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Odd Remedy News

v0.4.0.1

  • Added font support for the following glyphs: Emoji, Japanese, Thai, Traditional Chinese, Simplified Chinese, Sunuwar, Arabic, Hong Kong, Korean
  • Updated the font of phone UI
  • Increased start Flashlight battery to 100%
  • Made Flashlight battery go down slower by 20%
  • Added using Bone as a melee weapon
  • Increased damage of Candy Cane to 10%
  • Moved starting Water Bottle to quick slots instead of inventory
  • Moved "dead/alive/grabbed" info to the left side in the spectator name list
  • Added a hint about the Glovebox to the "send items to prison" prompt
  • Added a hint about breaking a window when it's locked
  • Added showing the reason of Prisongram post deletion
  • Renamed Global Chat Filter setting to Profanity Filter


[FIXES]
  • Fixed starting the game through a friend invite causing the join prompt to be visible in the startup brightness setup UI, which then causes a black screen after pressing join
  • Fixed a rare case of the Lighthouse spawning in the city
  • Fixed Prisongram loading posts too early when scrolling
  • Fixed "Smack with scissors" hint being shown to host when a non-host pushes a carton box
  • Fixed mouse scroll not working in Prisongram profile menu

The Prisongram Update (v0.4.0.0)



[GENERAL]
  • Added Prisongram Beta
    • Uploading image posts with captions
    • Player profiles with game stats and follower count
    • Posting comments, liking/disliking posts
  • Optimized procedural building's roof meshes (decreased vertex count from ~4k down to 64)
  • Added a new menu for deleting save files
  • Added sound effects when in stealth mode
  • Added taking damage from flying props impact
  • Added "Players today" counter
  • Increased start flashlight battery from 5% to 9%
  • Removed the "convert" beta branch


[UI]
  • Improved the look of UI panels, consistency of text and layouts
  • Removed the recharge hint on first dead flashlight toggle
  • Added color highlights to prompts and tutorials
  • Added carton box open hint when pushed
  • Fixed boat fixing action hint saying "fix boat box"
  • Fixed building intro text showing wrong name for the Cave Base
  • Fixed main objective text overlapping


[FIXES]
  • Fixed sending empty bug reports
  • Fixed starting the game through friend invite not showing a password prompt and causing other bugs by not finishing game startup prompts
  • Fixed game server packet read error causing infinite loop

v0.3.5.2

  • Added UI text color highlighting in many places
  • Decreased fog intensity a bit
  • Decreased fall damage
  • Renamed Cave Entrance to Cave Base
  • Added a sound effect when an action can't be done
  • Added a hint when Flashlight battery is dead
  • Added black bars to the intro

v0.3.5.1

A few fixes
  • Fixed Cassette Tape not appearing in the car when brought from prison
  • Fixed being unable to use Klock while sitting
  • Fixed prison Gift Boxes dropping 0% items
  • Increased Extend Wall limits
  • Fixed prison wall not extending if one side reached limit
  • Decreased Gamba Machine and Arcade Machine screen brightness

The Lighthouse Update (v0.3.5.0)



[GENERAL]
  • Added new building - Lighthouse
  • Added new item - Shotgun
  • Added new item - Shotgun Shell
  • Added spiders climbing walls
  • Added new objective "Take a selfie at the top of the Lighthouse"
  • Added barbwire on the Cave Entrance fence
  • Added ladders to the Cave Entrance roof
  • Added more props to Cave Entrance and Gas Station
  • Made all dragged bullets insert into a weapon at once
  • Added pressing F while holding Shift shortcut to quickly move prison items to storage
  • Made toxic barrels explosive
  • Added empty weapon trigger click sound
  • Added always aiming weapons even with zero bullets
  • Decreased Klock fire rate
  • Added entity (players, spiders, etc) collisions with ragdolls
  • Improved phone camera icon
  • Increased brightness
  • Decreased default brightness setting to 0.5
  • Improved intro text and added color highlighting


[FIXES]
  • Improved building bounds creation and detection, improving spider pathfinding
  • Fixed Cave Entrance waypoints generating outside the map causing pathfinding bugs
  • Fixed building bounds rotated offset being wrong, causing spider pathfinding bugs
  • Fixed spiders going directly after player when height difference is large
  • Fixed spiders falling back to pathfinding instantly after line of sight is blocked
  • Fixed objectives state loading incorrectly in an active game
  • Improved spider sack collider to reduce clipping through walls
  • Fixed spiders not knocking back car trailer
  • Fixed seagulls flying on the ground in the island
  • Fixed showing gas station twice in map legend
  • Fixed NetEvents.ChatPhoto error
  • Fixed NetProp.BreakLootBox error
  • Fixed Player.EnterSeat error