1. Warlordocracy
  2. News

Warlordocracy News

Warlordocracy Early v23.5

[p]Last patch before I start playtesting. You can now target objects with draw priority set to "bottom", so you can disarm traps, etc.[/p][p]Also updated a lot of dialogue with the body-building cult guru Mikus in Ch.2 and Ch.5, added another end-game slide for Feluco, added a merchant to Baskford in Ch.5, and tweaked some other dialogue.[/p][p]Gonna take a break from Warlord for three days and maybe work on a blog article. Then I will come back and start playtesting from the beginning.[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Objects with draw priority set to "bottom" can now be targeted (set traps, puddles, etc.).[/p][p]-Easy Mode now has a confirm choice that warns about the Cheater flag.[/p][p]-Added Merchant to Low Baskford in Ch.5 who buys King's Petal.[/p][p]-New ending slide for the Luco Broken reputation.[/p][p]-Improved Ch.2 dialogue a little (mostly Mikus).[/p][p]-Improved Ch.5 maps and dialogue some more.[/p][p]-Updated all manuals.[/p]

Warlordocracy Early v23.4

[p]Greatly improved the Mechanics ability and also trap... mechanics. You can now craft bomb traps with 7 of the 8 kinds of throwing bombs using Mechanics at a workbench, along with flint and steel, and a steel spring. Set it on the ground and it will trigger when baddies walk over it.[/p][p]You can now also use the Mechanics ability on a set trap to disarm it (and with 8 Education you can recover it to use yourself). This includes tripwires, clamp traps, and bomb traps. Forgot to include caltrops but I will in the next patch.[/p][p]Also added a new achievement for when you get scammed. Back when I played Bruetal Legend before Jack Black sold out, I played the whole thing on the hardest difficulty, then the final boss fight was so hard I got frustrated and turned it down to easy. Then I got the "Groupie" achievement which was like a badge of shame, and it was hilarious. Wanted to make a badge of shame achievement for Warlord also, called "Absolute Mark", for when someone cheats you out of a ton of money.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New items: 7 types of bomb traps.[/p][p]-Mechanics ability now lets you craft bomb traps.[/p][p]-Mechanics ability now lets you disarm set traps.[/p][p]-Setting traps now automatically sets them to player faction.[/p][p]-Non-igniting explosions and fires now have special scripts instead of alternate names.[/p][p]-New reputation in Ch.5: Luco Broken (much higher chance of going berserk in combat).[/p][p]-New reputation in Ch.2: Absolute Mark (get cheated like a complete mark).[/p][p]-Mikus is now alive and talking in Ch.5 (also improved his Ch.2 dialogue).[/p][p]-Improved Ch.5 maps and dialogue a bit.[/p]

Warlordocracy Early v23.3

[p]Fixed major bug from a recent patch that made travelling impossible because new characters started out in Major Battle mode (thanks to an email report).[/p][p]Finished the end-game slides and added 5 new achievements. Also, there is now an "Easy Mode" that removes the hunger mechanics but also disabled achievements.[/p][p]Plus a few other tweaks and minor bug fixes.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New Achievements: Anarchy, Propagandist, Andresi Rescued, Lizardfolk Friend, Pigfolk Partner.[/p][p]-Finished Ch.5 endgame slides (Companion relationships and Quinn's Plot rep).[/p][p]-Added Easy Mode option to character creation to disable the Hunger mechanic.[/p][p]-Fixed sprite position when waking from unconscious status during dialogue.[/p][p]-New rooftop objects around Noble District roof edges to fix draw priority.[/p][p]-Amulet of the Self now makes wearer immune to mental effects.[/p][p]-Added a few Potions of Attunement to Jadenbury in Ch.5.[/p][p]-Added some aged mobiles and sprites for Ch.6.[/p][p]-Improved death script of Gazer monsters.[/p][p]-Updated all manuals.[/p]

Chapter 5! (and v23.2)

[p]Balanced a few combat stats and improved some combat abilities, and also FINISHED THE FUCKING STORY, MAN! You can now beat Warlordocracy.[/p][p][/p][p][/p][p][/p][p]Chapter 5 is out:[/p][p][dynamiclink][/dynamiclink][/p][p]Here's some screenies from near the finale (minor spoilers):[/p][p][/p][p][/p][p]I have not playtested from the beginning since Ch.2 was released. So balancing will be completely fucked. I'll spend all summer playtesting before leaving early access.[/p][p][/p][p]Complete list of Changes:[/p][p]-Finished Chapter 5![/p][p]-Physique skill now stops increasing Parry attribute after level 8.[/p][p]-Fixed bug where unexplored blackness didn't disappear on game load.[/p][p]-Fixed damage per second info in character info screen for unarmed attacks.[/p][p]-Fixed bug where corpses were getting resurrected on game load if they regenerated health in check script.[/p][p]-Aimed Jab and Crippling Strike abilities now ignore both evasion and parry (as stated in description).[/p][p]-Heavy weapons now cost more Meta to use (30+ stones costs 2 Meta, 40+ costs 3, 50+ costs 4).[/p][p]-Leadership ability now requires 8 Education like it says in the manual (instead of 5).[/p][p]-Increased stats of Admiral Zidas, disabled his training option in Ch.2 dialogue.[/p][p]-Item glimmers are now deleted when the "screen" command is called.[/p][p]-Updated all manuals.[/p]

Warlordocracy Early v23.1


Probably the last patch before Chapter 5 releases. Tons of little tweaks.

Attacking unconscious characters now only has a 50% chance of waking them up (instead of 100%), making sleeping gas more useful. Also, the Self-Attuned status effect now prevents other mental statuses like confusion, but you can still get knocked unconscious from a physical blow to the head.

Summoning plants like mantraps and shamblers with Phytomancy can now only be done outdoors on grass or dirt tiles. The Linguistics ability now extends the time limit in the persuasion minigame. Setting mobile's accuracy to 100 now bypasses evasion. Finally, added more lockpicks to the early chapters.

The final boss of Chapter 5 is looking disgusting (in a good way).


Complete list of changes:

-Setting "objMobAim" to 100 now cancels target's evasion.
-Self-Attunement status now grants immunity to most mental effects.
-Knock-backs are now ignored in scripts if target has sufficient Physique skill.
-Attacking unconscious characters now only has a 50% chance of waking them (not 100%).
-Summoning Mantraps and Shamblers with Phytomancy is now limited to dirt or grass tiles, outdoors only.
-Linguistics and Bluffing abilities now both extend time limit for persuasion minigame.
-Finished sprites and scripts for multiple stages of the final boss.
-New sprites for the destroyed Noble District fence in Ch.5.
-Added some more lockpicks to earlier chapters.
-Lots of progress on Ch.5 maps and scripts.
-Updated all manuals.