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Warlordocracy News

Warlordocracy Early v17.1

Done scripting lots of new baddies, items, Sonic Kitchen tracks, and civilian dialogue for Ch.4, and fixed some minor bugs. I am now officially ready to start working on Ch.4 maps.

In honor of RFK, Jr. getting a brain worm from hunting rats with his hawk near a garbage landfill, you can now get inventory pets in Warlordocracy such as a hawk, and use them to kill rodents for dinner.

Right now I just have a black cat and a hawk. You will eventually be able to upgrade your pet to make it an actual fighter.


https://www.youtube.com/watch?v=iFnecKHxB4Q


Complete list of changes:

-New items: pet hawk, pet cat (use with Animal Taming ability, for Ch.4).
-New Izari boss units: Fire Cleric, Ice Cleric, Wild Cleric, Dream Cleric (for Ch.4).
-Basic Izari Clerics in Ch.3 can now cast Chilling Touch (spells now cost half Meta for them).
-Fixed minor Ch.3 bug where initial party member dialogue would skip if you wait too long to talk to them.
-Reps now gained whenever a main character dies, regardless of faction alignment (Gorbo, etc.).
-Added henchmen and civilian dialogue for Ch.4, improved it for Ch.3.
-Added the Venom Piercer Bow to Chapter 3.
-Improved Chapter 4 intro screen.

Warlordocracy Early v17.0

Minor update that fixes a lot of little bugs. Finally started Ch.4 dialogue and updated the demo. Gonna take a couple weeks off from game dev and go on a spirit quest in the Mojave and try to fuck God. When I get back I'll be ready to start Ch.4. Here's a video of killing some snallygasters.


https://www.youtube.com/watch?v=xFU68q955qw


Complete list of changes:

-Finished Ch.4 intro dialogue, updated demo.
-Rescuing Lara in Ch.3 now erases the Pirate reputation.
-Dying in Tutorial Dream now gives you the option to heal and continue instead of ending tutorial.
-Fixed "mapCopyFrom" command (copies a map from another story, stopped working a few patches ago).
-Fixed old story bugs where a couple mobs were carrying non-obtainable items in inventories.
-Fixed script bug where scene wouldn't show and party wouldn't heal on wagon travel in Ch.1.
-Fixed bug where Ch.1 screen and Gorbo's initial dialogue would show twice.
-Updated all manuals and Patreon content (www.patreon.com/lcsoftware).

Warlordocracy Early v16.9


Got tons of new monsters implemented and tweaked in the last couple updates, but just gonna show off one in the video. Don't wanna spoil Ch.4 too much, so here's just the names: dust raptors, bone raptors, snallygasters, basilisks, sandscourges, sandstalkers, emperor crabs, qwirls, nox jellies, and mind consumers.

https://www.youtube.com/watch?v=sMeSv6cNJ3k


Going on a break for a couple weeks cause it's over 100 where I am and I don't want my laptop to melt.


Complete list of changes:

-New animals/monsters: dust raptor, bone raptor, mind consumer, jellyfish.
-Snallygasters now shoot fires (not explosions), sandstalkers now burrow in sand.
-Fire no longer affects flying creatures (explosions, etc. still do).
-All mobiles with no dialogue now have the exam use script.
-Updated Player's Manual with new monsters.
-Started Ch.4 intro script.

Warlordocracy Early v16.8

Replaced the Disarming ability with Animal Taming (much more unique). There's a trainer at the University in Ch.2, and a couple trainers in Ch.3. Also some new monsters, and a new Magnetism spell for Neuromancy (get/interact with metal objects from a distance). Lots of other little fixes.

Will upload a new map to Patreon called Turkey Magic soon, so you can fuck around with all the new high-level spells (not much of a challenge).

Patreon: https://www.patreon.com/lcsoftware


https://www.youtube.com/watch?v=9-c9C2y0YdA


Complete list of changes:

-New animals/monsters: basilisk, crab, sandstalker.
-New Neuromancy spell: Magnetism (interact with metal objects from a distance).
-New script command: "objMobGetTarget" (gets target item without checking for range).
-New effect object: flash2 (hypnotic flash), causes unconscious status.
-New track from Sonic Kitchen: Meadowberry Wine (now 54 tracks total).
-Flying creatures can now attack other flying creatures with melee.
-Removed attack messages if game is paused (for scripts, etc.).
-Mental Domination spell no longer works on main characters.
-Fixed bug when attacking with a non-weapon item equipped.
-New Turkey Magic story for Patreon.
-Updated manuals.

Warlordocracy Early v16.7

Finally finished all the magic spells. I'll definitely balance them more and add better effects, etc. Also added an end cut-scene to Chapter 3, lots of new script commands, new status effect, and a couple minor tweaks and bug fixes. Just gotta do one more patch to add new baddies and I can start on the Ch.4 story.

There are about 60 spells total. Here's a video showing a few spells, including Control Weather, Call Lightning, Mycanoid Colony, and Chilling Orb.


https://www.youtube.com/watch?v=dG6GRD5YNVo


Complete list of changes:

-Added cutscene to Ch.3 ending.
-Finally finished magic gemcrack scripts (62 spells total).
-New effect objects, sprites, and sounds: lightning, cold, thermo, shells.
-New parameter for "objMove" command: "random" (choose one of 8 random directions).
-New script commands: "objNameAdj" and "objNameAdjDelete" to add/remove adjectives to object names.
-New status effect: Doomed ("the Welting Doom", a nearly-incurable, contagious disease).
-Birds and rats now deal 2 melee damage (for when player possesses them with magic).
-Fixed bug where gameover wasn't called if player was exploded with 40+ damage.
-Game no longer auto-pauses when mobiles start to flee from party.
-First Patron Stories map now lets you choose your first weapon.
-Potions of Recharge now only restore 80 Meta (not full).
-Updated Builder's Manual.