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Warlordocracy News

Warlordocracy Early v8.3

Made it so you can give items to party members using the drop command. Also fixed a MAJOR bug from back in v8.0 that fucked up party positions when travelling to new maps (thanks to Utnapishtim just now). Lots of other little fixes.

https://www.youtube.com/watch?v=xoifECbp51U

Complete list of changes:

-Dropping an item on a party member now gives it to them (tooltip now "Drop/Give").
-Inventory and character windows don't show unless you also have a character selected.
-New script command: "objMobCharScreen" to show full character screen of current mobile object.
-New script command: "storyDemo" to delete all maps after given map ID (to easily make demo versions).
-Command resets to Interact after using abilities or dropping items (so you can see the game messages).
-Fixed bug with leftover text after closing character screen, removed arrow buttons if character is not in party.
-Fixed bug where changing volume in journal settings wouldn't immediately change volume.
-Fixed major bug with "objPos" command fucking up object positions when changing maps.
-"ObjMobPlayer" script command must now be set to 0 or 1 (0 cancels player).
-Added inventory load info to character screen.
-Added dog bark sounds to AI script.
-Updated Chapter 2 Demo.

Warlordocracy Early v8.2

There is now a character info screen that lets you cycle through all the party members and see all their stats and inventory at once. Also, all object descriptions are condensed into an encyclopedia to keep save files smaller, and you can look up key words now from the journal settings. I'll improve encyclopedia interface later. You can also adjust the HUD transparency now, and lots of other little fixes.

Character Info Screen: https://www.youtube.com/watch?v=49_D0Wsf6wA

Complete list of changes:

-New complete character info screen, accessible from the journal settings menu.
-New encyclopeida feature and script so object descriptions don't repeat and inflate save file size.
-Added script commands: "encycTitle", "encycTopic", and "encycText" to edit encyclopedia entries.
-Gave bonuses to certain weapons in Throw Object and Whirlwind abilities.
-Fixed bug where weather text wouldn't appear in journal window.
-Improved INI file and included labels for each setting.
-Added settings option to adjust HUD transparency.
-Invisible AIBlock2 objects now have separate name.
-Party no longer has to be gathered to travel.
-Updated Player's Manual.

Brigand Version 12.5, World Editor Tutorial Vids

Minor update, fixing some world editor bugs I missed while making a series of tutorial videos for the world editor. Also, I included those 15 videos in the COMMUNITY DLC (275mb).

Tutorial Video Playlist: https://www.youtube.com/watch?v=hFCx-dLWR2s&list=PLAHevkza9L0i2PB6LaSI90yuBGjif-iDj

Complete list of changes:

SOURCE CODE:
-Fixed bug where opening manuals in the F1 world editor wasn't working.
-Fixed bug where new R-Click object adjuster tool in World Editor wasn't updating object collision.
-"DeusEx" god mode command now sets flying and aquatic to 1 as well.

RESOURCES:
-(EXTRAS) Added 15 tutorial videos for the world editor to the Stuff folder in EXTRAS DLC.

Warlordocracy Early v8.1

Improved pathfinding a bit, especially around doors. You can now throw empty bottles just like stones, vases, and plates. Lots of other little fixes.

Warlordocracy will be 33% off tomorrow for Steam Strategy fest.

Will work on pathfinding more after Chapter 2. It doesn't help that interiors are on the same map so you can shoot out windows, because fuck Elder Scrolls where windows don't exist.


Complete list of changes:

-AI now prioritizes closer hostile mobiles when looking for targets, also optimized AI framerate.
-If Party AI is set to advanced, party now targets hostiles up to 4 paces away (first checks 2 paces away).
-Closed doors are now excluded from obstacle avoidance checks (so pathfinding will open closed doors).
-New invisible AIBlock object that blocks non-combat pathfinding checks (behind windows, etc).
-Fixed waypoint detection along the wall while south of doorways (all doorways are waypoints).
-Empty bottles are now throwable like stones, vases, and plates (glass now deals less damage).
-Properly fixed priority of world editor item selection (items on tables vs. in containers).
-Option to forget an ability and regain 2 Karma if you already have 10 abilities.
-Shop window now displays merchant respect at top.
-Fixed minor flaw in obstacle avoidance function.
-Fixed bug with Confusion wandering effects.
-Fixed script bug with wagon scene art.

Brigand Version 12.4

Added smokes into BRIGAND - NIGHTMARE DLC thanks to Quadrajet's scripts. Also fixed a problem with skeleton arms attacking, where they were testing collision between people's legs and missing the crotch entirely. Final update of all time.

Link: https://store.steampowered.com/app/652410/Brigand_Oaxaca/

https://www.youtube.com/watch?v=dRnwu2aNBs0

Complete list of changes:

SOURCE CODE:
-Added script command: "deusEx" to max out a sentient object's skills, abilities, and resistances.
-Fixed broken attack code for very short attackers (currently only skeleton arms).
-Fixed menu messages when changing game speed.

RESOURCES:
-SkeletonArms now spawn higher on the Y axis in INI script and have 50 Stealth (plus a face image).
-Updated object and added use script: vendorCig.
-New object and icon: cigs.
-New face: skeletonArm.

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Updated cigarette vendor scripts and placed a couple more in NIGHTMARE and NIGHTMARE (ES) story files.