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Warlordocracy News

Warlordocracy Early v21.3

Minor update cause I've been busy with Brigand. Added skill descriptions to the custom class creation menu, made the system sounds no longer overlap in the menu, fixed party members dropping pets when they die, and fixed a bug where if you died in the tutorial dream you would die in real life.


Complete list of changes:

-System sounds no longer overlap (fail, select, etc.).
-Added skill description info to character creation window when upgrading skills.
-Fixed dead party members dropping pets (dropAll function now sets targeting coordinates).
-Heal command works again on dead/destroyed objects (fixing recent tutorial death bug).
-Mobiles now lose all status effects when they die (in case they are resurrected).
-New mobiles sub-folder for Culians (northern people).

Warlordocracy Early v21.2

Minor update to finish up the scripts for Patron Story #5: A Feast of Bones. You control a pack of ratfolk entering an ancient tomb during a harsh winter in search of food. It's the final Patron Story, but I will continue to balance and expand each one. Will upload to Patreon shortly.

Patreon: https://www.patreon.com/c/lcsoftware





I will do another Brigand patch this week, and then finally (finally) start on Warlordocracy Ch.5.


Complete list of changes:

-New Patron Story #5: A Feast of Bones (including new achievement).
-Scripted timer button and spike scripts (currently only for Patron Story #5).
-Spawning objects with "make" command now checks for collision (so spawning spikes hurts you).
-New object: Mealbug Nest (for Patron Stories).
-Updated Builder's Manual.

Warlordocracy Early v21.1

Added some really primitive fog of war in the form of black squares that hide certain parts of dungeon maps, hopefully making exploration more exciting and sexy. Also fixed a few bugs. Keep getting sidetracked adding features, but hopefully I'll have the new Patron story finished by Monday.


Complete list of changes:

-Added unexplored blackness objects to dungeons in all chapters.
-New command: "phaseAllName" to phase in/out all objects of given name.
-New parameter option for "objDrawPri" ("top") to draw object over everything else.
-New parameter option for "objEditMode" command to make object invisible in editor mode.
-New objects: unexplored (black rectangles that disappear when entered, like fog of war).
-Fixed bug with running collision script on passable objects with large dimensions.
-Altered draw depth numbers a bit to accommodate for "top" draw priority objects.
-Crafting boom bombs and cannon balls now requires 3 bottles of boomdust each.
-Party collision checks now happen every time new game or map is loaded.
-Improved AI kicking player out of forbidden maps in Ch.2, fixed glitch.
-Possibly improved framerate slightly by streamlining tooltip function.
-Fixed Sira Beroni's faction in Ch.2.

Warlordocracy Early v21.0

Included two catapults in Chapter 4, as well as two new sub-bosses that spawn during major battles: Fire Cleric and Ice Cleric (causes blizzard on the map). Caltrops now cause the slowed status. Also fixed a couple minor bugs and updated that sample parties.

Right now I'm working on the 5th and final Patron Story, where you play as a pack of ratfolk seeking shelter and food in an ancient tomb. It will be up on Patreon on Monday, then I'll finally start Chapter 5.


https://www.youtube.com/watch?v=9pPDPHLyUfk


Complete list of changes:

-Included catapults and big stones in Chapter 4.
-Fire Cleric and other reinforcements now spawn in Iquizzu during fight with Admiral Kelstev in Ch.4.
-Ice Cleric now spawns during finale of Ch.4, causing a temporary blizzard that damages party.
-Fixed bug with "if_objCount" Boolean, so it no longer counts dead/destroyed objects.
-Fixed game messages when commanding party to attack ground (nearby baddie name).
-Caltrops and spikes now cause the Slowed status effect.
-Gave more starting items to party in Patron Story #4.
-Updated sample parties (now 3 total).

Warlordocracy Early v20.9

Added a bunch of new objects for upcoming Patron Story #5 and also Chapter 5, including a catapult, big rocks that can be launched or used in weight puzzles, pressure plates, retractable floor spikes, portculli, trees, a telescope, new characters, and more.

Also added a new hotkey to drop items from inventory (V by default).


Complete list of changes:


-New item: big stone (ammo for catapults, weight puzzles).
-New objects: spikes, ancient door, portcullis, catapult (artillery with range of 10).
-New trees: sun tree, moon tree (to harvest sun fruit and moon fruit), placed in Ch.4.
-New ratfolk characters: Skullfinder, Marrowkin, Dagtooth (for upcoming Patron Story #5).
-New script boolean: "if_objLoadTile" (check for total load on same tile as object, for puzzles).
-Updated Throw Object ability description to mention that daggers and spears deal +5 damage when thrown.
-Added hotkey to drop item from inventory (V by default).
-Finished pressure plate and switch object scripts.
-Added telescope, crab, and sun+moon fruit to Ch.4.
-Restricted wealth achievements to early chapters.
-Increased cannon range from 10 to 16.