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Warlordocracy News

Warlordocracy v1.3

[p]Big old list of bug fixes, reported by Beast, Macabre, and zf13448. One bug dumped your entire inventory into the ocean if you were wearing leather armor at the start of Ch.3. Another bug let corpses catch you doing property damage and decreased faction respect. The rest are mostly quest and script bug fixes.[/p][p][/p][p]Complete list of changes:[/p][p]-Fixed bug where corpses would catch you doing property damage and decrease respect (thanks to zf13448).[/p][p]-Fixed bug where "timePass" command would set timer and time out next dialogue window (thanks to Macabre).[/p][p]-Fixed bug where Ralo wouldn't give you contracts after the festival if you talked to Gorbo first in Ch.2.[/p][p]-Fixed bug in Ch.3 story file where Merchant was set to main party in Moonshade Slums (thanks to Beast).[/p][p]-Fixed major bug where inventory was dumped in the ocean in Ch.3 intro if you had Leather Armor.[/p][p]-Fixed bug in Ch.2 where pitfight doorway in sewers was impassable (thanks to Macabre).[/p][p]-Fixed some Ch.2 map transition text (thanks to Macabre).[/p]

Warlordocracy v1.2

[p]Greatly improved AI function, fixing bug where certain checks were being skipped, including one to update path to a moving target. Also fixed a bug with waiting/resting not updating story variables (thanks to Beast), and the day tracker not progressing (thanks to Macabre). Also fixed bug where music and ambience weren't updating after waiting/resting.[/p][p]Fixed a couple bugs with quest dialogue in Ch.2, thanks to both Beast and Macabre. I think one of you is siding with militia and one is siding with bandits, which is perfect for playtesting. Many thanks. Fixed some dialogue also.[/p][p]Finally, improved the Defecate ability to make it always blind animal targets, and gave it to all bats and birds (not just the pet parrot). Bats and birds now also shit randomly and leave fertilizer (yes, there is a limit).[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Fixed bug in AI where certain checks were being skipped, including updating path to moving target.[/p][p]-Defecate ability now blinds target for 5 secs, new x100 limit for spawning fertilizer per chapter.[/p][p]-Gave Defecate ability to all bats and flying birds (not just pet parrot), birds now shit randomly.[/p][p]-Fixed bug where passing time would not progress story variables (thanks to Beast).[/p][p]-Fixed bug with Andresi's dialogue variable in Ch.2 (thanks to Beast).[/p][p]-Fixed bug where day tracker was not progressing (thanks to Macabre).[/p][p]-Fixed bug where music would not update after passing time.[/p][p]-Updated dialogue with Numbers (Ch.1) and Durolo (Ch.2).[/p]

Warlordocracy v1.1B

[p]Added "Cake Mode", which not only disables hunger, but also gives +60 max HE to party members, and allows full party heal on rest (achievements disabled of course).[/p][p]There is still "Easy Mode", which only disables hunger for those who don't like a ticking clock, but still want challenging combat.[/p][p]My friend IRL refused to play it with hunger mechanics because he says it's like having to take a shit in a game, but I disagree. He also refused to play Brigand until I renamed "clips" to "magazines".[/p][p]I usually don't like ticking clocks, but you can leave the game paused to relax and think, and time management is a big part of the game design. Later chapters (3 to 5) have enemy forces build up to make the finales harder the longer you wait. I'd like some balancing notes on that.[/p]

Warlordocracy v1.1

[p]Patched 3 major bugs since launch: infinite dialogue loop when using self-targeting abilities (thanks to wargreg), targeting objects with crafting abilities (thanks to Macabre), and party members switching up targets in the middle of combat automatically.[/p][p][/p][p]Gave Leo's sprite a scar to match the dialogue descriptions, and made a new destroyed scarecrow object, along with a die script that leaves behind a rag and stick. Also fixed a couple minor bugs and added default Steam Deck controls.[/p][p][/p][p]Patreon: https://www.patreon.com/posts/138274543[/p][p][/p][p]Complete list of changes:[/p][p]-Greatly improved line of sight function for ability/item targeting.[/p][p]-Fixed major bug where party members were auto-switching their targets during combat.[/p][p]-Fixed major bug where crafting abilities couldn't target certain objects (ore veins, etc.).[/p][p]-Fixed infinite dialogue loop bug with self-targeting abilities like Prowling (thanks to wargreg).[/p][p]-Fixed minor bug where campfire light radius effect would double spawn when loading map.[/p][p]-Fixed bug where some merchants (including in Ch.1) did not have faction.[/p][p]-Improved Leo's sprite (added scar mentioned in dialogue).[/p][p]-New destroyed scarecrow scripts, sprite, and object.[/p][p]-Added default Steam Deck controls.[/p]

Warlordocracy Released!

[p]Warlordocracy leaves Early Access today, like a snake sheds its fur.[/p][p]It will still be in very active development into January, as I improve dialogue and work on the Chapter 6 DLC (set 25 years later). After that, there will be a voice acting patch, and then the Patreon Short Stories DLC will be expanded and go public.[/p][p]There will be another patch soon, no doubt, but right now I have to sleep, so I'll be AFK for a few hours.[/p][p][/p][p]Future Plans:[/p][p]-Improve dialogue a bit[/p][p]-Balance difficulty[/p][p]-Chapter 6: Path of Glass[/p][p]-Voice Acting for Chapters 1-6[/p][p]-Patron Stories DLC (public)[/p]