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Warlordocracy News

Warlordocracy Early v15.1

Added 7 new magic weapons that recharge in the sunlight, darkness, or water (depending on weapon). Party members no longer get killed when pit-fighting in Ch.2, just knocked unconscious. Still planning on expanding the pit-fighting later, but for now at least it's functional. Improved a few other things.

Finally, expanded the badlands maps for Ch.4 to include a coastal town for the pirate faction.




Complete list of changes:

-Expanded scope of Badlands overworld map (Ch.4), updated manuals.
-New scripts that charge magic weapons in sunlight, darkness or water.
-Weapon charges no longer drain on attack unless stated in attack script.
-New magic weapons: Everfrost Sword/Axe, Sunburst Sword/Axe, Stun Mace/Spear, Corrosive Mace.
-If mobile is knocked unconscious in attack script, attack no longer immediately cancels status.
-If "stopCombat" command is called or faction becomes non-hostile in attack script, AI no longer retaliates.
-When player uses ability while moving, character position is now reset to original tile for targeting.
-Fixed Ch.2 pitfighting scripts, party members now get knocked unconscious instead of dying.
-Fixed script bug with splash effect extinguishing fire (when using buckets of water).
-Gave Mantios a Stun Mace in Chapter 3.

Warlordocracy Early v15.0

Included 14 new achievements, as well as two new gemcracks with eight new spells. Added a ton more dialogue and quests into Ch.3, plus a new bedroll item that lets you rest anywhere, and some nifty little hats you get from killing rich people that do nothing. Also, you can now craft instruments with Woodcraft ability.

Complete list of changes:

-14 new achievements (most can't be unlocked yet).
-New gemcracks: Phytomancy, Mycomancy (placed in Ch.3).
-Improved gemcrack scripts (translation, info, spells).
-Added merchant, new side quests, and dialogue to Ch.3.
-You can now craft instruments with the Woodcraft ability.
-String and rope are now crafted with Naturalism ability, not Sophistication.
-Improved foraging in Naturalism ability, check failures now reset script instead of exit.
-Added more party chime-in dialogue that affects your relationship in both Ch.2 and Ch.3.
-Chapter 3 townspeople now discriminate against Dustbiter if he's in your party.
-Fixed possible bug with importing party automatically after finishing chapter.
-New items: hats (1-3), bedroll (rest anywhere if all party members have one).
-New instrument sounds and music track by Sonic Kitchen.

Warlordocracy Early v14.9

You can now have sex without paying for it by romancing party members (two romances finished so far). TONS of new party banter and side quests. Your party members won't just put out -- you gotta do some favors first.

https://www.youtube.com/watch?v=kHzbqdN2MdM

Also, you can now swim from Windside Beach to Berindal's Refuge if everyone in the party has the Swimming ability. Finally, added some new music and audio resources for later, thanks to Sonic Kitchen.

Complete list of changes:

-You can now have sex without paying for it!
-Finished party banter/romance in Chapter 3.
-New tracks from Sonic Kitchen: highway, dungeon2.
-New sounds from Sonic Kitchen for future music minigame.
-New sprites for ancient lab, workbench, forge, and table.
-Added transition between Berindal and Windside Beaches in Ch.3 if entire party has Swimming ability.
-Removed a couple waypoints and mobiles from market maps in Ch.2 to increase performance.

Warlordocracy Early v14.8

Still haven't finished the Ch.3 party banter, but there is a new party member to recruit in Ch.3, Stringer the Bard, along with a new side quest. Also, new script command to prevent party members from dropping certain items (like their precious stash of booger sugar).

There are now playable instruments but they don't do anything yet besides play sounds. Gonna make a music minigame soon, along with a lockpicking and persuasion minigame, right after I finish Ch.3 party dialogue and romance.

Here are the 3 new recruitable party members in Chapter 3: Shale, Dustbiter, and Stringer.




Complete list of changes:

-New party member in Ch.3: Stringer (sophisticated Izari bard).
-Randomly damaged all henchmen's weapons (making game a bit easier).
-Fixed bug where items always load with max health (despite random durability damage in INI scripts).
-Party checks script now automatically sets flee to 0% (fixing Dustbiter's AI in Ch.3).
-Dustbiter and small characters can now squeeze into holes for fast travel on same map.
-Script boolean "if_waiting" can now be used to test if map if currently transitioning.
-New script command: "cancelDrop" (used in drop script to prevent dropping an item).
-Improved some dialogue, more henchmen contracts given in Ch.3.
-Changed Shale's skills and abilities (now an agile fighter).
-Party banter scripts now run much more often.
-New voices: man13, man14.