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Warlordocracy News

Warlordocracy Early v22.3

Minor patch, mostly just writing Chapter 5 scripts. Here are two screenies of Baskford, the town just north of Jadenbury where you have to build up your forces before the finale.




Complete list of changes:

-Doors in small towns now close when nobody is nearby (not in big cities for performance reasons).
-New optional parameter for "reputation" command to disable messages and sounds (character creation).
-Gaining reputations in character creation no longer shows a notification (much less annoying).
-Updated both manuals, as well as some in-game texts.
-Lots of progress on Ch.5 maps and scripts.

Warlordocracy Early v22.2

All bombs and some bottled substances (like petrol and spirits) now have death scripts and will get ignited in fire effects. Fire will also destroy wooden items and cook food on the ground.

Sebastius now has a small chance to start fleeing if below 20% health. This gets fixed if he gets laid. Added a couple new commands to deal with this.

Slingshots now have +100% aim for balancing purposes because stones are so heavy. Added one to Ch.4 Blinding Coast map.


Complete list of changes:

-Bombs now have death scripts, and they can be ignited by fire effects.
-Fire now also ignites bottles of substances, including spirits, flashdust, etc.
-Sebastius now has 20% chance to flee if below 20% Health without Seb's Lover rep.
-New script Boolean: "if_objNameSuff" to check for final word of name (the suffix).
-New script command: "objUseSelf" to run object's use script (use itself).
-New alt fire and explosion effects that do not affect parent object.
-Slingshots now have +100% aim for game balance (stones are heavy).
-Fixed "objEffNoParent" command (used in bomb die scripts).

Warlordocracy Early v22.1


Made an Easter holiday map and combined it with the Thanksgiving map into a story called Holiday Havoc. It will be up on Patreon tomorrow along with the new Chapter 5 Demo. Also got the Ch.5 Steam page up, and launch will be in early June.

Patreon: https://www.patreon.com/c/lcsoftware

Chapter 5: https://store.steampowered.com/app/2498140/Warlordocracy_Ch_5/





Also balanced unarmed attacks, Control Birds spell now also affects chickens and turkeys, made it easier to spawn poison weapons, and some bug fixes.

Finally, Brigand: Oaxaca is finally on sale again:
https://store.steampowered.com/app/652410/Brigand_Oaxaca/


Complete list of changes:

-Created Steam page for Ch.5.
-Character info screen now displays attack speed.
-Unarmed attack speed now determined by move speed.
-New non-canon species for Holiday Havoc: rabbitfolk.
-New assets for Holiday Havoc on Patreon soon (patreon.com/c/lcsoftware).
-New script command: "objMobTargetParty" (targets random main party member).
-New script command: "objDelay" (sets object's current delay for attacks, etc.).
-Getting certain Snallygaster Eggs in Ch.4 will now spawn an angry Snallygaster.
-Music tracks with a filename that starts with "combat" now loop automatically.
-Added two new combat tracks by Mathew Pablo (matthewpablo.com).
-Control Birds spell now controls chickens and turkeys as well.
-Added initial object scripts for poisoned weapons.
-Fixed bug where poisoned weapons never depleted.
-Lots of progress on Ch.5 maps and scripts.

Warlordocracy Early v22.0

Baddies with scales are no longer resistant to pierce damage, so it's now a good idea to use arrows against snallygasters, raptors, and basilisks. Divided tree types into separate folders (spruce and oak), added new tree types and other nature objects.

Mostly just worked on Chapter 5. There will be a new demo on Patreon tomorrow (for real this time).

Patreon: https://www.patreon.com/c/lcsoftware


Complete list of changes:

-Snallygasters, Raptors, and Basilisks now have 0% Pierce resistance and 50% Acid resistance (scales).
-Updated manuals and encyclopedia (scaled monsters no longer resistant to Pierce damage, only Melee).
-Divided tree types into more categories in objects folder (separate spruce and oak objects).
-Removed Basillo from Scorched Farms map in Ch.1, added soldiers, gave Ralo a healing potion.
-New object: Dream Flower (releases sleeping gas on contact, added to Ch.3).
-New nature objects: plantLilly, plantWeed, treeSmall, logBig, bonePile.
-Improved starting faction options in Chapter intro scripts.
-Added strange symbol to maps leading to a Hargate.
-Lots of progress on Ch.5 maps and scripts.

Warlordocracy Early v21.9


Not gonna be too many Warlordocracy updates for the next couple months since I'm mostly just working on Chapter 5 now and figuring out the end-game slides.

This update prevents voice sounds from overlapping on the same character, adds a new readable text about the vaults and relays, and fixes a bunch of little bugs. Will upload a new Ch.5 demo to the Patreon tomorrow.

Patreon: https://www.patreon.com/c/lcsoftware


Complete list of changes:

-New script command: "disableAI" to disable all check scripts for all objects.
-New script command: "objSound" to play sound attached to current object (so voice sounds don't overlap).
-Party selection scripts now use the objSound command so their voices don't overlap.
-Fixed character sprite position in character info window for large sprites.
-Fixed some temp vars not being reset on map change (maybe fixed something).
-Fish sprites now vertical so they look like they're hanging.
-Added new text about Vaults and Relays in Ch.3+4.
-Lots of progress on Ch.5 maps and scripts.