Notice of Update
Hi everyone.
This is the Teravit Operation Team.
An update file for Teravit was released on September 28th, 2023, at 15:00 (JST).
The following changes have been made in this update.
The game version will be "001.37" after the update.
[h3]New Additions & Changes [/h3]
・Added the tool "Craft NPC" to Build Mode in the Inventory under 'Tool and Gimmick'; this enables crafting upon placement.
- Freely set crafting recipes and required materials for each of the 8 types of Craft Tables.
・Added equipment made from various types of wood and minerals as materials. The new equipment can be obtained through crafting.
・Added items that allow 'Coal Ore', 'Flint', 'Copper Ore', and 'Iron Ore' to be placed in the 'Basic Block' section of the Inventory in Build Mode.
・New command 'Change Event Appearance' has been added to the Event Editor.
This allows players to temporarily switch the appearance of an event to a different one.
The options available are equivalent to those that can be set for the event's appearance.
The appearance will reset to its original state when the player moves away from the event.
・Added the 'Number of Event Monsters' command to the Event Editor's count retrieval commands. Players can count the number of monsters spawned from spawners triggered by events.
A setting that allows effects to be applied to the spawned monsters when activating a monster spawner in an event was also added.
・ Added the following settings to the status configuration command of the Event Editor:
-Max HP
-Max Stamina Limit
Inventory menu has been modified to display the current stamina limit.
・Made changes in the Event Editor to allow players to retrieve the current defeat count for each monster from variables.
・Added a new system variable, 'Item Location: ITEMSLOT_IDX' to the Event Editor.
-Players can now get the location of the item they have in the iteration and the item selected as a numerical value.
0~9:Item Slot
100~102:Weapon Slot
200~203:Armor Slot
300~335:Inventory"
・Following the implementation of the crafting feature, the following updates have been made:
- Added more items that can be referenced in the Event Editor Beta, such as 'Item Quantity'.
- Included additional items that can be set in chests.
- Expanded the range of items that can be sold by Clerk NPCs.
- Added more items that can be configured in the 'Item Settings' of Build Mode.
・Adjusted the value retrieved from the system variable 'Character's NPC ID: CHR_NPCID' in the Event Editor.
Due to this change, values obtained in previously set events may not function correctly. Please review and make any necessary adjustments to events."
・Added a feature in the Event Editor that allows Treasure Chests to be enabled by reacquiring them when using the 'Activate Gimmick' function.
・The following changes have been made to Treasure Chest settings:
- Renamed the 'Reacquire on Signal' option to 'Change on Signal'.
- Added a 'Display Toggle' to switch the display on the 'Change on Signal' option.
These changes won't affect chests that have already been placed."
・Adjusted so that when various spawners are activated from events, regardless of the respawn interval set, the targets will now spawn up to the maximum limit at the time of activation.
・In the Event Editor players can now specify the system variable ITEM_ID for the following commands:
-Item Settings
-Drop Item
-Delete Drop Item
However, if a non-event item is selected, an error will occur in Item Settings, and the Drop Item and Clear Drop Item commands will not be executed.
・Added the following settings to the 'Control Settings' in the menu:
-Added 'Reverse Confirm/Cancel' setting for when using a gamepad.
-Added 'Reverse Vertical Camera Rotation' and 'Reverse Horizontal Camera Rotation' settings for when using a mouse/keyboard."
・Made changes to the following settings so that the Green Gem is set as the default:
-Within the menu under 'Quest Settings', in the 'Clear Rewards' setting for each quest
-In the default Drop Item settings for Treasure Chests.
-In the item settings for the ☆5 Lineup in Premium Gacha.
This change will only apply when configuring settings after the update; there is no impact on current settings that are already in place.
・Made adjustments to take into account the difference in elevation when changing the 'Object Display Range' setting in video settings.
・The following updates have been made in the Shop's product settings:
-Added display of gem exchange prices.
-An alert will now be displayed if the gem exchange price is lower than the selling gem price.
・ Made adjustments to prevent the playback of monster or animal sound effects during the loading process when entering the World.
・Players can now emerge from underwater when jumping while riding an animal.
[h3]Bugs Fixed[/h3]
・Regarding events, the following issues have been fixed:
-The system variable ""PTIME"" did not reflect the user's playtime in the world.
-Monsters would enter a T-pose when selected in the Event Editor.
- Multiple non-stackable items were dropped but not acquired correctly.
・The following issues with Conversation NPCs have been fixed:
-The set text was not subject to automatic translation.
-The preview direction always faced the same way when making positional adjustments
・Fixed the issue where the game exit button was displayed on the 'Menu/Settings' screen on iOS devices.
Fixed the issue where frequent switching of screens on the World List page would slow down the loading of thumbnails..
・Fixed the issue where participants in the Build Room were experiencing disappearances of the following items when canceling their position adjustments::
-BGM Speaker
-Information Board
-Moving Object Assets
-Conversation NPC
-Trade NPC
・Fixed the following issues regarding room hosts:
-Damage received by build participants was displayed on the host's game screen regardless of how far away the host was.
-Certain objects in the vicinity would not respond when the host teleports to the build participants who are located far away.
・Fixed the issue where in worlds using the Spawner Dispersion Tool, the area would occasionally fail to load when the dispersed spawners were repositioned.
・Fixed the issue where unintended sound effects would continuously play while touching spider webs.
Thank you for your continued support of Teravit.
This is the Teravit Operation Team.
An update file for Teravit was released on September 28th, 2023, at 15:00 (JST).
The following changes have been made in this update.
The game version will be "001.37" after the update.
[h3]New Additions & Changes [/h3]
・Added the tool "Craft NPC" to Build Mode in the Inventory under 'Tool and Gimmick'; this enables crafting upon placement.
- Freely set crafting recipes and required materials for each of the 8 types of Craft Tables.
・Added equipment made from various types of wood and minerals as materials. The new equipment can be obtained through crafting.
・Added items that allow 'Coal Ore', 'Flint', 'Copper Ore', and 'Iron Ore' to be placed in the 'Basic Block' section of the Inventory in Build Mode.
・New command 'Change Event Appearance' has been added to the Event Editor.
This allows players to temporarily switch the appearance of an event to a different one.
The options available are equivalent to those that can be set for the event's appearance.
The appearance will reset to its original state when the player moves away from the event.
・Added the 'Number of Event Monsters' command to the Event Editor's count retrieval commands. Players can count the number of monsters spawned from spawners triggered by events.
A setting that allows effects to be applied to the spawned monsters when activating a monster spawner in an event was also added.
・ Added the following settings to the status configuration command of the Event Editor:
-Max HP
-Max Stamina Limit
Inventory menu has been modified to display the current stamina limit.
・Made changes in the Event Editor to allow players to retrieve the current defeat count for each monster from variables.
・Added a new system variable, 'Item Location: ITEMSLOT_IDX' to the Event Editor.
-Players can now get the location of the item they have in the iteration and the item selected as a numerical value.
0~9:Item Slot
100~102:Weapon Slot
200~203:Armor Slot
300~335:Inventory"
・Following the implementation of the crafting feature, the following updates have been made:
- Added more items that can be referenced in the Event Editor Beta, such as 'Item Quantity'.
- Included additional items that can be set in chests.
- Expanded the range of items that can be sold by Clerk NPCs.
- Added more items that can be configured in the 'Item Settings' of Build Mode.
・Adjusted the value retrieved from the system variable 'Character's NPC ID: CHR_NPCID' in the Event Editor.
Due to this change, values obtained in previously set events may not function correctly. Please review and make any necessary adjustments to events."
・Added a feature in the Event Editor that allows Treasure Chests to be enabled by reacquiring them when using the 'Activate Gimmick' function.
・The following changes have been made to Treasure Chest settings:
- Renamed the 'Reacquire on Signal' option to 'Change on Signal'.
- Added a 'Display Toggle' to switch the display on the 'Change on Signal' option.
These changes won't affect chests that have already been placed."
・Adjusted so that when various spawners are activated from events, regardless of the respawn interval set, the targets will now spawn up to the maximum limit at the time of activation.
・In the Event Editor players can now specify the system variable ITEM_ID for the following commands:
-Item Settings
-Drop Item
-Delete Drop Item
However, if a non-event item is selected, an error will occur in Item Settings, and the Drop Item and Clear Drop Item commands will not be executed.
・Added the following settings to the 'Control Settings' in the menu:
-Added 'Reverse Confirm/Cancel' setting for when using a gamepad.
-Added 'Reverse Vertical Camera Rotation' and 'Reverse Horizontal Camera Rotation' settings for when using a mouse/keyboard."
・Made changes to the following settings so that the Green Gem is set as the default:
-Within the menu under 'Quest Settings', in the 'Clear Rewards' setting for each quest
-In the default Drop Item settings for Treasure Chests.
-In the item settings for the ☆5 Lineup in Premium Gacha.
This change will only apply when configuring settings after the update; there is no impact on current settings that are already in place.
・Made adjustments to take into account the difference in elevation when changing the 'Object Display Range' setting in video settings.
・The following updates have been made in the Shop's product settings:
-Added display of gem exchange prices.
-An alert will now be displayed if the gem exchange price is lower than the selling gem price.
・ Made adjustments to prevent the playback of monster or animal sound effects during the loading process when entering the World.
・Players can now emerge from underwater when jumping while riding an animal.
[h3]Bugs Fixed[/h3]
・Regarding events, the following issues have been fixed:
-The system variable ""PTIME"" did not reflect the user's playtime in the world.
-Monsters would enter a T-pose when selected in the Event Editor.
- Multiple non-stackable items were dropped but not acquired correctly.
・The following issues with Conversation NPCs have been fixed:
-The set text was not subject to automatic translation.
-The preview direction always faced the same way when making positional adjustments
・Fixed the issue where the game exit button was displayed on the 'Menu/Settings' screen on iOS devices.
Fixed the issue where frequent switching of screens on the World List page would slow down the loading of thumbnails..
・Fixed the issue where participants in the Build Room were experiencing disappearances of the following items when canceling their position adjustments::
-BGM Speaker
-Information Board
-Moving Object Assets
-Conversation NPC
-Trade NPC
・Fixed the following issues regarding room hosts:
-Damage received by build participants was displayed on the host's game screen regardless of how far away the host was.
-Certain objects in the vicinity would not respond when the host teleports to the build participants who are located far away.
・Fixed the issue where in worlds using the Spawner Dispersion Tool, the area would occasionally fail to load when the dispersed spawners were repositioned.
・Fixed the issue where unintended sound effects would continuously play while touching spider webs.
Thank you for your continued support of Teravit.