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Warlordocracy News

Warlordocracy Early v15.9

Huge update. New original title track from Sonic Kitchen. He's still working on it, as well as a few variations for in-game maps. Also, Jadenbury maps have been simplified a bit for the sake of framerate, you can now put as many fonts as you want in the fonts folder, party now randomly gets diseased in jungle maps in Ch.3 if they are too hungry, plus more.

Complete list of changes:

-New original title track thanks to Sonic Kitchen!
-You can now add as many fonts as you want to the fonts folder (added 4 fonts).
-Removed lots of unimportant objects and walls from Ch.2 market maps to speed up framerate.
-Gave potions to Oke and Lars shop inventories in Ch.3, including Cure Potions for jungle disease.
-Party now randomly gets diseased on jungle maps in Ch.3 if they are hungry (over 25 hunger).
-Improved a LOT of dialogue (Dabi, civilians), new text about spiders.
-New objects: manorTower2+3, roofAddon, meatRack, labEquip2.
-New sound: mosquito (from Brigand).
-New tiles: roofD (multiple).

Warlordocracy Early v15.8


Fixed a bunch of little things thanks to Badger again. Made Commander Durolo and Stormeye a little tougher in Ch.2+3. Flash effects now deal 5 heat damage (mostly just to make people retaliate when you flash bomb them). Party now fully heals when you take the caravan in Ch.1. Improved some Ch.1 maps and AI.

Next I'm gonna work on improving the framerate on the market maps in Ch.2.


Complete list of changes:

-Fixed Pocket Sand ability script.
-Fixed lots of bugs related to game messages.
-Fixed a ton of typos and minor script bugs, thanks to Badger.
-Beefed up Commander Durolo and Stormeye a bit in Chapters 2+3.
-Flash effects now deal 5 heat damage just to cause retaliation.
-Party is now fully healed when travelling on wagon in Chapter 1.
-New script command: "partyHeal" (also removes all status effects).
-Rearranged Brayna's shop and Lying Flute Tavern (Ch.1).
-Improved soldier AI in Lockdell Market (Ch.1).

Warlordocracy Early v15.7

Did a couple things that significantly improve framerate, and I'm finally ready to playtest the first three chapters from start to finish. Keep your eyes on the broadcasting section over the next 3 days if you wanna see that. I have no idea how easy or hard it is at the moment (probably gonna do thief class).

https://www.youtube.com/watch?v=E9fw9h4sxVw


Complete list of changes:

-Sped up sprite lighting change (greatly improving framerate).
-New object command: "objMobLowAI" to improve framerate (ignore waypoints, shorter target selection).
-Set most animals and civilians to low AI in INI scripts and story files (framerate should be improved).
-Fixed interacting with inventory and character windows on touchscreen mode.
-Fixed problem from a recent patch with game speed option.
-Fixed Port Moonshade map collision at inn stairs (Ch.3).
-Fixed Sattie's damage sounds in script (Ch.1).
-Disabled keyboard input on Steam Deck.

Warlordocracy Early v15.6


Evading attacks now has a brief animation. Pickpocket ability script now checks for nearby witnesses and distractions when calculating chances. Improved bandaging with Naturalism ability. New regeneration status effect, granted when you eat food -- now only potions heal you instantly. Also, improved some dialogue and quests, and updated all manuals and in-game encyclopedia (now 850 entries).


Complete list of changes:

-Mobile sprites now briefly move on successful evasion.
-New status effect: Regeneration (heals you over time, mostly from food).
-New script boolen: "if_objDefaultFacing" (test if object is facing default object).
-Food now grants regeneration status effect instead of healing instantly (potions heal instantly).
-Bandaging with Naturalism ability now requires spirits, and only heals one party member (but much more).
-Setting faction string to "objFaction" in "factionReact" commands now uses current object's faction.
-Fixed bug where lots of merchants were set to player faction (from editing their inventories).
-Daximo will keep buying batches of 5 moonlight flowers from you after his first quest.
-Improved Pickpocking ability script, checking for witnesses and distractions.
-You can now get quests to recruit Shale, Stringer, and Dustbiter (Ch.3).
-Updated manuals and in-game encyclopedia (850 entries).

Warlordocracy Early v15.5


Can't stop updating. Gonna take a break soon. Lockpicking during combat now has a time limit, improved some dialogue, added some script commands, etc. Still gotta do at least one more patch before I go back and playtest everything from the beginning (I still haven't done that).

https://www.youtube.com/watch?v=hocHOVYFhBs


Complete list of changes:

-Picking locks during combat now has a 20-second time limit.
-"DialogTimer" script command now works for lockpicking minigame if you want a time limit.
-Music and lockpicking minigames now bring framerate down to 60 if game speed is set to fast.
-Lock strength while lockpicking now determined by both Cunning and Mechanics ability.
-During combat, you can no longer read books, translate gemcracks, fish, or dig.
-Summoning henchmen with contract now displays character screen.
-Nordus now gives lock sequence, more shop inventory (Ch.1).
-New rep in Ch.3 for completing quest: Anuli's Friend.
-Added 9x9 map commands (tile, block, etc.).
-Added moonlight farms to Berindal's Refuge.
-Locked more doors in Ch.2.
-Updated manuals.