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TERAVIT News

Notice of Update

Hi everyone.
This is the Teravit Operation Team.

An update file for Teravit was released on June 6th, 2024, at 15:00 (JST).
The following changes have been made in this update."

The game version will change to "002.06" after the update.

[h3]■New Additions & Changes [/h3]
・In the Command List of the Event Editor, when the "Number of Inventory Items" is entered using the "Calculate Variables" command, etc., it will now be displayed as "I010: Flint (Quantity)".

・The "Max Number of Players" setting when creating a room has been changed so that it can be set starting from 1 person.


[h3]■Bugs Fixed[/h3]
・Fixed an issue where, when switching to test mode while selecting paint blocks in build mode's range selection, the display remained in range selection if a block was selected with a block item.
・Fixed an issue where players were unable to attack when transformed into certain monsters during an event.

Thank you for your continued support of Teravit.

Notice of Update

Hi everyone.
This is the Teravit Operation Team.

An update file for Teravit was released on June 3rd, 2024, at 15:00 (JST).
The following changes have been made in this update.

The game version will change to "002.05" after the update.

[h3]■New Additions & Changes [/h3]
・Added "First Execution" to the automatic execution of Event Editor macros. This automatic macro will be executed only once when entering the stage.

Thank you for your continued support of Teravit.

Notice of Update

Hi everyone.
This is the Teravit Operation Team.

An update file for Teravit was released on May 31st, 2024, at 15:00 (JST).
The following changes have been made in this update.

The game version will change to "002.04" after the update.

[h3]■Bugs Fixed[/h3]
・Fixed an issue in the Nintendo Switch version where the app would stop when entering some worlds.

Thank you for your continued support of Teravit.

Notice of Update

Hi everyone.
This is the Teravit Operation Team.

An update file for Teravit was released on May 30st, 2024, at 16:00 (JST).
The following changes have been made in this update."

The game version will change to "002.03" after the update.

[h3]■New Additions & Changes [/h3]
・Added a feature that allows players to equip weapons and shields when changing the appearance of events to "Upload Skins" or "Custom Skins".
・The "Emotion" command in the Event Editor now has the "Attack" and "Defeat" options under the "Emotion" effect type.

・In the Event Editor, the animations "Attack", "Restrain", and "Sing (Fixed Direction)" have been added.
・In the Event Editor's "Camera Work" command, we have added an "Aim Point Offset" option and included the following types in the "Camera Work Type":

- "Random (Fast)"
- "Random (Slow)"
- "Move Away"
- "Move Closer"
- "Descend"
- "Diagonal Rotation"
- "180-degree Rotation"
- "90-degree Rotation"
- "Diagonal Reverse Rotation"
- "180-degree Reverse Rotation"
- "90-degree Reverse Rotation"

・In the Event Editor's "Camera Work" command, the values for "Offset" and "Focus Point Offset" can now be entered into decimal places.
・The "Play BGM" command in the Event Editor now includes a "Fade Time" option.
Players can specify the time it takes for the BGM to fade in or crossfade."
・Added a "Volume Adjustment" command to the Event Editor.

・Added the system variable "BGM_POS" to the Event Editor. "BGM_POS" allows players to obtain the number of seconds of the currently playing BGM.
・In the Event Editor's "Change Appearance" players can now choose to change their appearance to that of a monster or animal.
- While the appearance is changed to a monster or animal, items cannot be used.
- For some monsters, unique attacks can be performed using attack commands."
・Added "Waiting for Input" to the "Window Type" options in the Event Editor's "Change Screen" command.
Processing will stop until the specified key input is performed or the "End Condition Other than Input" is met.

・Comments from blocked players are hidden.
・Added a feature to notify the start and end of the invitation with a popup when starting and ending an invitation in Build Play.

[h3]■Bugs Fixed[/h3]
・Fixed the following issues in the Event Editor:
- The script for the "Variable Calculation" command could not be input correctly on some platforms.
- Changing pages in the "Command List" would inherit the position of the currently displayed line, causing it to exceed the display limit after page change.
- Some icons were not displayed in the "Log Output" command.

・Fixed an issue where animals and some monsters would move when hit with a "Spark Bomb" even though there was a paralyzing effect.

Thank you for your continued support of Teravit.

Notice of Update

Hi everyone.
This is the Teravit Operation Team.

An update file for Teravit was released on May 24th, 2024, at 13:00 (JST).
The following changes have been made in this update.

The game version will change to "002.02" after the update.

[h3]■Bugs Fixed[/h3]
Fixed an issue where updates could not be performed correctly in some environments.

Thank you for your continued support of Teravit.