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Warlordocracy News

Warlordocracy v4.6

[p]Minor patch that was already mostly uploaded. Just listing all the recent fixes here. Players have made it to Ch.4, but I don't think anyone's reached Ch.5 yet.[/p][p]Overall, there are fewer script bugs than I expected. That's probably because of the chapter system and the visible list of reputations. Also, I know how to use Notepad++ to search multiple files now, a tool that I did not utilize when I first started patching Brigand almost 9 years ago. I still sometimes fuck up the source code when I patch, unfortunately, but hopefully that phase of development is over.[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Fixed major crash that happened after chickens were killed (thanks to Placeholder Name).[/p][p]-Fixed major bug where player would get "Noble" rep at end of Ch.2 instead of "Guard" (thanks to Exiled Fool).[/p][p]-Fixed bug where storing items in rucksacks did not check for max load (thanks to Exiled Fool).[/p][p]-Fixed double Stringer bug if he is imported into Ch.4 (thanks to Exiled Fool).[/p][p]-Fixed some dialogue inconsistencies in Ch.3 and Ch.4 (thanks to Exiled Fool).[/p][p]-Worked some more on Ch.6 maps (coming this April probably).[/p]

Warlordocracy v4.5

[p]Fixed a huge bug from a recent patch where walking through sand would slow framerate way down (thanks to Exiled Fool). Also stopped mobiles from being re-positioned into center of tile when dialogue windows start, and fixed other bugs with buff spell visual effects and drawing mobile equipment.[/p][p]Added two new spells: Drowning Torrent and Fire Rain, and put all spell icons into different frames (depending on spell school). Too lazy to make a video, but here's the new spell icons.[/p][p][/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Objects are no longer re-positioned into tiles when dialogue windows appear.[/p][p]-Fixed major bug from last patch where walking in sand caused major slowdown (thanks to Exiled Fool).[/p][p]-Fixed bug where AI using buff abilities would make animation effects appear over target instead of self.[/p][p]-Weapons are no longer drawn while swimming, but they remain visible in the HUD.[/p][p]-Added 2 new spells: Drowning Torrent and Fire Rain, updated Shrouded Arts PDF.[/p][p]-Camera flashes are no longer canceled by dialogue windows.[/p][p]-All spell icons now have frames.[/p][p][/p]

Warlordocracy v4.4

[p]Got the saves sorted alphabetically, with Autosave and Quicksave listed first. Save screenshot and info now continues to be displayed after you select slot.[/p][p]Also fixed lots of script bugs in Ch.2 and fixed some in-game text inconsistencies, thanks to Exiled Fool on RPG Codex.[/p][p]Added a new weapon for Ch.6, Steel Claws, as well as disposable gemcracks, called Hacked Gemcracks.[/p][p]Here's a random video where I die horribly at the foot of Drumwave Peak in Ch.3.[/p][p][dynamiclink][/dynamiclink][/p][p]Complete list of changes:[/p][p][/p][p]-Sorted saves alphabetically, with Autosave and Quicksave listed first.[/p][p]-Save/Story info now continues to be displayed in main menu after you click on slot.[/p][p]-You no longer get Bandit respect by showing Clovia the letter in Ch.2 if they are currently hostile.[/p][p]-Fixed major bug where player could access Riverfoot Keep prematurely in Ch.2 (thanks to Exiled Fool).[/p][p]-Fixed spell sprite filename: spells\\burningtouch.png (thanks to Exiled Fool).[/p][p]-Fixed inconsistencies in readable texts (thanks to Exiled Fool).[/p][p]-New items for Ch.6: Hacked Gemcracks (single-use spells).[/p][p]-New weapon for Ch.6: Steel Claws.[/p]

Warlordocracy v4.3

[p]Added some ice tiles for Chapter 6, as well as cracked ice that breaks if you walk over it while carrying too much weight.[/p][p]Also added more party chime-in dialogue to Ch.5 and fixed a couple bugs.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Added some more party chime-ins for Ch.5 dialogue.[/p][p]-Fixed bug where weapon wasn't updating in HUD sprites.[/p][p]-Mobiles can no longer use ranged weapons while swimming.[/p][p]-You can now set "pickParty" command to 6 to pick a random henchman (non-main party).[/p][p]-Map tile script commands now use current object's position if world editor is not open.[/p][p]-New hazardous object: iceCrack (concealed map hazard that will change ice tile to water).[/p][p]-New sounds for ice breaking.[/p][p]-New ice tiles for Chapter 6.[/p][p]-Updated Builder's Manual.[/p]

Warlordocracy v4.2

[p]Fixed the death animations, which previously just skipped instantly to the final frame when a mobile died. Now it only skips to the final frame if the game is auto-paused or in a dialogue menu (so it's not confusing when you're looking at the paused game). Also, all skulls can now be thrown at enemies like stones.[/p][p]Mostly I'm just adding assets for Ch.6. Got a bunch of snow tiles and snowy trees and rocks finished. I should have screenshots in about a week.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Fixed death animations (it used to skip to final frame).[/p][p]-Death animations now only skip to final frame if game is paused or in dialogue.[/p][p]-Fixed bug where "pointsUp" command would mess up game messages position.[/p][p]-New snow tiles and snow-covered sprites of trees and rocks for Ch.6.[/p][p]-New objects for Ch.6: Wolf Statue, Sundial, Skull Mug.[/p][p]-You can now throw skulls just like stones.[/p][p]-Fixed a typo (thanks to soup).[/p]