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Boiling Grotto Content Update

The next area is finally here, accompanied by various fixes and improvements.

Patch notes:
Added Boiling Grotto
Added new Weapons
Added new Spells
Added Achievements
Added a 180 turn option for controllers
Added a music volume control setting
Added a player speed cap setting
Added new player art
Finished Sealed Ballroom Music
Changed experience scaling at high levels
Change stat scaling
Fixed Le Fanu Castle lighting
Fixed Chair script making players stuck
Fixed Achievements triggering
Fixed Hemalith Collision
Increased Fountain Drinking delay to avoid sound crash when spammed.

Castle Content Update!

The door to Le Fanu Castle is finally open! With this new update you can find a large new area, and two hidden small areas, each with their own enemies, weapons, spells, and lore to find.



The vampiric prince Crilall guards the passage ahead. Known for his ruthlessness in defending his mothers’ castle, the dark prince of wings awaits your challenge.



update notes:
Vampires and Undead lose less blood while bleeding.
Vampires regain blood much slower.
Vampires regain health when attacking living objects that have blood, in melee.
Improved projectile collision.
Snails now have blue blood.
Slimes now have slimy blood.
Demi shows up more.
More Alchemy recipes.
Sheryl now doesn’t run out of vials but will set prices higher after the first 9 have been purchased, depending on how many are in your inventory.
Fixed data saving certain variables on quitting.
Added dynamic audio compression to prevent crazy loud sounds.
Added new areas.
Added new weapons.
Added new magic.
Added new npcs.
Added new enemies.

Castle Update in Beta

New Castle Update out in open beta

I have released the new update featuring the castle area in the open beta branch. If all goes well then it will release to the public branch in a few days.

To get to the beta branch, right click the game in the steam library and select betas, you should see one labeled open-beta.

But please know that this branch is more likely to have bugs and more experimental/unbalanced content.

Patch notes:
Vampires and Undead lose less blood while bleeding.
Vampires regain blood much slower.
Vampires regain health when attacking living objects that have blood, in melee.
Improved projectile collision.
Snails now have blue blood.
Slimes now have slimy blood.
Demi shows up more.
More Alchemy recipes.
Sheryl now doesn’t run out of vials but will set prices higher after the first 9 have been purchased, depending on how many are in your inventory.
Fixed data saving certain variables on quitting.
Added dynamic audio compression to prevent crazy loud sounds.
Added new areas.
Added new weapons.
Added new magic.
Added new npcs.
Added new enemies.

New Update!

Streamlined menus.
You can now double click to equip.
Item descriptions now load on navigation.
Alchemy recipes unlock.
Alchemy ingredients don’t clear unless empty.
Added Alchemy clear button.
You can now quit to menu.
Gameover screen is skippable.
Sheryl now raises prices if you break her stuff.
Fixed random NPCs secret.

3/29/22 Update

Added Forsaken Poison Damage.
Added NPC quest.
Added new area.
Added new Enemies.
Added new Spells.
Fixed Air Control Stat.
Fixed Jumping Bug.
Fixed Loading Twice Bug.
Fixed Holy Water Pickup.
Fixed Duplicate Item Pickup.
Increase Fairy Moss Healing.