1. Warlordocracy
  2. News

Warlordocracy News

Warlordocracy Early v9.1

You can now throw bottles of petrol to create flamable puddles, drump it at your feet to save the bottle, or gulp it down if you are Tin Man. Also, you can now ignite puddles of petrol with flint and steel or explosions, and flint and steel is now required in the inventory to use bombs.

Lots of other little fixes, and still working on Chapter 2 dialogue and scripts. Release date is now November 3rd (waiting until after Halloween sale). Gonna upload the Ch.2 alpha to Patreon in a couple hours: https://www.patreon.com/lcsoftware

More Fun With Gasoline:
https://www.youtube.com/watch?v=Kh38gZWmCWg

Complete list of changes:

-Explosions now ignite puddles of petrol.
-You can now use puddles of petrol and ignite them with flint and steel.
-Bombs now require flint and steel to ignite (placed flint and steel in maps and merchent inventories).
-Fleeing enemies now give up target immediately when far enough away (so player can travel, etc.).
-New script command: "resetTarget" to reset target coordinants for ability or item use scripts.
-Lots more dialogue for Ch.2 Alpha (on Patreon).
-New objects: table4, The Forgotten (book).
-Updated Ch.2 Demo, manuals.

Warlordocracy Early v9.0

Huge improvement in framerate when mobiles are moving. You can now pour bottles of petrol on the ground to make trails for fire. Lots of other minor fixes. Chapter 2 release date set for Halloween.

Complete list of changes:

-Greatly improved framerate with moving mobiles.
-You can now use bottle of petrol to pour on the ground to make a puddle of petrol.
-New object: Puddle of Petrol (spreads flames automatically when hit by heat damage).
-New script command: "objEffectParentDef" (set effect parent to default object's parent).
-Removed all slime baddies from Ch.1, changed Murag's quest to killing eberan.
-Objects with "bottom" draw priority now show tooltip also (puddles).
-Puddles of Acid now deal 5 heat damage as well as 5 body damage.
-Fixed bug where caltrops, puddles, etc. would take effect twice.
-Fixed collision bug with passable objects beneath transitions.
-Fixed bug with "timePass" command in world editor.

Warlordocracy Early v8.9

Small AI update, but mostly just working on Chapter 2 dialogue+scripts. You can now beat the entire game in two different ways in Ch.2, but these shortcuts will be extremely difficult.

Gonna upload a new Chapter 2 alpha to Patreon shortly: https://www.patreon.com/lcsoftware



Complete list of changes:

-Improved waypoint pathfinding slightly.
-F5 quicksave now checks for combat, story fail, etc.
-Line of sight checks now account of object collision size.
-Increased Education requirement for the 4 magic abilities.
-Doubled frequency of AI rotation, no longer allowed to face an adjacent wall.
-You can now beat the entire game in Chapter 2 Alpha (extremely difficult secret).
-Map ambient sound now ends when credits play, sound effect now plays on new objective.
-New mobiles and sprites: mages (pyromancer, cryomancer, biomancer, neuromancer, necromancer).
-New main characters for Chapter 2: Ursin, Braxo, Ernoso.
-New items: rat pheromones, Lucid the Siliki (book).
-Lots of new dialogue for Chapter 2 alpha (Patreon).
-Changed name of Chapter 2 to "Threads of Amnesty".

Warlordocracy Early v8.8

Been workin on pathfinding nonstop for a few days. I still have a couple ideas but I'm gonna get back to the story for now. Trying to release Chapter 2 by Halloween. Other minor fixes.

https://www.youtube.com/watch?v=B_RB_ZKOgHk

Complete list of changes:

-Improved pathfinding checks for cutting corners across blocked tiles.
-Fixed combat checks for travel and rest, beds now also check for combat.
-Interacting with a hostile now automatically attacks.
-Fixed music repeatedly restarting when changing maps.
-Fixed bug where AI would attack massive bones.
-Fixed sound effect when dropping/giving items.
-Fixed pathfinding around blocking map tiles.

Warlordocracy Early v8.7

Doorways are not automatically waypoints. Now there are waypoints placed over doorways to fix a bug that was happening with double doors. Also improved AI waypoints and general pathfinding.

Complete list of changes:

-Doorways are no longer automatic AI waypoints (fixes double door pathfinding bug).
-Added waypoints over every door in Chapter 1 and Chapter 2, and some extras in narrow corridors.
-Fixed bug where waypoints wouldn't work if destination is immediately south of blocked tile.
-Fixed bug where crates did not have a proper use script (now useExam).
-Improved a couple maps in Chapter 1.
-Updated manuals.