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Warlordocracy News

Warlordocracy Early v10.7

Finished the first 3 Patreon Stories. Gonna playtest some more and upload to Patreon tomorrow night. Added 8 new achievements, some intro dialogue to the Ch.3 demo, and other minor improvements.

Patreon: https://www.patreon.com/lcsoftware



Complete list of changes:

-Finished Patreon Stories v3.0 (www.patreon.com/lcsoftware).
-Added 8 new achievements for Chapter 2 and Patreon Stories.
-Added some intro dialogue to Chapter 3 Demo (if you have Ch.2).
-Made character AI checks slightly more efficient (increased framerate a bit).
-Ireyna can now buy shoes from you in Ch.2 (along with other clothing).
-Training skills no longer takes 1 hour if there is no trainer object.
-Improved encyclopedia.

Warlordocracy Early v10.6

Fixed a bunch more bugs and improved the item glimmer system (glimmers no longer take up object slots). Also, added commands to change the max time in a day as well as sunset time, in case modders wanna make a story in the arctic circle where you have insomnia and you have to hunt down Robin Williams.

Complete list of changes:

-Fixed major bug where mobs could walk through blocked tiles.
-Fixed bug where corpses in sand were being drawn off-screen.
-Fixed bug where items would be drawn under tables if ID is less than table object ID.
-Item glimmers are now system sprites and no longer counted as objects (much more stable).
-New script commands to customize time cycle: "timeMax" (default 600), and "timeNight" (default 300).
-New reputations for Murag and Ralo dying in any chapter (so they don't appear in later chapters).
-If Steam Big Picture is on, touchscreen mode now auto-activated (for Deck).
-Fixed night-time lighting in noble house interiors in Chapter 2.
-Improved Patreon Stories (www.patreon.com/lcsoftware).

Warlordocracy Early v10.5

Finished a beta for the 3rd Patreon Story: Horror on Fortune Isle. Also, flint and steel is now a usable item, so you can light flammable stuff on fire. Speaking of flammable stuff, there are now powder kegs and petrol kegs that you can blow up or use to fill empty bottles. Also wine kegs! Lots of other little fixes.

Gotta playtest and improve Patreon Stories and do day job stuff for another few days, then I'll start on Chapter 3.

Patreon link: https://www.patreon.com/lcsoftware


Complete list of changes:

-Added third Patreon story: Horror on Fortune Isle.
-Flint and steel item is now usable, so you can light puddles of petrol on fire (can't target puddles otherwise).
-New usable objects: kegs! (fill empty bottles with boomdust, petrol, alcohol, etc., powder kegs can explode).
-New henchmen contracts, and new separate "Contracts" section in the encyclopedia.
-New recruitable character in Patreon Stories (Deadly Hangover): Brass.
-New effect animation and sounds: heal, buff (for gemcrack magic).
-Contracts now only take 1 hour to summon henchmen (not 3).
-Circular light effect sprite now has smoother edges.
-Added brief Ch.3 scene, improved some Ch.2 dialogue.
-All sounds now stop on gameover.

Warlordocracy Early v10.4

Holy assfuck, there was a bug since version 9.1 that made it impossible to get items from a chest after opening it (started when I let player target puddles of petrol to light on fire with flint and steel). Also a rare bug that made the game unplayable by cancelling party destinations constantly. A couple other minor bug fixes.

Besides that, I got thunder and lightning working during rainstorms, and fangworms can now burrow in the sand when not attacking (not in first two chapters). Also, worked a bit more on the Builder's Manual.

Thunder and Lightning Vid:

https://www.youtube.com/watch?v=rQnUDiHmz4g


Complete list of changes:

-Fixed MAJOR bug where party member destinations would reset constantly on game load.
-Fixed MAJOR bug where items couldn't be obtained from chests (starting in patch 9.1).
-Fixed bug where bottles of milk, water, etc. were set to target type of "other".
-Fixed bug where "if_objMEPer" boolean wasn't working in scripts (tests meta percentage).
-New script commands: "camFlash", "camFlashRed", "camFlashGreen", and "camFlashBlue" (flash screen for lightning, etc.).
-Moved all scripts for Patreon Stories and bonus maps to a single "bonus" folder.
-Fangworms can now burrow in the sand to be immune to damage (not in Ch.1 or 2).
-Changed useItems AI script to use healing items if below 50% health.
-Added a 2nd wave of baddies to the first Patreon Story.
-New mobile sprite: burrowed.png (for burrowed baddies).
-Added lightning to scripts during rainstorms.
-Significantly updated Builder's Manual.

Turkey Terror for Patrons

Uploaded a new Patron-exclusive challenge map: Turkey Terror. You are Gorbo the cook, and you must stab, blast, or roast your way through 40 killer turkeys or get jived to death. Gonna add another real story to Patreon Stories this Sunday, hopefully: Horror at Fortune Isle.

Patron Link: www.patreon.com/lcsoftware

Video:

https://www.youtube.com/watch?v=_dvPYg8g2r0

Edit: Also fixed a major bug that started in v9.1 where you couldn't get items from chests.