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SunnySide Demo Update!

Happy Today-Should-Have-Been-Release Day!
To celebrate, we’re pushing an update to the Steam Demo!
There are a TON of fixes to this demo version, and you can check out the full change list here


[h2]Some Highlights:[/h2]
  • You can no longer destroy the tea house, vehicle shed or bicycle stand.
  • Fixed a problem with the messenger font on Simplified Chinese.
  • You can now pick up smaller animals you own, such as chickens, ducks and rabbits.
  • An update to wild animals, Raccoons now spawn properly and dig up your crops that are left in the open!
  • Cooking XP is now given to the player properly after cooking food or discovering new recipes.
  • All build items now have pre-rendered icons. This should massively improve the stability of both Philip's shop and player's buildmode.
  • Complete rework of how inventory items are loaded into the memory. This should improve the stability of the game and prevent inventory item related crashes..
  • All text messages now save properly overnight.
  • Loading a save from the in-game phone now works correctly.
  • Can no longer summon the bicycle outside of SunnySide.
  • PoptoBismuth now cures nausea.
  • Campgrounds have been polished and are ready for visitors
  • Gabe's Ranch has been deforested and his animals now enjoy open pastures.
  • Designated forest signs now spawn correctly. And are now visible on the map app and minimap.
  • Save slot system is now implemented. This is the final release version of how we'll be handling saving in SunnySide. You now have 5 slots to create new games in, this allows us to enable steam cloud as well as keep parallel to console versions.
  • As this is a whole new way of saving, please remove the SunnySide folder from your Documents>RainyGames directory.
  • This new system will most likely bring with it new edge cases, please be patient while we QA these.
  • Eye color now persists between saves and character creator and the game.
  • Digging prompt now displays what size is being dug.
  • You will now always wake up near where you slept last.
  • Gamepad camera control is now twice as sensitive.
  • Complete rework on vehicle inventories, they now save reliably.
  • Building is now blocked if the player is colliding with the object and will produce the relevant error.
  • Fixed a pretty big issue with the sky, where the sun angle based on season was not being refreshed at the start of a day. This system now works properly as it was intended. Summer days are now actually long while winter days are much shorter.
  • Racoons no longer have access to the Mage Hand cantrip and can no longer steal trees.
  • A massive amount of optimisation in Higashi.
  • Large optimisation in Farmer's Market.
  • Changes to flow of Intro Story and dialogue.
  • First release implementation of "Return to Last Sleeping Spot". This will replace the dev Home button return system and is release ready.
  • All hangouts now skip time by 2 hours at the end.
NOTE: Save slot system is now implemented. This is the final release version of how we'll be handling saving in SunnySide. You now have 5 slots to create new games in, this allows us to enable steam cloud as well as keep parallel to console versions.
As this is a whole new way of saving, please remove the SunnySide folder from your Documents > RainyGames directory.


[h2]We hope you have lots of fun with the newest version of the SunnySide Demo![/h2]
With lots of love,
RainyGames

P.S. If you happen to be in the Dallas, TX area on May 30 - June 02, we'll have a booth at DreamHack Dallas! Come say hi to Sydney, play the latest version of SunnySide, and maybe even buy some art!