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Warlordocracy News

Warlordocracy Early v15.5


Can't stop updating. Gonna take a break soon. Lockpicking during combat now has a time limit, improved some dialogue, added some script commands, etc. Still gotta do at least one more patch before I go back and playtest everything from the beginning (I still haven't done that).

https://www.youtube.com/watch?v=hocHOVYFhBs


Complete list of changes:

-Picking locks during combat now has a 20-second time limit.
-"DialogTimer" script command now works for lockpicking minigame if you want a time limit.
-Music and lockpicking minigames now bring framerate down to 60 if game speed is set to fast.
-Lock strength while lockpicking now determined by both Cunning and Mechanics ability.
-During combat, you can no longer read books, translate gemcracks, fish, or dig.
-Summoning henchmen with contract now displays character screen.
-Nordus now gives lock sequence, more shop inventory (Ch.1).
-New rep in Ch.3 for completing quest: Anuli's Friend.
-Added 9x9 map commands (tile, block, etc.).
-Added moonlight farms to Berindal's Refuge.
-Locked more doors in Ch.2.
-Updated manuals.

Warlordocracy Early v15.4

Just went with an extremely simple lockpicking minigame lifted from the Gothic series, where you press left/right in the correct sequence. Got a randomized sequence based on object and map ID numbers, so each lock is the same sequence every time you try. Done with minigames for now, but I plan to make one more for gambling sometime in the future.




This week, I'm gonna do evasion animations and add another couple maps and quests to the first two chapters. Then, I will finally playtest the first 3 chapters myself. Then I'll do a Brigand patch in time for the anniversary in July, then start on Warlord Ch.4.


Complete list of changes:

-New minigame: Lockpicking ("if_minigame3").
-Implemented locking minigame in door and chest scripts.
-Improved Party AI indicator in HUD (only displays when game is paused, top-right corner).
-Improved playing instruments for gratuity (now shows who gives you coins, 50 times/chapter limit).
-Booleans that check if objects are nearby now measure from parent if object is being carried.
-Changed "musicString" command to "minigameString" (also used for lockpicking).
-New "seed" parameter for "minigameString" (random lock based on object ID).
-Unlocking doors now also unlocks any adjacent door (for double doors).
-Temp.par party file is now hidden from import party list.

Warlordocracy Early v15.3


Got the music minigame working, with 5 instruments: flute, lute, harp, horn, and piano. Right now you can use instruments to fuck around, earn money in town, inspire the party, or increase romance.

Also fixed some major bugs thanks to Macabre, a couple caused by recent patches.


https://www.youtube.com/watch?v=TeCDyt6vMNo


Complete list of changes:

-New minigame: Playing Music ("if_minigame4").
-New script command: "musicString" (sets music string for music minigame, notes are 1 to 9, 0 skips a beat).
-New script command: "choicesParty" (sets the dialog window choices to main party members).
-Fixed major bug where party dialogue scripts weren't updating after beating Chapter 1.
-Fixed major bug from recent patch where shop inventories were not being drawn.
-Fixed script bug where Gibbous Glow beds didn't cure Fatigue in Ch.2.
-Fixed script bug with Milphio in Ch.1 when you have Krug Slayer rep.
-Instrument scripts now working (flute, horn, lute, harp, piano).
-New item: horn (instrument).

Warlordocracy Early v15.2

Quick persuasion minigame in Warlordocracy where you unscramble a word of given topic -- the time limit increases with higher Cunning skill. Called when selecting Bluffing, Streetwise, and Sophistication dialogue options.

Also updated manuals and in-game encyclopedia (now 800 entries). Improved some dialogue and added more Bluffing options.


https://www.youtube.com/watch?v=v-MtOlnM7oM


Complete list of changes:

-New minigame: Word Scramble (used for Bluffing, Streetwise, and Sophistication abilities in conversation).
-Added another ambush to Ch.2 (right before Peace Festival).
-Updated manuals and encyclopedia (now 800 entries).
-Updated civilian and noble dialogue in Ch.3.
-Added more Bluffing options in Ch.3.

Warlordocracy Early v15.1

Added 7 new magic weapons that recharge in the sunlight, darkness, or water (depending on weapon). Party members no longer get killed when pit-fighting in Ch.2, just knocked unconscious. Still planning on expanding the pit-fighting later, but for now at least it's functional. Improved a few other things.

Finally, expanded the badlands maps for Ch.4 to include a coastal town for the pirate faction.




Complete list of changes:

-Expanded scope of Badlands overworld map (Ch.4), updated manuals.
-New scripts that charge magic weapons in sunlight, darkness or water.
-Weapon charges no longer drain on attack unless stated in attack script.
-New magic weapons: Everfrost Sword/Axe, Sunburst Sword/Axe, Stun Mace/Spear, Corrosive Mace.
-If mobile is knocked unconscious in attack script, attack no longer immediately cancels status.
-If "stopCombat" command is called or faction becomes non-hostile in attack script, AI no longer retaliates.
-When player uses ability while moving, character position is now reset to original tile for targeting.
-Fixed Ch.2 pitfighting scripts, party members now get knocked unconscious instead of dying.
-Fixed script bug with splash effect extinguishing fire (when using buckets of water).
-Gave Mantios a Stun Mace in Chapter 3.