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Warlordocracy News

Warlordocracy v2.9

[p]You can now renew henchmen contracts for half price if you talk to them, giving you more incentive to keep your men alive. Reinforced Chests are now of metal material, meaning they will always damage your weapons when you attack them, and mobile movement speed is now displayed in the HUD. Also fixed a few minor bugs thanks to Mean & Evil again.[/p][p]Finally, Touchscreen Mode now includes large buttons for dialogue choice selection. This wasn't a problem on Steam Deck because of the joystick, but I'm gonna try compiling for Android again tonight.[/p][p][/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Touchscreen mode now has large buttons for dialogue choices.[/p][p]-You can now renew henchmen contracts by talking to them for a 50% discount.[/p][p]-Added mage dialogue to chapters 3-5 if summoned as henchmen (files were missing).[/p][p]-Reinforced Chests are now of metal material, damaging weapons that attack them.[/p][p]-Mobile speed now displayed below character pic in HUD (if not normal).[/p][p]-Fixed bug where Ralo did not have combat abilities for training.[/p][p]-Fixed marching sound effect when using henchmen contracts.[/p][p]-Sleeping in beds now heals, etc. before the time passes (not after).[/p][p]-Corrected stump stash wealth text.[/p]

Warlordocracy v2.8

[p]New option to auto-pause after dialogue and targeting only during combat, which is now the default option.[/p][p]Also fixed a game-breaking script bug in Ch.5 major battle (before finale), added 2nd quest from Beroni the Elder in Ch.2, and made the Murderer, Grave Robber, and Sex Patron reputations have more of an impact on the story. Finally, improved and added a bit of dialogue.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New options to auto-pause after dialogue and targeting only during combat.[/p][p]-Fixed major game-breaking bug with Battle of Jadenbury scripts in Ch.5.[/p][p]-Beroni the Elder now gives a 2nd quest to clear sewers of ratfolk in Ch.2.[/p][p]-Minax, Oakia, and Shale now all leave the party and refuse to speak to you if you get the Murderer rep.[/p][p]-You can now ask Durolo about Riverfoot Keep in Ch.2, as well as foolishly give him Tycho's Journal.[/p][p]-Made the following reputations more meaningful in dialogue: Murderer, Grave Robber, Sex Patron.[/p][p]-Improved a lot of dialogue in all chapters, finished noble dialogue in Ch.5 (forgot to fill it in).[/p]

Warlordocracy v2.7

[p]Improved ability/item targeting, thanks to Mean & Evil. There was a bug that said target was out of range if he was immediately north of you and you clicked on the top of his head. It now checks for target's current position, as well as the position he's currently moving into, so it should be a lot easier to target baddies in combat now. Also fixed a couple minor bugs and added a new persuasion opportunity to Ch.4.[/p][p]Finally, changed default settings so game remains paused after ability targeting and dialogue windows. It seems like most people prefer this. If you don't like it, you can turn it off in the game settings.[/p][p]I still have a short to-do list of new dialogue and party banter that I need to cram into the game, and then I will be ready to start on Ch.6.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Fixed bugs with player item/ability targeting, greatly improved range check (thanks to Mean & Evil).[/p][p]-Fixed minor problem with crafting abilities when interacting with crafting stations (thanks to Mean & Evil).[/p][p]-Fixed bug where Dabi would incessantly tell you to take high ground in Lockdell Outskirts in Ch.1.[/p][p]-Auto-Pause after ability/item targeting and dialogue windows is now on by default.[/p][p]-Added another persuasion opportunity with Berindal in Ch.4.[/p][p]-Wood spears now cost 12 wealth instead of 18.[/p][p]-Fixed some tiles in Lockdell Farms in Ch.1.[/p]

Warlordocracy v2.6

[p]Fixed bug where light circle effects were blocking crafting abilities when interacting with campfires and forges, thanks to Mean & Evil, along with a couple other minor bugs.[/p][p]Overhauled the persuasion minigame, creating separate scripts for each topic and level of difficulty, allowing up to two scrambled words at once, adding a few new topics for lore-specific words like town names and monsters, and attaching certain topics to specific characters instead of picking topics at random. For example, trying to bluff an herbalist will require you to unscramble the name of an herb or plant, and trying to woo a noble will test your vocab on furniture or clothing.[/p][p]Also carrying a gold amulet as bling will now give you +5 seconds to the word scramble persuasion time limit, and carrying rat pheromones will repel ratfolk from attacking the character.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Persuasion minigame can now be two words.[/p][p]-Persuasion minigame scripts now have new topics for proper nouns, including Towns, Lands, and Religion.[/p][p]-Persuasion minigame scripts are now sorted by topic, and specific characters are tied to certain topics.[/p][p]-Fixed bug where crafting abilities got blocked by light effects of campfires, etc. (thanks to Mean & Evil).[/p][p]-Fixed bug with skill checks for repairing weapons with Smithing ability (thanks to Mean & Evil).[/p][p]-Gold Amulets now grant +5 seconds to persuasion minigame (updated encyclopedia).[/p][p]-Carrying rat pheromones will now pacify ratfolk temporarily.[/p][p]-Fixed "Babadoo Mire" spelling in Atlas and maps.[/p][p][/p]

Warlordocracy v2.5

[p]Line of sight to low elevation tiles is now blocked if they are behind higher elevation tiles. Improved the elevation on all maps in all chapters (especially Ch.3 finale). Fixed some more minor bugs and improved a couple maps.[/p][p][/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Corrected tile elevation in all chapters (especially Ch.3).[/p][p]-Increased AI range of non-combatants during combat from 4 to 6.[/p][p]-Line of sight is now blocked for low elevation tiles on the other side of high elevation tiles.[/p][p]-Fixed bug with Cliffdancer's dialogue where he thinks you killed Cloudspill in Ch.4 (thanks to Macabre).[/p][p]-Added more blank frames to one blood effect animation that was sometimes looping slightly.[/p][p]-Added a silver goblet to Ch.3 that you can only get with the Swimming ability.[/p][p]-You can now craft a Wood Staff with Woodcraft ability.[/p][p]-Fixed bug where game would unpause while shopping.[/p][p]-Fixed bug where text would show up on scene pics.[/p]