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Mass Effect (2007) News

These Dune-inspired Mass Effect posters are dope




There's a new Dune movie in the works, directed by Denis Villeneuve, and saying this will probably come back to bite me in the ass but it looks like it might actually be good. To promote the film, Warner Bros recently released a series of character posters featuring grim, underlit studies of each major member of the cast...
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This free bundle of the Mass Effect OST, comics and art books is only available for a few more days




The deluxe editions of Mass Effect 2 and 3 came with a raft of extra digital content and, now that Shepard's Mass Effect trilogy is bundled together in the Legendary Edition, this digital content is available to download free—for a limited time...
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Mass Effect's infinite paragon and renegade glitch still works in the Legendary Edition

Fewer things are a bigger pain in Mass Effect than missing out on a dialogue option because your renegade or paragon bar isn't quite stocked enough. You can't really walk away from the situation to get the remaining points you need to intimidate or charm someone, so you're usually stuck watching a scenario play out disappointingly.


Thankfully, though, an old exploit in the original Mass Effect that lets you harvest as many paragon/renegade points as you'd like is alive and well in the Legendary Edition. As spotted by Kotaku, you'll eventually meet a Turian named Lorik Qui'in during the Noveria mission. He's been ousted from his job because he dug up some dirt on Port Hanshan's administrator, Anoleis. Agree to help him collect the evidence from his office but talk to Gianna Parasini after you return to the bar to complete the mission. If you do so, you can charm or intimidate Lorik into testifying against Anoleis in court.


You should only get one hit of renegade or paragon points, but it's bugged so you can talk to Qui'in as many times as you please, allowing you to farm as many points as you desire.


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What Mass Effect 5 can learn from each game in the series

Henry Cavill prints out Mass Effect Wikipedia page, internet explodes

EA Play for Game Pass PC delayed to next year

What Mass Effect 5 can learn from each game in the series

The ambition of the first Mass Effect game cannot be overstated. A young BioWare was taking risks and moving away from the isometric RPG games that had initially propelled the Canadian studio to success. It was an original IP, built using the newly released Unreal Engine 3, that put a starship at the player's fingertips and told them to explore an entire galaxy.


The writing team was clearly passionate about sci-fi, taking inspiration from Alien, Blade Runner, and Star Trek. The result was an impressive melting pot of ideas. Drew Karpyshyn, Mass Effect's lead writer, nailed the game's sense of adventure and political intrigue. Fellow wordsmith Chris L'Etoile injected credible sci-fi lore into the Codex and planetary descriptions. And project lead Casey Hudson came up with the foundational concepts that would shape the course of the entire trilogy, including Commander Shepard's insectoid foe - the Reapers.


BioWare's creative efforts paid dividends. Mass Effect's release was met with critical acclaim, leaving behind a legacy as bright as the stars it had so vividly imagined.


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RELATED LINKS:

Henry Cavill prints out Mass Effect Wikipedia page, internet explodes

EA Play for Game Pass PC delayed to next year

Mass Effect lead hints that the new game is a sequel to both Andromeda and Mass Effect 3

Henry Cavill teases 'secret project' that might involve Mass Effect




Famed actor, PC gamer, and sexy system builder Henry Cavill may soon be going to space—virtually, at least. The actor posted an image on Instagram earlier today with the cryptic message, "Secret project? Or just a handful of paper with random words on it.... Guess you'll have to wait and see."..
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