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Lunacid News

1.1.1 Patch

Fixed some jittering by using mouse smoothing, and more accurate positions.
Fixed Objects with AI spawning out of bounds in the tower.
Added Cloud Save support

1.1.0 Patch

December is almost upon us and with it, I bring you a new Lunacid patch!


Wow this game is broken, and it all falls on me. I seriously had a bunch of bugs because sometimes I called a class Royal and sometimes Royalty.
Sorry for all that, but I will continue to find and fix bugs as I can!

This patch will also introduce Christmas in Lunacid, from December 10th till the new year. Thank you all for your amazing continued support, may you have happy lucid dreams!

Patch notes:
Added Christmas
Fixed sequence break in arena
Hopefully fixed dying while loading
Fixed Clive dialog bug
Fixed Weapon XP bar showing up when no weapon was equipped
Fixed Alchemy giving moss instead of candles
Fixed Spelling mistakes
Fixed Tower objects killing themselves
Hopefully fixed castle door loading too slow
Adjusted False wall closing time
Fixed menu exploit
Fixed Royal/Royalty debacle

1.0.6 Patch

Fixed spelling issues
Removed tower exploit
Fixed control issue with minigame

Hot fix for level transition bug

Sorry :3

1.0.5 Patch

Fixed Royal class castle door glitch
Fixed collision issue in prison
Fixed 99 item bug
Fixed item pickups showing wrong count
Made current weapon and item slot sync across levels
Fixed enemies dying spontaneously in Tower
Added Invincibility during loading
Attempted to fix PlayerPrefs not saving bug (Daedalus and others)