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One Military Camp News

Steam Awards 2023

Listen up recruits!

Ask not what our indie game can do for you, ask what you can do for One Military Camp. You have enjoyed our base building/ Strategy game, defeated Dragan in the Campaign, fought infinite battles in Sandbox Mode and challenged your friends in Multiplayer.

You were there when self sufficiency and fully customization options were introduced, and helped us to balance our economy. Now it is our time to shine.

We Need You.
Please, Vote One Military Camp for Sit Back and Relax.

Update v1.0.1.13 (Spooky)

Spooky greetings, cadets!

Today the air in One Military Camp smells... funny. It must be because we’ve added new decorations to celebrate Halloween season with your fellow recruits!


Nothing like a good scare to put those lazy rookies into shape. Let’s fill your camp with supernatural decorations and the terrifying face of Pumpkin-Hawkins! 🎃

New Halloween decorations:
  • Mausoleum: like a park, with a nice ominous atmosphere.
  • Haunted tree: bark at the moon
  • Pumpkin Hawkin: a creepy homage to your favorite sergeant
  • Scarecrow: a scarecrow with disturbing human eyes. Not effective against drones
  • Cemetery fence: so scary!

Update v1.0.1.12 (Global)

Good morning, recruits!

We continue to move forward along our post-release roadmap, and today we are bringing a long requested feature: Multiplayer mode!

Let’s see all the changes and improvements introduced with this new update:

[h3]Improvements in Battle Mode (Sandbox):[/h3]
  • Added a minimap to make it easier to keep track, in real time, of all the changes taking place on the battle map without leaving the camp.
  • Battles between squads are no longer resolved instantly. Squads will now automatically attack enemy troops in adjacent territories, dealing and receiving damage until one of them loses all its battleforce and is defeated. This will allow you to strategize in the middle of a fight, retreat in the face of certain defeat, reinforce to take the upper hand, or bring back injured soldiers before it's too late.
  • Enemy AI has been improved to be more challenging and human-like.
  • We’ve improved the way the terrain bonuses are displayed for each soldier class. Bringing the right troops into a battle can be the key to victory.

[h3]Multiplayer Mode:[/h3]

It’s time to show the world that you are the best Sergeant in One Military Camp. In this new game mode, you’ll be able to join or create public matches to face other players, or create private matches against your friends.

Each player will manage their own camp and deploy squads of trained soldiers in order to conquer the territories surrounding the opponent’s base.

Multiplayer Mode is similar to Battle Mode, but has the following added features:
  • Sending attacks: use your research points wisely and you’ll be able to unlock the ability to send attacks to the other player’s camp, such as spies, drones, propaganda drones… A great way to slow down your opponent’s progress!

  • We’ve included a voice chat so that you can communicate with your enemy. But don’t forget to be respectful!
  • The main menu now includes a Leaderboard featuring the players with most wins in multiplayer mode. Who knows, maybe we’ll organize a tournament with the best players in the world ;)


[h3]Special mentions:[/h3]
Once more, we’d like to thank our communities on Discord and Steam. Special shout-out to GoddGaming on Discord for being brave enough to dare to compete in multiplayer mode against people in our dev team.

Update v1.0.0.6 (Inflation)

Ten-hut recruits! We’ve received your feedback about the economy and we’ve been working to bring you a solution.

That’s why in today’s update we bring you a new revision of the economy. We want to make the economy management interesting, but now the recurring income will allow you to take your progress with the missions more calmly, to provide a rhythm adapted to your strategy and management style.

[h3]Improvements[/h3]
  • We have updated the values for income and expenses to achieve a more adaptive balance.
  • We’ve removed the limit to sell stock to providers. Now, if you have a self-sufficient resource production, you’ll be able to sell all your surplus generating more income than before.
  • We’ve increased the speed of the simulation for the x3 Speed Mode so you can speed up the moments of downtime,
  • Added a new bankruptcy window, allowing you a last chance to apply for a maximum of 2 loans with the banks you’ve unlocked in the map, before giving up the game.


[h3]Bugfixes[/h3]
  • Fixed a bug that didn’t update the range of the watchtowers when upgrading them to a higher level.
  • Fixed a bug where the game would reset the progress in all missions if the player went bankrupt with missions in progress.
  • Campaign: Missions in progress now have a tooltip displaying the complete message log, in case of having received messages from the front.
  • Fixed a bug where Charlie’s missions incorrectly displayed the “ANY” class icon in the tooltip.
  • Changed mission 2 of the campaign to ask for an Explosives Engineer instead of a Spy.
  • Fixed a localization error in the tooltip about why a soldier can’t be specialized to a lower tier class.

[h3]Coming soon[/h3]
And now, more important announcements! As you can see, we are still working on One Military Camp, but we are not just fixing bugs... Today we also present you a new roadmap with some of the content that we are working on for the coming months.

We can’t give you exact dates yet, but if you want to know more, you can stop by our Discord server and ask us ;)



[h3]Original Soundtrack available now[/h3]
We would also like to announce that One Military Camp’s soundtrack is now available on Steam. It includes the 15 tracks present in the game, composed by Sergio de Prado and are available both in MP3 and FLAC.

Hotfix

- improved leveling