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Warlordocracy News

Warlordocracy Early v20.1

Fixed a bunch of minor bugs and typos thanks to Badger, as well as one major bug that kept initiating a major battle after Ch.1 boss had been killed.


Complete list of changes:

-Stringer's lute is now called "Stringer's Lute" and he refuses to drop it.
-Fixed major bug with Chapter 1 boss fights triggering Major Battle flag after boss is dead.
-Fixed bug where AI would attack party's inventory objects, possibly increasing framerate a bit.
-Fixed bug where getting kicked out while training in a noble house would continue training outside.
-Fixed bug where Pellio's corpse would keep targeting player in West Market in Ch.2.
-Fixed bug where pet drop scripts would run when a save or new map was loaded.
-Fixed some more minor script bugs and typos thanks to Badger.

Warlordocracy Early v20.0

Finally finished all the party relationships and side quests in Ch.4, as well as an ending cut-scene. Now I can officially recommend you start a playthrough. Happy New Years and all that shit.

There are 8 main characters you can recruit into your party, each with complex relationships and a ton of banter. You can romance 4 of them: 2 men, 2 women. It takes a lot more effort than it looks like in the following screenshot.




Gonna work on another Brigand patch over the next week, then a secret 3rd project the week after.


Complete list of changes:

-Finished party banter, romances, and sidequests in Chapter 4 (for now).
-Added final cutscene after Ch.4 ends where the baddies are plotting again.
-You must now do every single trog sidequest in Ch.4 to get the Trog Ally rep.
-Trog Ally rep now gets you lots of bonuses before Ch.4 finale (contracts, magic weapon, karma, wealth).
-Fixed a couple script bugs where karma would be set to value instead of increased for quest reward.
-Changed "Oakia's Lover" rep and achievement to "Shale's Lover" rep (more interesting).
-Updated "mapCopyFrom" command for new save file structure.

Warlordocracy Early v19.9

On vacation in Boston and got the flu. Can't get out of bed so uploaded another Warlord patch with a couple more side quests in Ch.4. I still recommend waiting till New Years to start a Ch.4 playthrough, so I can finish everything.


Complete list of changes:

-Finished Milphio dialogue and side quest.
-Added 5 obelisks to Ch.4 that you can translate with Linguistics for skill points.
-Decreased Hellani's rates in Ch.2, added her to Ugliest Pony Inn in Ch.4 (plus quest dialogue).
-Fangworms now regenerate health and spawn sandscourges when killed, sandscourges no longer poison.
-Dust and smoke clouds no longer blind desert reptiles, trogs, or burrowing monsters.
-Improved effect sprites for Boil Blood, Freeze Blood, and Brain Freeze spells.
-Fixed attacking ground command (targets nearby hostiles automatically).
-Updated manuals (added bookmarks and table of contents).

Warlordocracy Early v19.8


Warlordocracy Chapter 4 is finished and will be on Steam very soon. Still gotta finish the party banter and romances, as well as about 3 side quests. I wanted to put it online before taking off on vacation. I'll be AFK for a few days, but everything should be finished by New Years, so maybe wait until January to start a playthrough.

Chapter 4 Steam Page:
https://store.steampowered.com/app/2498130/Warlordocracy_Ch_4/


https://www.youtube.com/watch?v=F4YrqbZ4hiE


Also tons of bug fixes, balancing tweaks, and improvements in previous chapters, all listed below.


Complete list of changes:

-Released Chapter 4 (will finish side quests by New Years).
-Fixed cannon blast animation effect, improved cannon scripts.
-Fixed some problems with ESC menu save list when loading games.
-Fixed tooltips showing for inventory window when no character is selected.
-Fixed bug where you could use Wall Torches from the north, through the wall.
-New script command "factionAll" to change faction of all objects of given name to new faction.
-Killing a Wild Cleric will now change faction of all Izari animals on map to hostile.
-Added War Tables to Pirate Hideout and Durolo's Hut in Moonshade Slums in Ch.3.
-Placed Vampire Bats on Nightsteam Reef in Ch.3, slime no longer attacks bats.
-There is now a Streetwise dialogue option with Daximo in Ch.3.
-Using inventory pets now displays a description of pet.
-Increased Ancient Relay durability from 100 to 400.
-Increased Vampire Bat melee damage from 1 to 4.
-Decreased Defensive Stance ability bonus a bit.
-Updated Player's Manual and Builder's Manual.

Warlordocracy Early v19.7B

Fixed a bug where save lists weren't showing (due to recent screenshot additions) in the ESC menu load game list, thanks to Discord user. Also fixed cannon blast animation effect, lots of progress on Ch.4 scripts.

Next patch probably won't be till Sunday, when Ch.4 will release, without all the romance and party banter yet. I wanna release it before I go on vacation in case my plane crashes over Canada or something. In which case if I am fighting cannibals I also want to be making money.

Romances and party banter, plus a couple more side quests, will be patched in over the next couple weeks after release.


Complete list of changes:

-Fixed cannon firing animation effect.
-Fixed deleting blank saves in ESC menu, fixed Steam auto-cloud.
-Lots of Ch.4 progress.