DEVLOG #8 PLAYTEST ANNOUNCEMENT - APRIL 30TH
[previewyoutube][/previewyoutube]
Hey everyone! It’s time for For The Hive Devlog #8, and we’ve got some exciting updates to share!
🔥 Combat Overhaul – Dismemberment, part disablement, blood effects, and a much more skill-based combat system. Every encounter is now more tactical, intense, and rewarding.
🦠 New Attacks & Skill System – We’ve introduced light and heavy attacks for each species! Right now, all insects share a bite as their light attack, while heavy attacks are unique:
🐝 Bee – Sting for high close-range damage.
🦠 Termite – Acid spray to corrode enemies from a distance.
🐜 Ant – Charge to knock enemies back.
🕷️ Jumping Spider (WIP) – Soon to be able to leap into combat with deadly precision.
🎮 UI Upgrades – A new minimap, health & armor tracking, stamina & special resource systems, and an improved combat HUD.

🏡 Bases & Digging – We’ve added partial voxel technology, meaning you can dig tunnels, build mounds, and even create nests inside real-world-inspired locations like trees. In the future, this will allow players to design their own bases!

🌍 Playtest Zone Update – We’re keeping the current playtest zone for now, with some minor improvements. Due to the scale and complexity of For The Hive, level design takes a lot of custom work, and we’re aiming to hire a full-time environment specialist this year to develop the game’s first full map.
📅 Playtest Release Date – April 30th! We’re working hard to deliver on this date. Stay tuned on YouTube, Facebook, and Discord for updates!
🌐 New Website & Patreon – A new website is coming soon, and we’re also launching a Patreon for those who want to support the game’s development! Patreon perks include private development updates, early feature testing, and more.
💬 Let us know what excites you the most in the comments! Thanks for your support, and see you in the playtest! 🚀
Hey everyone! It’s time for For The Hive Devlog #8, and we’ve got some exciting updates to share!
🔥 Combat Overhaul – Dismemberment, part disablement, blood effects, and a much more skill-based combat system. Every encounter is now more tactical, intense, and rewarding.
🦠 New Attacks & Skill System – We’ve introduced light and heavy attacks for each species! Right now, all insects share a bite as their light attack, while heavy attacks are unique:
🐝 Bee – Sting for high close-range damage.
🦠 Termite – Acid spray to corrode enemies from a distance.
🐜 Ant – Charge to knock enemies back.
🕷️ Jumping Spider (WIP) – Soon to be able to leap into combat with deadly precision.
🎮 UI Upgrades – A new minimap, health & armor tracking, stamina & special resource systems, and an improved combat HUD.

🏡 Bases & Digging – We’ve added partial voxel technology, meaning you can dig tunnels, build mounds, and even create nests inside real-world-inspired locations like trees. In the future, this will allow players to design their own bases!

🌍 Playtest Zone Update – We’re keeping the current playtest zone for now, with some minor improvements. Due to the scale and complexity of For The Hive, level design takes a lot of custom work, and we’re aiming to hire a full-time environment specialist this year to develop the game’s first full map.
📅 Playtest Release Date – April 30th! We’re working hard to deliver on this date. Stay tuned on YouTube, Facebook, and Discord for updates!
🌐 New Website & Patreon – A new website is coming soon, and we’re also launching a Patreon for those who want to support the game’s development! Patreon perks include private development updates, early feature testing, and more.
💬 Let us know what excites you the most in the comments! Thanks for your support, and see you in the playtest! 🚀