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Warlordocracy News

Warlordocracy Early v17.2

Finally started on the Ch.4 maps, added some more object sprites for desert towns. Should have the store page up this weekend, along with screenies.

Also fixed some bugs, including a rare crash. Party members were eating raw meat and getting sick when Party AI was set to complex. They should only eat raw meat when Party AI is set to Jordan Peterson.


Complete list of changes:

-Chapter 3 maps now use the climateJungle script (more rain).
-Started on Ch.4 maps, which use the climateDesert script (less rain).
-New objects for Ch.4: desertBuilding(x5), desertCanopy(x2), rockWall(x4), cactusGiant.
-Changed use type of raw meat/fish so party members don't eat it automatically with "Complex" Party AI.
-Fixed bug where weather was being set twice in a row (also crashing game on rare occasion).
-Fixed problem with some town objects not blocking visibility (and hence ranged attacks).
-Fixed bug with party member dialogue after you dismiss them from party.
-Fixed another rare bug where party members would disappear on travel.
-New sprite variations for cactus and cactusTall objects.
-Camera now centers on player when you load a game.

Warlordocracy Early v17.1

Done scripting lots of new baddies, items, Sonic Kitchen tracks, and civilian dialogue for Ch.4, and fixed some minor bugs. I am now officially ready to start working on Ch.4 maps.

In honor of RFK, Jr. getting a brain worm from hunting rats with his hawk near a garbage landfill, you can now get inventory pets in Warlordocracy such as a hawk, and use them to kill rodents for dinner.

Right now I just have a black cat and a hawk. You will eventually be able to upgrade your pet to make it an actual fighter.


https://www.youtube.com/watch?v=iFnecKHxB4Q


Complete list of changes:

-New items: pet hawk, pet cat (use with Animal Taming ability, for Ch.4).
-New Izari boss units: Fire Cleric, Ice Cleric, Wild Cleric, Dream Cleric (for Ch.4).
-Basic Izari Clerics in Ch.3 can now cast Chilling Touch (spells now cost half Meta for them).
-Fixed minor Ch.3 bug where initial party member dialogue would skip if you wait too long to talk to them.
-Reps now gained whenever a main character dies, regardless of faction alignment (Gorbo, etc.).
-Added henchmen and civilian dialogue for Ch.4, improved it for Ch.3.
-Added the Venom Piercer Bow to Chapter 3.
-Improved Chapter 4 intro screen.

Warlordocracy Early v17.0

Minor update that fixes a lot of little bugs. Finally started Ch.4 dialogue and updated the demo. Gonna take a couple weeks off from game dev and go on a spirit quest in the Mojave and try to fuck God. When I get back I'll be ready to start Ch.4. Here's a video of killing some snallygasters.


https://www.youtube.com/watch?v=xFU68q955qw


Complete list of changes:

-Finished Ch.4 intro dialogue, updated demo.
-Rescuing Lara in Ch.3 now erases the Pirate reputation.
-Dying in Tutorial Dream now gives you the option to heal and continue instead of ending tutorial.
-Fixed "mapCopyFrom" command (copies a map from another story, stopped working a few patches ago).
-Fixed old story bugs where a couple mobs were carrying non-obtainable items in inventories.
-Fixed script bug where scene wouldn't show and party wouldn't heal on wagon travel in Ch.1.
-Fixed bug where Ch.1 screen and Gorbo's initial dialogue would show twice.
-Updated all manuals and Patreon content (www.patreon.com/lcsoftware).

Warlordocracy Early v16.9


Got tons of new monsters implemented and tweaked in the last couple updates, but just gonna show off one in the video. Don't wanna spoil Ch.4 too much, so here's just the names: dust raptors, bone raptors, snallygasters, basilisks, sandscourges, sandstalkers, emperor crabs, qwirls, nox jellies, and mind consumers.

https://www.youtube.com/watch?v=sMeSv6cNJ3k


Going on a break for a couple weeks cause it's over 100 where I am and I don't want my laptop to melt.


Complete list of changes:

-New animals/monsters: dust raptor, bone raptor, mind consumer, jellyfish.
-Snallygasters now shoot fires (not explosions), sandstalkers now burrow in sand.
-Fire no longer affects flying creatures (explosions, etc. still do).
-All mobiles with no dialogue now have the exam use script.
-Updated Player's Manual with new monsters.
-Started Ch.4 intro script.

Warlordocracy Early v16.8

Replaced the Disarming ability with Animal Taming (much more unique). There's a trainer at the University in Ch.2, and a couple trainers in Ch.3. Also some new monsters, and a new Magnetism spell for Neuromancy (get/interact with metal objects from a distance). Lots of other little fixes.

Will upload a new map to Patreon called Turkey Magic soon, so you can fuck around with all the new high-level spells (not much of a challenge).

Patreon: https://www.patreon.com/lcsoftware


https://www.youtube.com/watch?v=9-c9C2y0YdA


Complete list of changes:

-New animals/monsters: basilisk, crab, sandstalker.
-New Neuromancy spell: Magnetism (interact with metal objects from a distance).
-New script command: "objMobGetTarget" (gets target item without checking for range).
-New effect object: flash2 (hypnotic flash), causes unconscious status.
-New track from Sonic Kitchen: Meadowberry Wine (now 54 tracks total).
-Flying creatures can now attack other flying creatures with melee.
-Removed attack messages if game is paused (for scripts, etc.).
-Mental Domination spell no longer works on main characters.
-Fixed bug when attacking with a non-weapon item equipped.
-New Turkey Magic story for Patreon.
-Updated manuals.