Early Access Hotfix - 2022/10/18

Hello recruits,
Thanks tremendously for your feedback and support regarding our Natural Disasters release!
This patch makes several fixes based on initial reporting issues following this week.
Only the second chosen Malus is active on the Difficulty 10
Player can choose a Malus outside of the array when choosing the second Malus on Difficulty 10
NPC Muriel is not visible enough in the lobby
The progression discount of the Sepulchral Ray (Joe’s contract) is improved by killing Waldo instead of Horace
Drowned enemies spawns late in the Natural Disasters Department
The "Complete a run in under 45 minutes" contract is completed if you die in under 45 minutes
The Dash & Slash attack of Görske (Mini Boss) is not stopped when the boss is stunned
Player can take damage from projectiles of Pill enemies even after the projectile disappears.
The game crashes when the player dies from the Mordicine spell damage
The SFX of the cooldown weapon UI can be heard after starting the game and after quitting the Run Summary GPE (Pitbook in Lobby)
Curse "Take It Easy" multiplies damage of weapons when players pass the elevator
Curse "Take It Easy" doesn't work with spells
Morticulturalist enemy is too bright
"Complete Breakdown IV" quest is completed after Breakdown 5 instead of 4
A plug can be seen in a WC kit room
The "Eye of the Stormy" Curse that provides Stormy enemies with an additional attack, can appear only in the Hall of Eternity Department and Industrial Pollution Department, even though the enemy was moved to the Natural Disasters Department.
Some Spells are lacking cooldowns
Some Spells' mana consumption in the air differs from ground consumption and descriptive consumption
Some Spells' description, ground and air damage values differs from each other
Timer inside the Challenge Room also measures the time spent in the menu
After the player restarts a run, and gets defeated by choosing Jocelyn’s contracts in the lobby, the rewards are counted with the progression of the recently restarted run
Laser attack VFX of the Phase 1 of Waldo stays longer than the collider of the attack
Patrick’s sign tour guide in the Physical Diseases Department is hard to read due to the lighting
"Shop closed" signs in the Control room are floating in the air
Transformed Scythe is shown as a different kind in the Transform Menu
Frenzy attack of Focus spell gives a permanent increase of life
Slaymore (upgraded level 3) gives permanent max HP instead of temporary max HP when player passes a floor
The player is not healed when leaving the Training room trigger
Mordicine and Sacrifix spells can irreversibly reduce player’s health in the Training Room
The SFX of the mechanical legs of Waldo can be heard twice during the fight introduction
Ulcermonner has no SFX in the Physical Diseases Department
Claude hasn’t a voice
The Game Over sound can be heard two times after defeating boss Catherine Imamura
If you restart the game during a run, the elevator music plays during the loading screen
The beginning of the Game Over music can be heard during the Quit loading