Levels instead of procedural generation, unique, dangerous enemy encounters, hidden treasures and a highly interactive environment.

The basis of the new combat system will be a height and direction based physical Sword fighting system, inspired by classics such as Blade of Darkness and Die by the Sword!

The combat mechanics you could try out in the Demo will be part of a feature called "Hero Mode", which you'll be able to activate for a short while, allowing you to defeat most enemies with a single cut, "Fruit Ninja" style!

Below, I would like to offer you the first glance at an early dev environment, showcasing the new and improved tall grass mechanic, which you can trample, cut and burn. (Will also be used for other mechanics, like hiding traps in it, so enemies can't see and disarm them.)

If you have any questions, requests or suggestions, feel free to comment below, or DM me anywhere, so we can talk about it!
I would like to make this game as great as I can, with you - for you!

[previewyoutube][/previewyoutube]

Sword Hero - Demo Save Fixes

New Demo update is now live on Steam, below you can find a brief list of changes.

A huge thank you for everyone who has decided to try the Demo, please don't forget to Wishlist Sword Hero, it really helps much!

If you have any recommendations or bugs you noticed, please reply in the comments, or contanct me however you'd like! Thank you!

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0.3.13 2023.06.24

-Fixed some issues corrupting Save Files.
-Made Strike Attack (Mouse Hold) Auto-Aim
-Made Dash Attacks easier to perform.

Join me tomorrow at 10am PST for a Live Stream Adventure!

[previewyoutube][/previewyoutube]

I am thrilled to announce that tomorrow at 10am PST | 12pm CST | 1PM EST | 7pm CET | , I'll be hosting a live stream for Sword Hero! Join me on this adventure (this is going to be my first live stream, so wish me luck!).


During the live stream, you will have the chance to gain exclusive insights, behind-the-scenes information, and learn more about the game. Join me tomorrow to play and chat about Sword Hero!


https://store.steampowered.com/app/1739080/Sword_Hero/

Sword Hero Demo - Controller Support & Steam Deck Compatibility!

New Demo update is now live on Steam, below you can find a brief list of changes.

A huge thank you for everyone who has decided to try the Demo, please don't forget to Wishlist Sword Hero, it really helps much!

If you have any recommendations or bugs you noticed, please reply in the comments, or contanct me however you'd like! Thank youuu!

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0.3.11 2023.06.19

-Added Progress indicator to Dialogue Skip
-Improved Tutorial
-"Fail" popup when Strike button released early, causing skill to fail
-Improved Steam Deck compatibility
-Controller Support with custom mechanics
-Fixed not dying from Fire sources
-Fixed some tooltips not disappearing when closing Inventory
-Fixed Projectile Spells not launching if target is too close