1. Lunacid
  2. News

Lunacid News

Hot Fix for 11/1/2023

Fixed npcs being around when they shouldn’t
Made mimics spawn less often
Fixed npc collision issue in forest
Fixed elevator issues
Fixed Left Hand going Right after reading notes

Hotfix #2 for Halloween

Fixed grey boxes in Boss Arena

1.0.1 Hotfix

Fixed version number in menu
Fixed Ultrawide support
Added more collision to boss walls
Fixed empty keybinds being saved
Fixed missing npc health bars
Fixed a specific creature that wasn't dying
Fixed a missing ceiling collider

Lunacid, a homage to From Software before Dark Souls, launches out of early access to Very Positive verdicts


I've only just read Sin's thoughts on Akuma Kira's Lunacid and lo and behold, the PS1-styled, first-person dungeon crawler has now released out of Steam Early Access, to considerable rejoicing. Lunacid is a homage to classic FromSoftware games - no, not that juvenile upstart Dark Souls, but King's Field and Shadow's Tower, which date back to the late 1990s.



I played one of the King's Field games as a sprog and found it to be an extended cave system full of lava, demons and torment. Lunacid sort of applies the perspective and medieval fantasy combat of that series to a story reminiscent of Demon's Souls - the From-alike that spurred the Japanese studio to international fame - with a world that has been flooded with toxic mist by a "sleeping old one below". Your job, as some unfortunate outcast chucked into a pit, is to journey downward and confront this mysterious creature, using any and all combinations of rapiers, clubs and fireballs. Off you go then.


Read more

Lunacid Version 1.0 is released!

Full patch notes will be attached at the bottom.



As Halloween descends upon us, we have finally left Early Access. The game is now feature and level complete with a new coat of polish. I couldn’t not have made the game this nice without all the feedback and testing from the Early Access players, thank you all so much!

There’s still bound to be more bug patches in the future, but mostly I’ll be working on localization in the future. There’s a prequel also in the works, on the old Sword of Moonlight engine, that I’ll give more details on later when it’s closer to completion.

Thank you all so much for the amazing support you’ve given me over the years!

Patch notes:
Smoothed player grounding
Animated ranged weapon crosshair
Made water effects and traversal better
Nerfed Quickstep
Fixed Demi’s elbows
Shop now can display items for sale
New elemental impact effects
Added pronouns to character creation
Added new enemies
Added new levels
Added new weapons
Added new spells
Added Shrimp
Added endings
Added new achievements
Buffed Lanterns
Buffed Steel Lance
Polished Wing’s Rest
Added more signposting
Remade Manual
Added Key Rebinding
Fixed NPC summons floating in air
Fixed Random Enemies mode (Uses name !RANDOM now)
Added more plants
Added Demi/Sheryl jamming
Fixed player portraits in main menu
Removed Flail default form (Animation was incompatible)
Added more spell icons
Added more Mimics when you have a bunch of money
Added more Full Moon only enemies