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Warlordocracy News

Warlordocracy v2.2

[p]Fixed lots more bugs thanks to Macabre, including a rare crash if you killed a small animal (that doesn't leave a corpse) with a combat ability. Improved lots of dialogue and updated the manuals.[/p][p]Also started working on the Wendigo baddie for Ch.6, and added a new status effect, Ravenous, which makes you hunt down and murder your companions.[/p][p]I should have a Halloween map in the Holiday Havoc story for Patrons late tonight or tomorrow morning.[/p][p]Patreon: https://www.patreon.com/c/lcsoftware[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New status effect that makes you hunt down and kill your companions: Ravenous.[/p][p]-Lars and Stormeye now give you an extra cannonball when you buy a cannon in Ch.3.[/p][p]-Added new side quest from Durolo in Ch.4 (he had a blank dialogue window when asked for a job).[/p][p]-Iron Spears and Steel Spears are now "metal" material so they can be repaired with Smithing.[/p][p]-Fixed rare crash when killing small baddies that don't leave corpses with combat abilities.[/p][p]-Fixed bug in Ch.3 finale where a few baddies would spawn on cliff and get stuck.[/p][p]-Fixed Raptor AI in Desert Fireworks map in Holiday Havoc for Patrons.[/p][p]-Removed party water checks from coastal map transitions in Ch.4.[/p][p]-Started on scripts for new Wendigo baddie for upcoming Ch.6.[/p][p]-Improved some more dialogue and updated manuals.[/p]

Warlordocracy v2.1

[p]Fixed a shit ton of bugs, mostly from recent patches. There was a bug with the Crypto gemcrack in Ch.3, tons of dialogue inconsistencies if you resisted enslavement at the start of Ch.3, a glitch preventing Izari Clerics from casting spells, and the entire Auto-Pause menu not working from the main menu. I apologize for fucking shit up so much and not noticing.[/p][p]Also fixed some bugs that have been there from the start, including a problem with saves not appearing in the list if they started with "Chapter", Dread Spiders dropping the wrong organ on death, and a cliff blocking grapnel use in Ch.3. Also added a way to get pirate respect in Ch.3 if they are hostile. Finally, improved a bit of dialogue. Thanks to Macabre again for reporting half of these issues.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Fixed bug with saved games that start with "Chapter" not appearing in list.[/p][p]-Fixed major bug in main menu where Auto-Pause settings menu wasn't working.[/p][p]-Fixed major bug in Izari Cleric scripts that prevented them from casting spells.[/p][p]-Fixed major bug where you couldn't target energy fields with Cryto Gemcrack in Ch.3.[/p][p]-Fixed some dialogue bugs in Ch.3 where characters assumed you were enslaved even if you resisted.[/p][p]-Fixed bug in Berindal Beach in Ch.3 that blocked vision at foot of scalable cliff (blocking grapnel).[/p][p]-Fixed bug where Dread Spiders would sometimes drop Blink Saccules instead of normal Spider Saccules.[/p][p]-Fixed Ostello's faction in Ch.3 story file, and added another 2 Izari Mercs to Berindal Beach map.[/p][p]-Robel now also grants you Pirate respect if you donate money to him in Ch.3 (as well as Noble).[/p][p]-Improved some more dialogue.[/p]

Warlordocracy v2.0

[p]Improved framerate a little with more efficient Boolean checks, especially on maps with lots of lights (like Berindal's Estate at night). You can now destroy lamp lights and hanging lamps. Also fixed a few bugs thanks to Macabre's reports.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Improved framerate a little on maps with lots of light effects (Berindal Estate at night).[/p][p]-New script Boolean: "if_objNearFast" (always picks object with lowest ID for faster processing).[/p][p]-New script Boolean: "if_objNearSightFast" (same as above boolean but also checks for line of sight).[/p][p]-Fixed major bug from recent patch that screwed up Ch.1 final cutscene (thanks to Macabre).[/p][p]-Fixed bug where missing encyclopedia entries crashed game, added Grapnel entry (Macabre).[/p][p]-Fixed bug where Commander Durolo didn't pay you for rescuing Lara in Ch.2 (Macabre).[/p][p]-Fixed bug where text description files weren't getting deleted with save.[/p][p]-Fixed bug where ratfolk in Keep Basement were not hostile.[/p][p]-You can now destroy lamps for stealth purposes.[/p][p][/p]

Warlordocracy v1.9

[p]Relatively minor patch. New grave robber rep for digging up graves, starting locked stories now turns on the cheater flag to make achievements harder, improved some dialogue and maps, plus some other small fixes.[/p][p]Also, each use of your fishing rod now gives you up to 3 opportunities to catch fish (random), so you can catch up to 3 fish in one hour.[/p][p]Just a couple more patches before I'll start on Chapter 6. Next week I will have a new Halloween map in Holiday Havoc for Patrons. Big thanks to everyone still giving me cheese on the Patreon.[/p][p]Patreon: https://www.patreon.com/c/lcsoftware[/p][p]Finally, check out the complete Sonic Kitchen soundtrack on itch: https://zephgiltbronze.itch.io/warlordocracy-zephs-soundtrack[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New rep: Grave Robber.[/p][p]-Starting Locked stories now marks player as a cheater (added warning text in main menu).[/p][p]-Removed "Collect Rainwater" option from Naturalism ability at campfires (just leave bottles in rain).[/p][p]-Fishing now has a chance to hook up to three fish in 1 hour (single use).[/p][p]-Militia Soldiers and Archers now have different dialogue lines in Ch.1.[/p][p]-Added new sign and some objects to High Baskford map in Ch.5.[/p][p]-Added stove to Two Turtle Eggs Inn in Ch.3.[/p][p]-Added more fishing spots to Ch.1 maps.[/p][p]-Removed story selection from demo.[/p]

Warlordocracy v1.8

[p]Power Bash ability can now be used while unarmed, instead of only with blunt weapons. Fixed a major bug with ability targeting from a recent patch, but I already mentioned that.[/p][p][/p][p]Mainly added more romance. SPOILERS below.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]SPOILERS:[/p][p][/p][p]If Dabi is rejected in Ch.3, she will now bang Minax in Ch.4 and they both get +1 Willpower (flirting dialogue added).[/p][p]If Sebastius is rejected in Ch.3, he will now bang Oakia in Ch.4 and they both get +1 Willpower (flirting dialogue added).[/p][p]Player can now bang Lara in Ch.5 with Sophistication ability and Guard rep, new ending slide and achievement.[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Power Bash can now be used while unarmed (updated Player's Manual).[/p][p]-Fixed MAJOR bug from recent patch where ability targeting wasn't working.[/p][p]-Player now has another opportunity for sex with a non-party member in Ch.5.[/p][p]-Party members now romance each other in Ch.4 if rejected by player, gaining permanent skill increases.[/p][p]-New sound effect for successfully playing music for gratuity: clap.wav.[/p][p]-Added and improved some party dialogue, new ending slide.[/p][p]-New rep and achievement: Lara's Lover.[/p]