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Warlordocracy News

Warlordocracy Early v13.7

A few bug fixes, a few balance tweaks, lots of dialogue improvement for Chapters 1+2. You now have to pay to use the beds at the Gibbous Glow and Drunken Compass. Also journal now tells you if it's dark (as well as weather), and shopping confirmation now displays your current wealth. Most noticeably, party selection is a little smoother (no deselection until you release the mouse).




Complete list of changes:

-Deselecting party no longer happens until after mouse is released.
-Shopping confirmation window now displays your party's current wealth.
-Economics ability now applies to all shops (separate shop script for discounts).
-Player can no longer travel with Coachman in Ch.2 if no living horse within 10 paces.
-Fixed script bug with manholes and sewer ladders in Ch.2 (they were completely broken).
-Fixed bug where "You are now entering..." message would display 3 times when changing maps.
-Added "dark" descriptor to weather info in Journal Settings (nowhere else to fit it).
-You must now pay to use the beds at Gibbous Glow and Drunken Compass Inns in Ch.2.
-Improved lots of dialogue in Ch.1+2, fixed dialogue script for Levos.
-Increased value of some misc items (bowls, wine, potstill, etc.).
-Added tooltips to shopping window.
-Fixed sword equip animation.

Warlordocracy Early v13.6

Tons of Chapter 2 fixes thanks to Badger. Also, you can now craft amulets as well as rings with both the Smithing and Sophistication ability (also balanced values so you can't break the economy).

Complete list of changes:

-Fixed some shop inventories in Ch.2.
-Fixed Snog's dialogue script in Ch.2.
-Fixed a ton of typos in Ch.2 (thanks to Badger).
-Fixed contract rewards from Ralo and Murag in Ch.2.
-Fixed transition arrows at inn stairs in Market in Ch.2.
-Fixed phasing out party members (right now only for pitfighting).
-Fixed script bug where Sira Beroni's dialogue wasn't working (forgot an "endif").
-Fixed bug where you could carry over your max load by getting multiple items from a stack.
-Fixed script bug where you could get infinite rewards when reporting to Ralo/Murag in Ch.3 about Peace Festival.
-You can now craft amulets (silver+gold) with Smithing and Sophistication abilities.
-You can no longer report "Durolo" as the name of the smuggler to Durolo in Ch.2.
-New object: Fixed Cannons (can't be rotated, put in Patron Stories #3).

Warlordocracy Early v13.5

Got unique weapon hit sounds working if you hit wood, stone, or metal, so now workers attacking trees, ore veins, or anvils will make better sound effects. Improved some maps and dialogue from Ch.1+2. You can now sell jewelry to every civilian "Merchant" character, fishing now sometimes gives special rewards, and all time requirements for travelling between the 3 main Lockdell maps have been removed.

Ch.3 Release still set for 30 April, and gonna be a new alpha up on Patreon Monday night: https://www.patreon.com/lcsoftware




Complete list of changes:

-New weapon attack sounds for certain target materials (wood, stone, metal), sounds now handled in separate script.
-New script boolean: "if_waiting" to test if "timePass" command is running (party won't start dialogue while resting, etc.).
-Made party check scripts start dialogue much less frequently (so party members don't all talk to you at once).
-Fixed bug with targeting obtainable items with attack command selected (now same as attacking ground).
-Fixed some store inventories in Ch.1, added windmills to Bend Upstairs in Ch.2.
-Fixed dialogue scripts for Oakia and Minax in Ch.2, must pay 100 Wealth.
-Joining Pirates now forbidden if you sell out Clovia in Ch.2.
-Lockdell transitions in Ch.1 are now instant.
-Fishing now sometimes grants special rewards.
-All merchants will now buy jewelry from you.
-New female voice folders: woman9 to woman12.
-New objects: lightAncient, generator.

Warlordocracy Early v13.4

The last patch fucked up map transitions for party members and made the game unplayable. Sorry about that. Also, Badger reported a shit ton more script bugs that are now fixed.

A couple other improvements: mouse cursor now changes color, main party is now auto-selected after loading a game or changing maps. Added some new assets for Chapter 3 (coming 30 April).

Complete list of changes:

-Fixed MAJOR bug with party changing maps.
-Fixed script bug with Feluco's dialogue in Ch.1.
-Fixed script bug when importing party reputations.
-New sounds: mind, mind2, chaos, chaos2, barrier, dispell.
-New effect object: Arcane Barrier (disabled with special gemcrack).
-New script command: "phaseAll" (phase all objects on map in or out).
-A few city guards and arbalists in Ch.2 now phase out at night in map scripts.
-Mouse cursor now has 3 colors depending on what it is hovering over (white, yellow, and blue).
-Murag no longer initiates dialogue in Dank Cave in Ch.1 if bandits are hostile.
-Main party now automatically selected after loading a map or a game.
-Fixed respawn script in Tuskwood Highlands (no more slimes in Ch.1).
-Updated Crimson's stats and inventory in Ch.1+2.
-Removed all step sounds for sand tiles in Ch.1.
-Fixed a couple more typos (thanks to Badger).

Everything Completely Fucked

It looks like the last patch completely fucked everything and now it's unplayable, maybe the patch before. I have to go to the day job and I'll be back tonight to fix it. Should be playable again within 24 hours. Sorry for the inconvenience.